User talk:SimpleArrows: Difference between revisions

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{{ExploreRFG}}{{Infobox Game
<includeonly><infobox>
|title          = Red Faction: Guerrilla
    <group>
|image          = [[Image:Red_Faction_Guerrilla.jpg|250px]]
<title source="name"><default>{{PAGENAME}}</default><format>{{{name|{{PAGENAME}}}}}</format></title>
|release        = ''Original Release''<br />'''PlayStation 3''', '''Xbox 360'''<br />NA: June 2, 2009<br />AU: June 4, 2009<br />EU: June 5, 2009<br />'''Windows'''<br />NA: September 15, 2009<br />AU: September 17, 2009<br />EU: September 18, 2009<br /><br />''Re-Mars-tered''<br />'''PlayStation 4''', '''Xbox One''', '''Windows'''<br / >July 3, 2018<br />'''Switch'''<br / >July 2, 2019
<media source="image">
|platforms      = ''Original Release''<br />PlayStation 3<br />Xbox 360<br />Windows<br /><br />''Re-Mars-tered''<br />PlayStation 4<br />XBox One<br />Windows<br />Nintendo Switch
    <caption source="imageinfo"><small>{{{imageinfo}}}</small></caption>
|developer      = [[Volition Inc.|Volition]]<br />[[KAIKO]] (Re-Mars-tered only)
    </media>
|publisher      = [[THQ]] (Original Release)<br />[[THQ Nordic]] (Re-Mars-tered)
</group>
}}Red Faction: Guerrilla is the third game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ]]. It was released on June 2, 2009 for PlayStation 3 and Xbox 360, and on September 15, 2009 for Microsoft Windows.


The Re-Mars-tered edition was released on July 3, 2018 for PlayStation 4, Xbox One, and Microsoft Windows, with a Nintendo Switch release the following year on July 2, 2019.
<group>
    <header><small>Information</small></header>
<data source="game"><label>'''Game'''</label></data>
<data source="faction"><label>'''Faction'''</label></data>
<data source="first"><label>'''First Seen'''</label></data>
</group>
    <panel>
    <section>
    <label>Weapon</label>
    <data source="ammo type"><label>'''Ammo Type'''</label></data>
    <data source="damage type"><label>'''Damage Type'''</label></data>
<data source="range"><label>'''Range'''</label></data>
<data source="price"><label>'''Price'''</label></data>
<data source="primary"><label>'''Primary Fire'''</label></data>
<data source="alt"><label>'''Alt. Fire'''</label></data>
    <data><label>'''Use'''</label><default>
{| style="font-size: 9px; text-align: center;"
!Player
!Singleplayer
!Multiplayer
|-
|{{#switch: {{{player|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{sp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{mp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|}</default></data>
    </section>
<section>
    <label>Statistics</label>
    <data source="damage"><label>'''Damage'''</label>
    <format>{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage alt"><label>'''Damage (Alt)'''</label>
    <format>{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage ai scale"><label>'''AI Dmg Scale'''</label></data>
    <data source="damage radius"><label>'''Damage Radius'''</label>
    <format>{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} <small>'''(Multi)'''</small>}}
    </format>
    </data>
    <data source="velocity"><label>'''Velocity'''</label>
    <format>{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="lifetime"><label>'''Lifetime'''</label>
    <format>{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="thrust lifetime"><label>'''Thrust Lifetime'''</label></data>
    <data source="fire wait"><label>'''Fire Wait'''</label></data>
    <data source="fire wait alt"><label>'''Fire Wait (Alt)'''</label></data>
    <data source="spread"><label>'''Spread'''</label>
    <format>{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="spread alt"><label>'''Spread (Alt)'''</label>
    <format>{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="mag size"><label>'''Mag Size'''</label>
    <format>{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} <small>'''(Multi)'''</small>|}}</format>
    </data>
    <data source="max ammo"><label>'''Max Ammo'''</label>
    <format>{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="reload time"><label>'''Reload Time'''</label></data>
    </section>
    </panel>
</infobox></includeonly><noinclude>
{{User talk:SimpleArrows
|name          = UAR-42 Ultor Military Assault Rifle
|image          = [[Image:Ar.jpg|350px]]
|game          = {{Game|RF1}}
|faction        = {{Team|Ultor}}
|first          = [[Miner Registration]]
|damage type    = Armor Piercing Bullet
|ammo type      = 5.65mm Rounds
|range          = Medium
|primary        = Fire (three round burst)
|alt            = Fire (automatic)
|player        = Yes
|sp            = Yes
|mp            = Yes
|damage        = 60
|damage multi  = 40
|damage ai scale = 5.0
|damage alt    =
|damage alt multi =
|damage radius  =
|damage radius multi =
|velocity      = 275.0
|velocity multi =
|lifetime      = 20.0
|lifetime multi =
|thrust lifetime =
|fire wait      = 0.75
|fire wait alt  = 0.1
|spread        = 0.8
|spread multi  = .25
|spread alt    = 4.0
|spread alt multi = .75
|mag size      = 42
|mag size multi =
|max ammo      = 200
|max ammo multi = 210
|reload time    = 1.35
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}
The '''Assault Rifle''' is a weapon in [[Red Faction]].


== Gameplay ==
==Description==
Red Faction: Guerrilla is a third-person, open-world action shooter that takes place on [[Mars]] in the year 2125, 50 years after the events of the first [[Red Faction (Game)|Red Faction]] game. Players take the role of an insurgent fighter named [[Alec Mason]] with the newly re-established [[Red Faction (Group)|Red Faction]] movement as they battle for liberation from the oppressive [[Earth Defense Force]] (EDF).
The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.
 
</noinclude>
Throughout their fight for freedom, players travel through Mars' [[Tharsis]] region, divided into 7 sectors controlled by the EDF, with each offerring their own missions, weapons, vehicles and upgrades to the player.
 
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
 
===Multiplayer===
:Main Article: [[Red Faction: Guerrilla Multiplayer Guide|Multiplayer Guide]]
Red Faction: Guerrilla features online multiplayer, allowing players to choose from multiple gamemodes, maps, weapons and many other customization options. The mode is separate from the singleplayer campaign, utilizing a matchmaking system to discover and play with others.
 
=== Wrecking Crew ===
:Main Article: [[Wrecking Crew]]
Wrecking Crew is a separate game mode from multiplayer that focuses on the game's destruction, allowing players to compete in time-based challenges with a score system based on the amount of destruction and chaos created.
 
== Plot ==
In the year 2125, mining engineer [[Alec Mason]] arrives on Mars in the midst of a conflict between the [[Red Faction (Group)|Red Faction]] and the oppressive [[Earth Defense Force]] (EDF). Alec's brother, [[Dan Mason]], is killed by the EDF shortly after Alec's arrival. The Red Faction, led by Commander [[Hugo Davies]], recruits Alec to join their efforts to liberate Mars from the EDF's control.
 
After Alec's recruitment, the Red Faction successfully drives the EDF out of the [[Parker (Sector)|Parker]] sector. Subsequently, they advance into the [[Dust]] sector, the EDF's primary source of income on Mars. Alec discovers the [[Nano Forge]], a device sought after by the commander of the [[Hydra]] warship, [[Admiral Kobel]], and the commander of the EDF, [[General Roth]].
 
Alec's discovery forces the EDF to withdraw from Dust, prompting an artillery attack on civilians, which Alec circumvents by saving essential personnel and resources. [[Samanya]], a Red Faction engineer, utilizes the Nano Forge to create the [[Nano Rifle]], which poses a threat to the EDF.
 
After Dust's liberation, the Red Faction proceeds into the [[The Badlands]], the home of the [[Marauders]] and the EDF's largest outpost. Alec, alongside [[Jon Kepler]] and [[Carmen Avila]], kidnaps and extracts information from [[Colonel Broga]], commander of the EDF's artillery base, revealing a path of entry through the [[Free Fire Zone]] into the [[Eos (Sector)|Eos]] sector. Following The Badlands and [[Oasis]]' liberation, the Red Faction move into Eos by traversing the Free Fire Zone. Plans to liberate Eos by assaulting the EDF Central Command is thwarted by an unexpected EDF raid on the Red Faction's headquarters in The Badlands, forcing a retreat. The attack resulted in the death of Davies, Kepler and Carmen, leaving Alec, Samanya and a few survivors.
 
To counter the the impending threat of the Hydra, Alec and Samanya seek assistance from the Marauders and their leader [[Vasha]], Samanya's sister. A deal is established, with Vasha granting the Red Faction the use of their particle accelerator inherited from [[Ultor]] to be combined with the Nano Forge, creating a weapon powerful enough to destroy the Hydra. As part of the deal, the Nano Forge would be returned to the Marauders once the war has ended.
 
To boost morale, Alec and Samanya seize a broadcasting station in Eos, rallying the Red Faction for an assault on EDF Central Command. The final confrontation occurs at [[Mount Vogel]], where the Red Faction and Marauders meet. Vasha's attempt to defend a control tower results in her death at the hands of EDF forces. Alec proceeds to the summit, defeating General Roth and his army. Samanya launches a missile armed with [[Nanotechnology#Nanites|nanites]] into the Hydra, ending the war.
 
== Downloadable Content ==
=== Demons of the Badlands ===
:Main Article: [[Demons of the Badlands]]
Released on August 13, 2009 for Xbox 360 and Playstation 3 at $9.99 USD, the DLC includes an addon to the singleplayer campaign, adding [[Mariner Valley]], introducing new weapons, vehicles, and missions.
 
=== Multiplayer Pack ===
Released on September 17, 2009 for Xbox 360 and Playstation 3 at $6.99 USD, the DLC adds two new multiplayer gamemodes, [[Bagman]] and [[Team Bagman]], as well as the following new maps:
* [[Division]]
* [[Equilibrium]]
* [[Gradient]]
* [[Haven]]
* [[Puncture]]
* [[Broadside]]
* [[Remnant]]
* [[Compound]]
 
=== Smasher Pack ===
[[Image:Expansion_Smasher_Pack.jpg|150px|thumb]] Released on October 1, 2009 for Xbox 360 and October 3 for Playstation 3 at $4.99 USD, the DLC included access to the [[Wrecking Crew#Behemoth|Behemoth]] mode for Wrecking Crew, as well as the following new maps for Wrecking Crew:
* [[Ruins]]
* [[Repercussion]]
* [[Imperial]]
* [[Expansion]]
* [[Frost]]
* [[Abandoned]]
 
=== Wrecking Crew Maps ===
GameStop handed out the code <b>MAPMAYHEM</b> to anyone who purchased the Xbox 360 or Playstation 3 versions of the game. When entered, the code unlocks the following new maps for Wrecking Crew:
* [[Scrapheap]]
* [[Fortress]]
* [[Gulch]]
* [[Transmission]]
 
==Collector's Items==
As preorder bonuses, the following items were given away at different stores around the world:
*[[AmRuKuo]] 700M [[Heavy Walker]] figurine
*Official Handbook
*Official Comic Book
*RF:G Official Keychain
*RF:G Official T-Shirt
 
==Prequels==
[[Red Faction]] and [[Red Faction II]] are the two previous games in this series.
 
==Sequels==
Formally announced on GameTrailers TV on June 4, 2010, [[Red Faction: Armageddon]] stars [[Alec Mason]] and [[Samanya]]'s grandson, [[Darius Mason]], and takes place 50 years after the events of Guerilla. A cataclysmic event of Mars' surface has forced those above to begin life anew in the mines below. A swarm of surface-dwelling creatures have invaded the underground mine network and threaten the lives of those who live there.
 
{{Red Faction Games}}

Latest revision as of 01:31, 8 March 2024

  • Banner InfoIcon.png For other similarly named articles, see Assault Rifle (RF2), Assault Rifle (RF:G), or Assault Rifle (RF:A).

    The Assault Rifle is a weapon in Red Faction.

    Description

    The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.