Search results

  • [[Category:RF1 Single Player]]
    478 bytes (49 words) - 14:43, 10 November 2021
  • ...your camera's current position and orientation. However, unlike the single player start point, you can move them and rotate them just like any other object. [[Category: RF1 Editing]]
    1 KB (230 words) - 20:35, 5 November 2020
  • |game = {{Game|RF1}} |faction = {{Team|RF1}}<br>{{Team|Ultor}}
    2 KB (248 words) - 09:57, 8 March 2024
  • *[[Installing Conversion Mods (RF1)]] *[[Installing Clientside Mods (RF1)]]
    6 KB (1,008 words) - 19:41, 29 August 2021
  • |Packfile containing single player levels from [[L1: Live Mines]] through to the end of [[L6: Corporate HQ]], |Packfile containing single player levels from [[L7: Maintenance]] through to the end of [[L12: Grand Canyon]]
    4 KB (540 words) - 17:17, 28 January 2024
  • |game = {{Game|RF1}} |player = Yes
    1 KB (192 words) - 02:44, 8 March 2024
  • ...ds to be fairly random. Damage is not needed unless you intend to hurt the player; damage should never be used if the explosion includes some sort of AI acti ...ps flying through the hole. This can be used in surprise attacks in single-player maps.
    3 KB (577 words) - 03:06, 6 November 2020
  • ...iplayer since there's really absolutely nothing that's scripted. In single player, we could kind of "convince" players to deform certain areas. Now, it's in Also getting lots of feedback from the single player demo that made its way onto the internet. We have everything at that suppor
    5 KB (813 words) - 02:24, 5 November 2020
  • ...other. The more particles there are, the bigger they are or the closer the player gets to them the slower the game will run. #ideally never too close to the player or too big on the screen
    3 KB (614 words) - 02:53, 6 November 2020
  • ====For single player:==== * '''Fixes for gamebreaking bugs''': Some sequences in the RF official single player campaign won't work properly unless you're using Dash Faction. As an exampl
    7 KB (1,106 words) - 11:09, 26 May 2021
  • ...ts]] in multiplayer. Keyframe tricks are not required when creating single player levels. [[Category: RF1 Editing]]
    2 KB (305 words) - 15:19, 12 January 2022
  • ...y. The default is the WRONG directory. Change it to "\RedFaction\user_maps\single" or "\RedFaction\user_maps\multi" depending on what type of map it is. Next, you have to make sure there aren't any errors or holes, and the player start has to be completely within your map.
    3 KB (508 words) - 11:43, 8 December 2019
  • |game = {{Game|RF1}} |player = Yes
    2 KB (244 words) - 10:06, 8 March 2024
  • |games = {{Game|RF1}}<br />{{Game|RF2}}<br />{{Game|RFG}}<br />{{Game|RFO}}<br />{{Game|RFA}} |leaders = [[Eos]] (RF1)<br />[[Echo]] (RF2)<br />[[Hugo Davies]] (RF:G)
    5 KB (772 words) - 02:18, 23 February 2024
  • Master Groups are pre-defined by Red. Every single thing you create in Red is automatically assigned to a specific Master Grou ...consistency across levels (which is a necessity for level loads in single player levels) and saves you a lot time since you don't have to rebuild and retext
    5 KB (922 words) - 14:22, 28 January 2024
  • This tutorial will teach you how to make your first room, complete with player start, textures, and a light. This tutorial just covers the very basics and ...ayer icon. This marks the player start position. You need to make sure the player start is in your world before trying to play a level in the game.
    8 KB (1,512 words) - 20:34, 5 November 2020
  • {{BubbleNav|RF1|no|no}}{{Under construction}} ..."|'''Main Characters'''<br><small>The major named characters of the single player story campaign.</small><br>{{Tile|Parker_render.jpg|Parker|Parker|80|160}}
    3 KB (427 words) - 14:33, 20 February 2024
  • ...ine, or Geo-Mod for short, Volition also plans for the game to provide the player with a real world physics simulation, land, sea and air vehicles to drive a ...of potential for interesting multiplayer modes to only have a lackluster 2-player mode.
    6 KB (1,153 words) - 00:19, 2 June 2021
  • ...od engine, we’re introducing an entirely new level of interactivity to the player that could bring gaming one step closer to unprecedented realism. Now, if y ...lway with Ultor forces. Miner casualties are on the ground, underneath the player’s heavy machine-gun.
    7 KB (1,146 words) - 05:38, 1 July 2020
  • ...nce can be visible to the player, or can be inside another brush. When the player geomods that area, the detail brush will be visible within. ...ld be detail brushes that meet together at a seam, detail brushes that the player can never get to one side of, and so forth. Read the section below for more
    13 KB (2,155 words) - 14:22, 28 January 2024
  • ...F did. We plan on making the various levels extremely dynamic, forcing the player to change his approach throughout the level. Gameplay will be driven by eac ...different from RF, you might experience some trouble. Distortion is single-player though, and will undoubtedly follow RF's layout. Most of the changes we wan
    8 KB (1,446 words) - 05:13, 1 July 2020
  • Lorcan Murphy: This is fixed, you weirdo inverted-player. :P You want the player to have his custom options available everywhere :)
    10 KB (1,799 words) - 05:47, 20 February 2024
  • |Snap camera to player start position and orientation |Play level in-game (single player)
    10 KB (1,642 words) - 05:26, 31 January 2024
  • *[[RF1 Editing Main Page]] - Comprehensive community knowledgebase on custom level *[[Red Faction Campaign]] - Overview of all the levels in the RF stock single player campaign.
    14 KB (2,145 words) - 12:00, 24 June 2023
  • {{BubbleNav|RF1}} ...ods is to empty (or rename) your '''\user_maps\multi\''' and '''\user_maps\single\''' directories.}}
    30 KB (4,799 words) - 12:54, 29 February 2024
  • <pre>$Default Player Weapon:</pre> // Single play function
    7 KB (1,172 words) - 02:31, 6 November 2020
  • * '''Always Face Player:''' If true, the AI will always face the player while following their waypoints. ...ways Face Player:''' If ticked, the linked objects will always look at the player while following the waypoint list.
    40 KB (5,965 words) - 02:45, 24 February 2024
  • ...and therefore avoid instances where level assets that can't be seen by the player are still being rendered. By determining which geometry and objects are not ...determines that a room behind a portal needs to be rendered (based on the player's current camera position and view direction), only the parts of that room
    14 KB (2,379 words) - 14:24, 28 January 2024
  • ...tmap. Note that coplanar faces are merged together at build time to form a single surface, so if you're attempting to break it up for this reason, you must e ...t limit, 512 hard limit.<br />*Additional limits:<br />**Total decals in a single room: 40/48 (RF), 96/127 (DF)<br />**Total weapon impact decals: 14/16 (RF)
    11 KB (1,788 words) - 09:42, 13 March 2024
  • ...PC. This is because PlayStation 2 multiplayer is limited to botmatch and 2-player splitscreen (no online), only offers Deathmatch, and contains very few maps ...st score by the end of the game. Each kill adds one point to an individual player's score, and each suicide subtracts one. Winner is determined by highest sc
    16 KB (2,516 words) - 05:29, 23 February 2024
  • ...on's plot is a compelling story about a young miner named Parker, whom the player assumes the role of throughout the game. Frustrated by the wretched living ...-packed and gripping one-player option. What can we expect from the single-player mode in Red Faction?===
    12 KB (2,055 words) - 05:09, 1 July 2020
  • '''Jeff Farris:''' Geo-Mod opens up a whole new way of thinking to the player. With the freedom it offers in manipulating their environment, I'm sure pla ...e. Right now, we're busy polishing and adjusting the balance of the single-player campaign for the PC. We're also working on the PC multiplayer side of thing
    5 KB (887 words) - 20:26, 1 June 2021
  • ...iner uprising sparked by Parker, which turns in a full-fledged revolt. The player takes up arms against the Ultor security forces and joins the rebellion to ...yer will be able to change. We wanted to focus our attention on creating a single compelling story without having to expend effort on branching the outcomes.
    10 KB (1,731 words) - 05:46, 1 July 2020
  • ! Single player *[[RF1 Editing Main Page]] - Comprehensive community knowledgebase on custom level
    5 KB (713 words) - 02:45, 7 March 2024
  • {{BubbleNav|RF1|no|no}}{{Under construction}} The Red Faction single player campaign consists of 70 individual maps spanning 19 levels/chapters plus a
    6 KB (896 words) - 05:14, 29 January 2024
  • ...blood spots on the ground to limbs getting severed off. Engrossing single-player games have given way to the madness of multiplayer gaming. No matter how yo [[Category:Archived RF1 Content]]
    7 KB (1,180 words) - 00:24, 2 June 2021
  • ...rom L4Y, the only person I have played is Trigger! And he is a pretty good player, he excels against A.I. but unfortunately due to inexperience on battle.net I’m working on the single Player at the moment and am starting to get the knack of it!
    9 KB (1,729 words) - 19:52, 23 November 2020
  • ...he RED status window. If your level has holes or is in excess of the RED [[RF1 Engine and Level Editor Limits|geometry limits]], the status window will tu *'''Play:''' Play level in single player mode from player start. (NOTE: Save and create a packfile before you click this button)
    44 KB (7,274 words) - 04:43, 27 February 2024
  • ...der (ou renommer) vos répertoires '''\user_maps\multi\''' et '''\user_maps\single\'''.}} ...ion_Installation_Guide|Dash Faction]] also includes an option to allow the player to skip cutscenes if they don't wish to watch them.}}
    29 KB (4,761 words) - 10:27, 19 November 2020
  • '''Volition delivered a single-level demo disc today and we have first detailed impressions & screens.''' ...nd provides players with the ability to pilot a submarine. There is no two-player action in this demo. At the very beginning, you get to control a stationary
    10 KB (1,657 words) - 00:19, 2 June 2021
  • ...probably get more from some of the more advanced tutorials listed on the [[RF1 Editing Main Page]]. ...me''': The Home key (in any mode) resets the camera to the position of the Player Start. By default, this is the center of your map.
    39 KB (7,042 words) - 03:09, 16 August 2022
  • ...vironments in Bryce, when Half-Life was released. After playing the single player and then a bit of multiplayer, I thought how great it would be to create a [[Category:Archived RF1 Content]]
    9 KB (1,534 words) - 02:29, 31 October 2020
  • ...Volition. Some were used by Volition in the creation of the game's single player and multiplayer maps. [[Category: RF1 Editing]]
    10 KB (1,855 words) - 05:26, 31 January 2024
  • ...s a combination of the weapon and the players arms - actually they are one single mesh. If you are working on a total modification with new characters, you h ...esize it so it fits your concept and the hand. Attach them together to one single mesh and rename it to XXXX-Mesh.
    13 KB (2,333 words) - 15:31, 21 July 2021
  • ...' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]] The weapons table file contains configuration settings for all player and entity weapons in [[Red Faction]]. Most conversion mods will edit this
    211 KB (28,771 words) - 05:26, 31 January 2024
  • ...on of the Climbing Region is important - holding jump will always make the player move toward the top of the Climbing Region, whereas holding crouch will alw Push regions specify bounds within which the player is affected by a push force. Push regions are used for many purposes, such
    65 KB (10,585 words) - 14:22, 28 January 2024
  • data\levels\single\L11S3.rfl data\levels\single\L12S1.rfl
    47 KB (8,099 words) - 17:18, 28 January 2024