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  • [[Category:RF1 Single Player]]
    478 bytes (49 words) - 14:43, 10 November 2021
  • ...your camera's current position and orientation. However, unlike the single player start point, you can move them and rotate them just like any other object. [[Category: RF1 Editing]]
    1 KB (230 words) - 20:35, 5 November 2020
  • |game = {{Game|RF1}} |faction = {{Team|RF1}}<br>{{Team|Ultor}}
    2 KB (248 words) - 09:57, 8 March 2024
  • *[[Installing Conversion Mods (RF1)]] *[[Installing Clientside Mods (RF1)]]
    6 KB (1,008 words) - 19:41, 29 August 2021
  • |Packfile containing single player levels from [[L1: Live Mines]] through to the end of [[L6: Corporate HQ]], |Packfile containing single player levels from [[L7: Maintenance]] through to the end of [[L12: Grand Canyon]]
    4 KB (540 words) - 17:17, 28 January 2024
  • |game = {{Game|RF1}} |player = Yes
    1 KB (192 words) - 02:44, 8 March 2024
  • ...ds to be fairly random. Damage is not needed unless you intend to hurt the player; damage should never be used if the explosion includes some sort of AI acti ...ps flying through the hole. This can be used in surprise attacks in single-player maps.
    3 KB (577 words) - 03:06, 6 November 2020
  • ...iplayer since there's really absolutely nothing that's scripted. In single player, we could kind of "convince" players to deform certain areas. Now, it's in Also getting lots of feedback from the single player demo that made its way onto the internet. We have everything at that suppor
    5 KB (813 words) - 02:24, 5 November 2020
  • ...other. The more particles there are, the bigger they are or the closer the player gets to them the slower the game will run. #ideally never too close to the player or too big on the screen
    3 KB (614 words) - 02:53, 6 November 2020
  • ====For single player:==== * '''Fixes for gamebreaking bugs''': Some sequences in the RF official single player campaign won't work properly unless you're using Dash Faction. As an exampl
    7 KB (1,106 words) - 11:09, 26 May 2021
  • ...ts]] in multiplayer. Keyframe tricks are not required when creating single player levels. [[Category: RF1 Editing]]
    2 KB (305 words) - 15:19, 12 January 2022
  • ...y. The default is the WRONG directory. Change it to "\RedFaction\user_maps\single" or "\RedFaction\user_maps\multi" depending on what type of map it is. Next, you have to make sure there aren't any errors or holes, and the player start has to be completely within your map.
    3 KB (508 words) - 11:43, 8 December 2019
  • |game = {{Game|RF1}} |player = Yes
    2 KB (244 words) - 10:06, 8 March 2024
  • |games = {{Game|RF1}}<br />{{Game|RF2}}<br />{{Game|RFG}}<br />{{Game|RFO}}<br />{{Game|RFA}} |leaders = [[Eos]] (RF1)<br />[[Echo]] (RF2)<br />[[Hugo Davies]] (RF:G)
    5 KB (772 words) - 02:18, 23 February 2024
  • Master Groups are pre-defined by Red. Every single thing you create in Red is automatically assigned to a specific Master Grou ...consistency across levels (which is a necessity for level loads in single player levels) and saves you a lot time since you don't have to rebuild and retext
    5 KB (922 words) - 14:22, 28 January 2024
  • This tutorial will teach you how to make your first room, complete with player start, textures, and a light. This tutorial just covers the very basics and ...ayer icon. This marks the player start position. You need to make sure the player start is in your world before trying to play a level in the game.
    8 KB (1,512 words) - 20:34, 5 November 2020
  • {{BubbleNav|RF1|no|no}}{{Under construction}} ..."|'''Main Characters'''<br><small>The major named characters of the single player story campaign.</small><br>{{Tile|Parker_render.jpg|Parker|Parker|80|160}}
    3 KB (427 words) - 14:33, 20 February 2024
  • ...ine, or Geo-Mod for short, Volition also plans for the game to provide the player with a real world physics simulation, land, sea and air vehicles to drive a ...of potential for interesting multiplayer modes to only have a lackluster 2-player mode.
    6 KB (1,153 words) - 00:19, 2 June 2021
  • ...od engine, we’re introducing an entirely new level of interactivity to the player that could bring gaming one step closer to unprecedented realism. Now, if y ...lway with Ultor forces. Miner casualties are on the ground, underneath the player’s heavy machine-gun.
    7 KB (1,146 words) - 05:38, 1 July 2020
  • ...nce can be visible to the player, or can be inside another brush. When the player geomods that area, the detail brush will be visible within. ...ld be detail brushes that meet together at a seam, detail brushes that the player can never get to one side of, and so forth. Read the section below for more
    13 KB (2,155 words) - 14:22, 28 January 2024
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