Geo-Mod 2.0: Difference between revisions

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RED ('''R'''ealtime '''E'''nvironment '''D'''estruction) is the engine that powers [[Red Faction: Guerrilla]].
[[Image:geomod2logo.jpg|400px|right|thumb|The GeoMod 2.0 logo]]
[[Image:geomod2.jpg|400px|right|thumb|The GeoMod 2.0 engine in action]]
Geo-Mod 2.0 is the engine that powers [[Red Faction: Guerrilla]].


==Description==
With the introduction of the second Geo-Mod engine, Volition has done away with the enviromental destruction seen in [[Red Faction (Game)|Red Faction]] and [[Red Faction II]] in favour of a system where all manmade structures are destructable. The only bad thing is that everything can be destructible which means that you can accidentally blow up your own hiding place sometimes, but otherwise Geomod 2.0 is a runaway success.


No specifics about the RED engine are known at this time.
==Editing Tools==
[[CLOE]] is [[Red Faction: Guerrilla]]'s primary editing tool, however it is currently not publicly available. [[THQ Nordic]] has stated that CLOE is "unfortunately very close with source assets and data", making public release much more difficult.


==Related Pages==
*[[Geomod(Engine)|GeoMod Engine]]
*[[RED]]
*[[RED v2]]
*[[Alec Mason]]
*[[Samanya]]
*[[Dan]]
[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction: Guerrilla]]

Revision as of 00:57, 16 March 2018

The GeoMod 2.0 logo
The GeoMod 2.0 engine in action

Geo-Mod 2.0 is the engine that powers Red Faction: Guerrilla.

Description

With the introduction of the second Geo-Mod engine, Volition has done away with the enviromental destruction seen in Red Faction and Red Faction II in favour of a system where all manmade structures are destructable. The only bad thing is that everything can be destructible which means that you can accidentally blow up your own hiding place sometimes, but otherwise Geomod 2.0 is a runaway success.

Editing Tools

CLOE is Red Faction: Guerrilla's primary editing tool, however it is currently not publicly available. THQ Nordic has stated that CLOE is "unfortunately very close with source assets and data", making public release much more difficult.

Related Pages