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RF Client Comparison

From Red Faction Wiki
Revision as of 14:43, 5 September 2020 by Goober (talk | contribs)


Official Versions Community Versions
Red Faction 1.20

Released 20/12/2001
Latest retail version

Red Faction 1.21

Released 05/08/2009
Latest Steam/GoG version

Pure Faction 3.0e

Released 07/03/2018
by TrotSkie & digi

Pure Faction Installation Guide

[Recommended Version]

Dash Faction 1.5.0

Released 05/09/2020
by rafalh

Dash Faction Installation Guide

Support/Usability
Support provided

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Available on FactionFiles Discord:
redfaction.chat

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Available on FactionFiles Discord:
redfaction.chat

Open source software

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Source code available:
Dash Faction Source

Compatibility with modern computer hardware and operating systems (ie. Windows 10)

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Fixes many compatibility issues

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Fixes many compatibility issues

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Fixes virtually all known compatibility issues

Support for widescreen and custom resolutions

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No HUD elements display properly and FOV doesn't scale accurately

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No HUD elements display properly and FOV doesn't scale accurately + Game will often crash when running at higher resolutions

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Partial support: some single player HUD elements don't display properly on higher resolutions, and FOV scaling for some widescreen resolutions doesn't scale accurately

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Full support for all resolutions (including widescreen)

Game will launch without RF CD2 inserted

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Game can be minimized and/or alt+tabbed out of without crashes and/or unrecoverable issues

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Game can be run in a window

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Full screen, windowed, and noborder/stretched window mode available

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Full screen, windowed, and noborder/stretched window mode available

Compatibility with official French/German assets (audio, menus, messages, signage, etc.)

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French/German versions have entirely separate game executables

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French/German versions have entirely separate game executables

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Compatible with French/German assets if installed

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Compatible with French/German assets if installed + "Game Language" selection available in launcher

Compatibility with international keyboard layouts

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Support only in separate region-specific game executable

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Support only in separate region-specific game executable

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Some support

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Full support for most keyboard layouts

Graphical UI for launching game with mods

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Dropdown available in launcher to start game with any installed mod

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Dropdown available in launcher to start game with any installed mod

Improvements/Enhancements
Support for high resolution textures

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Textures with any dimension >256px won't render properly

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Textures with any dimension >256px won't render properly

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Textures with any dimension >256px won't render properly

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Textures render properly regardless of dimensions

Support for 24/32 bit textures

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Built-in support for anti-aliasing

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Support for additional texture filtering methods

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Bilinear/trilinear filtering

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Bilinear/trilinear filtering

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Bilinear/trilinear filtering

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Bilinear/trilinear, anisotropic, and nearest neighbor filtering

Increased resolution for rail/rocket scanners, mirrors, and security monitor screens

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Support for TrueType fonts

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Sharp larger HUD for high resolutions

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"Big HUD" option in the launcher, or bighud in console to enable

Ability to show high quality models at all times (ie. disable Level of Detail transitions for meshes)

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Weapon fire camera shake modernization

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Screenshake dependent on framerate

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Screenshake dependent on framerate

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Screenshake dependent on framerate

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Screenshake independent of framerate

Mouse DirectInput

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Ability to disable red screen flash when damaged (accessibility option for some colorblindlness)

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Support for lighting on meshes (clutter, pickups, player models, corpses, etc.)

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"Set_Liquid_Depth" event functional

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Game shipped with this event disabled

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Game shipped with this event disabled

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Event disabled

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Event enabled - functional in custom maps and in L5: Geothermal Power Plant

Raised object limit

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Limit of 1024

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Limit of 1024

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Limit of 1024

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Limit of 65536 + some other limits removed

Support for .DDS textures

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Support for custom clutter models in maps via Switch_Model event

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Ability to configure mouse sensitivity with numeric values

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Support for Ctrl+V (paste from clipboard) in menu dialog boxes

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Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.)

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Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point

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Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point

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Higher limit than official versions - limit of 2,560 packfiles and 20,713 files within packfiles, game will ignore any files after that point

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No limits

[MP Only] Support for improved trigger capabilities in custom levels (when configured by level designer)

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Support for lagless triggers, teleporters, and team-specific triggers

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Support for lagless triggers, teleporters, and team-specific triggers

[MP Only] rf:// protocol handler for joining servers without first launching game

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[MP Only] Graphical UI for launching dedicated servers

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Bug Fixes
Fixes for critical security vulnerabilities/issues

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Most known security issues/vulnerabilities resolved

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Most known security issues/vulnerabilities resolved

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Most known security issues/vulnerabilities resolved

Fix for submarine explosion bug immediately after geothermal power plant

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Issue still present, but workaround available by limiting framerate to <=60FPS while submarine is dropping

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Bug fully resolved

Fix for bug causing game to crash when picking up items while game is running at high resolutions

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Bug not present

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Bug not present

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Bug not present

Z-fighting graphical issues fixed on Intel and AMD GPUs

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Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.)

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Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate

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Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield

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Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners

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Fix for visual issues with undercover Parker (ie. "Frankenparker" bug)

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Fix for issue that caused scrolling textures to not functional until an explosion had occured

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Fixes for savegame file corruption issues

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Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating)

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Fix for cutscene synchronization issues (audio / animations out of sync)

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Fixed framerate issues when using Flame Thrower

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Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug)

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Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.)

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Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values)

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Bug not present

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Bug not present

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Bug not present

[MP Only] Fix for entity spawning bug (ie. "Orion" bug)

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[MP Only] Fixed issues with weapon autoswitch still happening even when disabled

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[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights

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[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.)

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New Functionality
In-game automatic downloading for custom levels/maps

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Sourced from FactionFiles.com

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Sourced from FactionFiles.com

Configurable framerate (FPS) limit

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Not configurable, 120 max FPS

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Not configurable, 120 max FPS

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Configurable limit (30 - 150)

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Configurable limit (10 - 240)

Ability to skip cutscenes at will if desired

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Ability to "fast start" (ie. skip logos, etc. when launching the game)

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Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.)

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Available in single player only to prevent multiplayer cheating

Ability to disable linear pitch curve (mouse movement slowing down when looking up/down)

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Ability to disable level ambient sounds

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Configurable volume scale for ambient sounds

Ability to turn off light glares (enhance visibility and performance)

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In-game graphical UI for newly added features

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[MP Only] Spectate mode

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Free camera or first person (no weapon models)

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Free camera or first person with weapon models

[MP Only] Anticheat mechanism

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Extremely basic anticheat measures

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Extremely basic anticheat measures

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Enhanced anticheat measures

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Enhanced anticheat measures

[MP Only] Additional configurable options for dedicated server hosts

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Item replacements, voting, disabling pistol

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Extensive configuration options available: List of configurable items

[MP Only] Scoreboard enhancements

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Custom scoreboard available with K:D, map author, etc.

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Enhanced default scoreboard with open/close animations, K:D, map author, etc.

[MP Only] Ability to show enemy bullet impact effects

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[MP Only] Support for team-specific respawn points in Team Deathmatch (when run as server)

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[MP Only] UPnP automatic port forwarding for servers

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