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  • *PS2 Code - X, X, SQUARE, TRIANGLE, SQUARE, TRIANGLE, CIRCLE *Xbox - X, X, Y, WHITE, Y, WHITE, BLACK
    4 KB (776 words) - 05:52, 28 January 2024
  • int _2048isize(int x) if(x%2048==0)
    4 KB (579 words) - 05:26, 31 January 2024
  • ...le="text-align:left" | Heading left || -X || -X || -Z || -X || +X || -Z ...le="text-align:left" | Heading right || +X || +X || +Z || +X || -X || +Z
    8 KB (1,272 words) - 17:28, 19 December 2014
  • |<nowiki>-</nowiki> X |<nowiki>-</nowiki> X
    10 KB (1,642 words) - 05:26, 31 January 2024
  • ...&gt; server. The disconnect is noted by two red computers with a blinking X on the left hand side of the game screen.
    538 bytes (85 words) - 15:18, 1 February 2024
  • ...s. Each cell on the zone grid has an x and y coordinate. On the zone grid, x and y are 0,0 in the top left corner, and increase going right and down, re ...east and north respectively. Any point west of (0,0) will have a negative x value, and any point south of (0,0) will have a negative z value.
    4 KB (735 words) - 06:02, 2 March 2023
  • {{Quote|This weapon is what the [[EDF]] uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun
    721 bytes (93 words) - 02:07, 2 March 2024
  • *[[Nemesis]] ''by Racer X'' (PC Only) *[[En Masse]] ''by Racer X'' (PC Only)
    4 KB (546 words) - 13:27, 30 January 2024
  • ...September 28, 2001<br />'''Mac OS'''<br />November 28, 2001<br />'''Mac OS X'''<br />NA: January 4, 2002 |platforms = PlayStation 2<br />PC<br />Mac OS<br />Mac OS X
    3 KB (523 words) - 02:18, 23 February 2024
  • | En Masselords (RC1) || Racer X & Goober || ctfenmasselordsrc1.rfl | Nemesis Pro (Beta 9) || Racer X (Edit by Goober) || ctfnemesisprob9.rfl
    5 KB (723 words) - 06:07, 20 February 2024
  • Explosive Mode - '''X'''
    2 KB (239 words) - 15:00, 3 April 2014
  • <font color="008000"> format is: index x y 19 134 134 // Scope center circle radius (along x and y axes)
    19 KB (2,342 words) - 05:26, 31 January 2024
  • ...will determine the speed of the liquid level to complete its journey from X Depth to Y Depth. Liquid level starts from the Depth settings from the Room
    2 KB (419 words) - 15:19, 12 January 2022
  • ...e than shown in game, and would be larger in diameter than any modern 5.56 x 45mm round. This may indicate that the 5.56mm rounds are of a higher case c
    2 KB (329 words) - 10:09, 8 March 2024
  • ...height, so we need to divide it by 4 (=pow(4,1)). Each following has pow(4,x) pixels, since both the width and the height are always divided by 2.
    3 KB (484 words) - 05:26, 31 January 2024
  • * '''RFLposition''' - three floats in a row, X Y Z
    3 KB (542 words) - 19:21, 26 July 2015
  • File:X girder.JPG|x girder.rfg
    10 KB (1,855 words) - 05:26, 31 January 2024
  • ...sed up on the range being used to determine the diameter (diameter = range X 2). ...sed up on the range being used to determine the diameter (diameter = range X 2).
    11 KB (1,788 words) - 09:42, 13 March 2024
  • * {{FFLink|2590|CTF - Sinking of the Bismarck}} by ||R|X|| Stalinator
    5 KB (802 words) - 15:54, 21 January 2024
  • |engine = Fathammer X-Forge
    6 KB (919 words) - 06:07, 20 February 2024
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