Dynamic Multiplayer Spawn Points
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Tutorial: Dynamic Multiplayer Spawn Points Prepared by Goober. |
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This content is specific to Alpine Faction. The information on this page relies on capabilities added to Red Faction via the Alpine Faction patch. |
Although Multiplayer Respawn Point cannot themselves be attached to a mover, the same effect can be achieved using the same method we would use to create teleporters.
- Create a room outside of your map for your spawn. I would recommend putting each spawn point in its own individual room. I normally use a 4x4x4 black box-shaped air brush for this.
- Surround this spawn point with a Trigger Door object with "Trigger resets after" set to 0.01s.
- Create a "AF_Teleport_Player" event from "Events-> AF_General" in Object mode. Open the properties of the new AF_Teleport_Player event and tick "Reset player velocity"
- Select the Trigger Door you just made, hold "Ctrl", then select the AF_Teleport_Player event you just made, then hit "K" to link the trigger to the event. You should see a blue arrow created between the trigger and the event. Now when the player spawns, they will be automatically teleported to the location of the event.
- Create a new mover containing the "AF_Teleport_Player" event. Players will now "spawn" wherever you have moved the event with this mover.
A few examples of where this can be used:
- Run maps where players automatically respawn at each checkpoint once they've been unlocked
- "Assault-style" CTF maps, where player respawns are automatically moved up when an objective has been completed
- Pseudo-random spawn points