Toggling Emitters: Difference between revisions

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Latest revision as of 17:36, 16 November 2020


Toggling Bolt Emitters

  1. You have a bolt emitter.
  2. Create a Bolt_State event and link it to the emitter.
  3. Create an Invert event and link it to the Bolt_State.
  4. To turn the emitter on, you just link something to the Bolt_State and activate it.
  5. To turn the emitter off, you just link something to the Invert and activate it.

Toggling Particle Emitters

  1. You have a particle emitter.
  2. Create a Particle_State event and link it to the emitter.
  3. Create an Invert event and link it to the Particle_State.
  4. To turn the emitter on, you just link something to the Particle_State and activate it.
  5. To turn the emitter off, you just link something to the Invert and activate it.