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Mod is short for "modification".  A modification is simply a part of the game that has been changed or customized.
{{Infobox Map
== Client-Side Mods ==
|name          = Warlords
[[Image:q4rail.jpg|250px|right|thumb|The Quake 4 [[Rail Driver]]; a popular [[clientside|client-side]] weapon mod by author RED-FROG.]]
|image          = [[Image:Warlordsversions.jpg|300px]]
|quote          = '''Warlords''' as seen in [[Red Faction (Game)|Red Faction 1]] PS2 (top left), [[Red Faction (Game)|Red Faction 1]] PC (top right), [[Red Faction II]] (bottom left), and [[Red Faction: Guerrilla]] (bottom right)
|author        = Nathan Camarillo ([[Red Faction (Game)|RF1]], [[Red Faction II|RF2]])
|game          = [[Red Faction (Game)|Red Faction]], [[Red Faction II]], [[Red Faction: Guerrilla]]
|gametype      = [[Deathmatch|DM]], [[Deathmatch|TDM]], [[Capture The Flag|CTF]] ([[Red Faction (Game)|RF1 PC]], [[Red Faction II|RF2]], [[Red Faction: Guerrilla|RF:G]]), [[Bagman|BM]] ([[Red Faction II|RF2]], [[Red Faction: Guerrilla|RF:G]]), [[Team Bagman|BM]] ([[Red Faction II|RF2]], [[Red Faction: Guerrilla|RF:G]]), [[AR]] ([[Red Faction II|RF2]]), [[Damage Control|DC]] ([[Red Faction: Guerrilla|RF:G]]), [[Demolition|DMO]] ([[Red Faction: Guerrilla|RF:G]])
|date          = Stock Map ([[Red Faction|RF1]], [[Red Faction II|RF2]], [[Red Faction: Guerrilla|RF:G]])
}}
'''Warlords''' is a Red Faction series map that features two opposing bases nested in a canyon. '''Warlords''' has the distinction of being the only map in the Red Faction series to be featured in some form in three out of four major releases.


[[clientside|Client-Side]] mods are any modification that you may use alone with or without the [[server]] or other [[client|clients]] also having it.
*'''Warlords''' first appeared in the PS2 version of [[Red Faction (Game)|Red Faction 1]] as a deathmatch map, and later in the PC release of the game as a capture the flag map.
*The original PS2 version of '''Warlords''' was included in all versions of [[Red Faction II]].
*Much later, '''Warlords''' was revisited, and entirely reconstructed for inclusion in [[Red Faction: Guerrilla]].


They include '''HUDs, Models, Textures, and Skins.'''
==Red Faction 1==
*[[Multiplayer Maps#Red Faction|Full list of Red Faction 1 multiplayer maps]]
'''Warlords''' made its premiere as a DM map in the PS2 version of Red Faction. Here, the map was a popular choice for split-screen multiplayer and bot matches. This original incarnation of Warlords featured two neutral-colored bases inside a large canyon with an empty middle section.


'''HUDs:'''
When Red Faction was released on PC, with it came a new and improved CTF version of '''Warlords'''. This went on to be arguably the most popular CTF map in the game, and is still a popular choice for public servers and competitive matches today. In revisiting this map for play in CTF, the developers made a great deal of changes from the original PS2 DM version. In this incarnation, the bases are color-coded to each team, and are much larger than in the original. The addition of bottom and top tunnels, as well as the center bridge also make the map significantly more interesting to play. The bottom tunnels of Warlords connect the ground and second floors of each team's base with the respective locations in the opposing base, and runs straight under the center of the map. The top tunnels link the top sections of each base, and also connect with the bridge in the center of the map which houses the game's superweapon, the [[Fusion Rocket Launcher]].  
Heads up Displays include any text or images that are displayed on the players screen while they play. Includes such elements as health/armor displays, ammo in clip/ammo in reserve displays, time remaining, and reticles.
:::::[[Warlords|'''Read More...''']]
 
'''Models:'''
Client-Side models refer to custom clutter objects, custom pickups, custom first person weapon models, custom player models, and custom vehicle models.  Custom Clutter Objects could be called [[cheats]] if they are different sizes to the original or have different collisions for meshes and/or projectiles. Custom first person weapon models and custom player models are largly accepted as legitimate so long as they do not offer a distinct advantage such as brighter player skins and/or bigger player models.
 
:::::[[Mod|'''Read More...''']]

Latest revision as of 00:37, 14 April 2015

Warlords
Warlordsversions.jpg
Warlords as seen in Red Faction 1 PS2 (top left), Red Faction 1 PC (top right), Red Faction II (bottom left), and Red Faction: Guerrilla (bottom right)
Author Nathan Camarillo (RF1, RF2)
Game Red Faction, Red Faction II, Red Faction: Guerrilla
Supported Gametypes DM, TDM, CTF (RF1 PC, RF2, RF:G), BM (RF2, RF:G), BM (RF2, RF:G), AR (RF2), DC (RF:G), DMO (RF:G)
Released Stock Map (RF1, RF2, RF:G)

Warlords is a Red Faction series map that features two opposing bases nested in a canyon. Warlords has the distinction of being the only map in the Red Faction series to be featured in some form in three out of four major releases.

  • Warlords first appeared in the PS2 version of Red Faction 1 as a deathmatch map, and later in the PC release of the game as a capture the flag map.
  • The original PS2 version of Warlords was included in all versions of Red Faction II.
  • Much later, Warlords was revisited, and entirely reconstructed for inclusion in Red Faction: Guerrilla.

Red Faction 1

Warlords made its premiere as a DM map in the PS2 version of Red Faction. Here, the map was a popular choice for split-screen multiplayer and bot matches. This original incarnation of Warlords featured two neutral-colored bases inside a large canyon with an empty middle section.

When Red Faction was released on PC, with it came a new and improved CTF version of Warlords. This went on to be arguably the most popular CTF map in the game, and is still a popular choice for public servers and competitive matches today. In revisiting this map for play in CTF, the developers made a great deal of changes from the original PS2 DM version. In this incarnation, the bases are color-coded to each team, and are much larger than in the original. The addition of bottom and top tunnels, as well as the center bridge also make the map significantly more interesting to play. The bottom tunnels of Warlords connect the ground and second floors of each team's base with the respective locations in the opposing base, and runs straight under the center of the map. The top tunnels link the top sections of each base, and also connect with the bridge in the center of the map which houses the game's superweapon, the Fusion Rocket Launcher.

Read More...