Corporate HQ: Difference between revisions
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L6S3 starts out in an elevator that opens out into the lobby for the Executive Offices on the third floor of Corporate HQ. This floor features a better armed class of guards, the Elite Guards who are armed with the [[Submachine_Gun| Submachine Gun]]. If you broke stealth on the first or second floor, the alarm status will persist to the third floor. The [[ | L6S3 starts out in an elevator that opens out into the lobby for the Executive Offices on the third floor of Corporate HQ. This floor features a better armed class of guards, the Elite Guards who are armed with the [[Submachine_Gun| Submachine Gun]]. If you broke stealth on the first or second floor, the alarm status will persist to the third floor. The [[Submachine_Gun| Submachine Gun]] the Elite Guards have luckily have the same ammo as your [[12mm Pistol]] and there is also an armory at a Security Guard Station adjacent to the lobby. | ||
If you've maintained stealth to this point, the Elite Guards will be your greatest stealth challenge yet. If you watch their movement and plan your path, you can maintain stealth throughout L6S3. | If you've maintained stealth to this point, the Elite Guards will be your greatest stealth challenge yet. If you watch their movement and plan your path, you can maintain stealth throughout L6S3. | ||
Revision as of 01:49, 28 July 2025
Corporate HQ is the sixth level/chapter in the Red Faction single player campaign. It consists of 3 individual maps and begins just after Orion gives Parker a "monkey suit" at the end of L5:Geothermal Power Plant. It is followed by L7: Maintenance.
L6S1: Administration Entrance
At the end of Geothermal Power Plant, Orion gives Parker a business suit and takes away all of Parker's weapons except a 12mm Pistol. In this section, you're intended to sneak through the first floor of Corporate HQ to find an elevator that will get you closer to Gryphon. However, stealth is optional and you can fight your way through with well placed shots and ammo conservation. This section offers detailed offices that you can explore or hide in as you search for the elevator.
L6S2: Corporate HQ
L6S2 starts you out in an elevator which opens to the second floor of Corporate HQ. If you maintained stealth in L6S1, you will be free to sneak through this second floor as well. But if the alarm sounded in L6S1, the alarm status persists across the level load. The second floor features more office spaces and a change to meet Hendrix, the system administrator who's been helping you out since Live Mines. Just like L6S1, you're intended to sneak through the area without being seen too closely. However, you can fight your way through the area with well placed shots and ammo conservation. The goal for this section is to find the next elevator to take you to the third floor of Corporate HQ.
L6S3: Executive Suites
L6S3 starts out in an elevator that opens out into the lobby for the Executive Offices on the third floor of Corporate HQ. This floor features a better armed class of guards, the Elite Guards who are armed with the Submachine Gun. If you broke stealth on the first or second floor, the alarm status will persist to the third floor. The Submachine Gun the Elite Guards have luckily have the same ammo as your 12mm Pistol and there is also an armory at a Security Guard Station adjacent to the lobby.
If you've maintained stealth to this point, the Elite Guards will be your greatest stealth challenge yet. If you watch their movement and plan your path, you can maintain stealth throughout L6S3.
Once you find Gryphon, you'll begin an "Escort Quest" that will last for the entire next level. Of course, you do not have direct control over Gryphon's movement so there is a danger he can be shot by the Elite Guards. If Gryphon dies, the game will fail state and you will get a "Game Over" screen.