RF:G Editing Main Page: Difference between revisions
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===Red Faction: Guerrilla File Formats=== | ===Red Faction: Guerrilla File Formats=== | ||
* | * <code>.xtbl</code> - XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II. | ||
* | * <code>.vpp_pc</code> - Packfile | ||
* | * <code>.rigx</code> - Rig | ||
* | * <code>.str2_pc</code> - Texture Packfile | ||
* | * <code>.rfgzone_pc</code> - Map zone | ||
* <code>.layer_pc</code> - Map zone | |||
* <code>.cpeg_pc, cvbm_pc</code> - Texture cpu file | |||
* <code>.gpeg_pc, gvbm_pc</code> - Texture gpu file | |||
* <code>.asm_pc</code> - Streaming index | |||
* <code>.csmesh_pc</code> - Static mesh cpu file | |||
* <code>.gsmesh_pc</code> - Static mesh gpu file | |||
* <code>.ccmesh_pc</code> - Character mesh cpu file | |||
* <code>.gcmesh_pc</code> - Character mesh gpu file | |||
* <code>.ccar_pc</code> - Vehicle mesh cpu file | |||
* <code>.gcar_pc</code> - Vehicle mesh gpu file | |||
* <code>.anim_pc</code> - Animation | |||
* <code>.cchk_pc</code> - Destructible object cpu file | |||
* <code>.gchk_pc</code> - Destructible object gpu file | |||
* <code>.cefct_pc</code> - Visual effect cpu file | |||
* <code>.gefct_pc</code> - Visual effect gpu file | |||
* <code>.cfmesh_pc</code> - Foliage mesh | |||
* <code>.cstch</code> - Terrain clutter mesh cpu file | |||
* <code>.gstch</code> - Terrain clutter mesh gpu file | |||
* <code>.cterrain_pc</code> - Terrain zone cpu file | |||
* <code>.gterrain_pc</code> - Terrain zone gpu file | |||
* <code>.ctmesh_pc</code> - Terrain subzone cpu file | |||
* <code>.gtmesh_pc</code> - Terrain subzone cpu file | |||
* <code>.fsmib</code> - Fullscreen map data | |||
* <code>.fxo_kg</code> - Shader | |||
* <code>.le_strings</code> - Steam localization strings | |||
* <code>.rfglocatext</code> - Localization strings | |||
* <code>.mat_pc</code> - Render material | |||
* <code>.morph_pc</code> - Animation Morph | |||
* <code>.vint_doc</code> - UI | |||
* <code>.sim_pc</code> - Cloth sim | |||
* <code>.xgs_pc</code> - Sound config | |||
* <code>.xsb_pc</code> - Soundbank | |||
* <code>.xwb_pc</code> - Wavebank | |||
* <code>.aud_pc</code> - Audio categories | |||
* <code>.vf3_pc</code> - Font | |||
* <code>.vfdvp_pc</code> - ? | |||
* <code>.rfgvp_pc</code> - ? | |||
===Red Faction: Guerrilla Tools=== | ===Red Faction: Guerrilla Tools=== | ||
Revision as of 04:59, 28 February 2023
This will serve as a landing page for all resources related to Red Faction: Guerrilla editing, including both the original Steam Edition and the Re-Mars-tered Edition.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community Discord with #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom mods, tools, patches, and reference material
- Nexus Mods - Custom mods
Documentation
Core Concepts
- Red Faction: Guerrilla's level editor is CLOE, which is not publicly available.
Red Faction: Guerrilla File Formats
.xtbl- XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II..vpp_pc- Packfile.rigx- Rig.str2_pc- Texture Packfile.rfgzone_pc- Map zone.layer_pc- Map zone.cpeg_pc, cvbm_pc- Texture cpu file.gpeg_pc, gvbm_pc- Texture gpu file.asm_pc- Streaming index.csmesh_pc- Static mesh cpu file.gsmesh_pc- Static mesh gpu file.ccmesh_pc- Character mesh cpu file.gcmesh_pc- Character mesh gpu file.ccar_pc- Vehicle mesh cpu file.gcar_pc- Vehicle mesh gpu file.anim_pc- Animation.cchk_pc- Destructible object cpu file.gchk_pc- Destructible object gpu file.cefct_pc- Visual effect cpu file.gefct_pc- Visual effect gpu file.cfmesh_pc- Foliage mesh.cstch- Terrain clutter mesh cpu file.gstch- Terrain clutter mesh gpu file.cterrain_pc- Terrain zone cpu file.gterrain_pc- Terrain zone gpu file.ctmesh_pc- Terrain subzone cpu file.gtmesh_pc- Terrain subzone cpu file.fsmib- Fullscreen map data.fxo_kg- Shader.le_strings- Steam localization strings.rfglocatext- Localization strings.mat_pc- Render material.morph_pc- Animation Morph.vint_doc- UI.sim_pc- Cloth sim.xgs_pc- Sound config.xsb_pc- Soundbank.xwb_pc- Wavebank.aud_pc- Audio categories.vf3_pc- Font.vfdvp_pc- ?.rfgvp_pc- ?
Red Faction: Guerrilla Tools
- gibbed RF:G Tools
- RF:G Script Loader
- Nanoforge
- RF:G Mod Manager
- RF:G Texture Editor
- ChrisCrinkle RF:G Tools
Tutorials
- Nanoforge basics - Introduction to Nanoforge and its features.
- Nanoforge xtbl editing - How to edit .xtbl files in Nanoforge.
- Nanoforge Texture Editing - How to edit textures using Nanoforge.