==Events and Scripting==
==Multiplayer Specific==
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*[[RF1 Materials|Guide to Materials]]
*[[RF1 Engine and Level Editor Limits|Engine & Level Editor Limits]]
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==Scripting==
...sc. tab. Type this command: -mod XXXX. Click OK and start the game. Choose multiplayer, create game and The Lobby. Locate and pick up the shotgun. Wow, a new gun!
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{{BubbleNav|RF1}}
...ing''' channel on the Discord server is intended to be used for organizing multiplayer matches.}}
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...l event scripting objects available in [[RED]]. To read more about how the scripting system itself works, see [[RED Objects#Events|Events]].
...of the game. Forwards message to links only if test passes. Works only in multiplayer (test will always fail in single player).
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...llow activation of a trigger by members of a specific team. Only useful in multiplayer team gamemodes (TDM & CTF). Team 1 = red, Team 2 = blue.
...r after a certain period of time the player is standing in the trigger, In multiplayer, this requires all player in the server to stand inside the trigger to acti
65 KB (10,571 words) - 04:50, 14 January 2025