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| Upgrade Station
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Upgrades can be obtained at the Upgrade Station, these stations can appear in several locations throughout the single player campaign, some may be broken and have a blue repair square on their location, letting you know that can repair them.
The upgrade system works in tiers, there are 4 tiers, each tier providing more powerful upgrades than the last, some of which are continuations from previous tiers, which allow you to empower previous upgrades even further.
Tier 1
| Name
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Salvage Cost
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Description
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| Enemy Health Indicators
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1,000
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Enables the HUD to display enemy health bars above the crosshair whenever you aim at enemies.
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| Evasive
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1,000
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Decreases enemy accuracy by 50% whilst dodging, as well as decreasing their damage by 30% should they land a shot whilst dodging.
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| Fast Hands
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1,000
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Reduces reload times by 25% and increases weapon equip speed by 33%.
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| Health Increase 1
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1,000
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Increases maximum health by 100.
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| Recoil Reduction
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1,000
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Reduces weapon recoil by 25%, reduces weapon spread by 25%, and increases weapon spread recovery by 25%
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| Shockwave
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1,000
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Unlocks the Shockwave ability on the Nano Forge.
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Tier 2
| Name
|
Salvage Cost
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Description
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Pre-requisite
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| Autopsy
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1,000
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Killing enemies grants salvage to the player, the amount varies depending on the enemy killed.
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N/A
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| Berserk
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1,000
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Unlocks the Berserk ability on the Nano Forge.
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N/A
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| Dead Eye
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1,000
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Camera shake and weapon spread is reduced by 25% when snapping to targets.
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N/A
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| Deep Pockets
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1,000
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Maximum ammo is increased by 25%.
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N/A
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| Impact Boost
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1,000
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Increases the range of Impact by 40% and increases the damage, as well as allowing the Nano forge to recharge 20% faster.
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Impact
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| Improved Explosives
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1,000
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Increases heavy weapons damage by 15%.
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N/A
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| Improved Small Arms 1
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1,000
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Increases small arms damage by 20%.
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N/A
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| Last Gasp
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1,000
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When you are below 30% health, the damage you receive is reduced by 40%.
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| Melee Training
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1,000
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Increases Maul damage by 100%, allowing that and other melee attacks to apply twice as much force. All other forms of melee damage are increased by 60% to humans and 100% to everything else.
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N/A
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| Repair Grenade
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N/A
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Can be fired at long distances to repair structures, like the repair function on the Nano Forge. (Note; this is the only unpurchaseable upgrade which you obtain through the course of the single player story.)
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N/A
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| Shell
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1,000
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Unlocks the Shell ability on the Nano Forge.
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N/A
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| Shockwave Boost
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1,000
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Increases range of shockwave by 25% and damage by 50%, as well as allowing it to affect more aliens, last 20% longer, gain more force and allows the Nano Forge to recharge 40% faster after usage.
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Shockwave
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| Stopping Power
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1,000
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Bullets apply twice as much force and aliens are more likely to "heavy flinch" faster
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N/A
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Tier 3
| Name
|
Salvage Cost
|
Description
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Pre-requisite
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| Berserk Boost
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1,000
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Allows the Nano Forge to recharge 33% faster after using Berserk. Weapon spread is reduced by 50%, aim assist is 3x more effective, weapon refire rate is increased by 10%.
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Berserk
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| Extended Clips
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1,000
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Weapon clip size is increased by 25% and overheat is reduced by 25%.
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N/a
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| Faster Replenishment
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1,000
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Nano Forge regeneration is increased by 25%
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N/A
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| Health Increase 2
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1,000
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Maximum health is increased by 200, stacking with prior increase.
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Health Increase 1
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| Hollow Tipped Rounds
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1,000
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Headshot damage is increased by 100%, as well as allowing killing headshots to explode the heads.
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N/A
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| Killing Spree
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1,000
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Increases damage by 25% after every kill for 3 seconds.
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N/A
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| Rapid Blast
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1,000
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Explosive weapon fire rate increased by 20%.
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N/A
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| Resourcefulness
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1,000
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Ammo gained from pick-ups is increased by 25%
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N/A
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| Shell Boost
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1,000
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Allows the Nano Forge recharges 33% faster after using Shell. Shell lasts 50% longer and has the radius increased by 1.5 metres.
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Shell
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| Wide Impact
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1,000
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Impact is twice as wide.
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Impact Boost
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Tier 4
| Name
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Salvage Cost
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Description
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Pre-requisite
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| Berserk Pulse
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1,500
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Berserk generates an explosion at the player's feet every 3 seconds.
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Berserk Boost
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| Energy Transfer
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1,500
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Nano Forge regeneration is reduced by 0.75 seconds every time you kill an enemy.
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N/A
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| Health Increase 3
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1,500
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Maximum health is increased by 200, stacking with previous increases.
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Health Increase 2
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| Improved Small Arms 2
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1,500
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Small arms damage is increased by 25%, stacking with previous increase.
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Improved Small Arms 1
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| Reflective Shell
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1,500
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Shell reflects incoming weapon fire back at the attacker.
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Shell Boost
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| Shockwave Drain
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1,500
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Shockwave drains health from immobilised targets, transferring to Darius.
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Shockwave Boost
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