Fpgun.tbl

From Red Faction Wiki

The FPGun table file specifies first person weapon model settings for all arm sets Red Faction.


Available Parameters

  • $Name: -
  • $Model: -
  • $Hand Texture: -
  • $Forearm Texture: -
  • $Bicep Texture: -

Raw Text (v1.20)



// ----------------------------
// Normal Set
// ----------------------------


$Name: "remote_charge_normal"
$Model: "fp_rmt_chrg.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "remote_det_normal"
$Model: "fp_rmt_det.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "riot_stick_normal"
$Model: "fp_riot.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "handgun_normal"
$Model: "fp_glock.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "shotgun_normal"
$Model: "fp_shotgun.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "sniper_normal"
$Model: "fp_sniperrifle.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "rocket_launcher_normal"
$Model: "fp_rocketlauncher.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "assault_rifle_normal"
$Model: "fp_aslt_rfl.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "machine_pistol_normal"
$Model: "fp_mp.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "grenade_normal"
$Model: "fp_gren.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "flamethrower_normal"
$Model: "fp_flame.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "riotshield_normal"
$Model: "fp_riotshield.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "railgun_normal"
$Model: "fp_railgun.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "hmac_normal"
$Model: "fp_hmac.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "scope_assault_normal"
$Model: "fp_ass2.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"


$Name: "shoulder_cannon_normal"
$Model: "fp_shol.v3c"
$Hand Texture: "hand1st.tga"
$Forearm Texture: "envirohand.tga"
$Bicep Texture: "armnew1.tga"



// ----------------------------
// Scientist Set
// ----------------------------


$Name: "remote_charge_scientist"
$Model: "fp_rmt_chrg_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "remote_det_scientist"
$Model: "fp_rmt_det_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "riot_stick_scientist"
$Model: "fp_riot_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "handgun_scientist"
$Model: "fp_glock.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "shotgun_scientist"
$Model: "fp_shotgun_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "sniper_scientist"
$Model: "fp_sniperrifle_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "rocket_launcher_scientist"
$Model: "fp_rocketlauncher_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "assault_rifle_scientist"
$Model: "fp_aslt_rfl_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "machine_pistol_scientist"
$Model: "fp_mp_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "grenade_scientist"
$Model: "fp_gren_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "flamethrower_scientist"
$Model: "fp_flame_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "riotshield_scientist"
$Model: "fp_riotshield_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "railgun_scientist"
$Model: "fp_railgun_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "hmac_scientist"
$Model: "fp_hmac_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "scope_assault_scientist"
$Model: "fp_ass2_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"


$Name: "shoulder_cannon_scientist"
$Model: "fp_shol_armB.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "scientistarm2.tga"
$Bicep Texture: "scientistarm3.tga"



// ----------------------------
// Elite Set
// ----------------------------


$Name: "remote_charge_elite"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "remote_det_elite"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "riot_stick_elite"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "handgun_elite"
$Model: "fp_glock.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "shotgun_elite"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "sniper_elite"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "rocket_launcher_elite"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "assault_rifle_elite"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "machine_pistol_elite"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "grenade_elite"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "flamethrower_elite"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "riotshield_elite"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "railgun_elite"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "hmac_elite"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "scope_assault_elite"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


$Name: "shoulder_cannon_elite"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "elitearm1.tga"
$Forearm Texture: "elitearm2.tga"
$Bicep Texture: "elitearm3.tga"


// ----------------------------
// Envirosuit Guard Set
// ----------------------------


$Name: "remote_charge_env_guard"
$Model: "fp_rmt_chrg.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "remote_det_env_guard"
$Model: "fp_rmt_det.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "riot_stick_env_guard"
$Model: "fp_riot.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "handgun_env_guard"
$Model: "fp_glock.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "shotgun_env_guard"
$Model: "fp_shotgun.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "sniper_env_guard"
$Model: "fp_sniperrifle.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "rocket_launcher_env_guard"
$Model: "fp_rocketlauncher.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "assault_rifle_env_guard"
$Model: "fp_aslt_rfl.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "machine_pistol_env_guard"
$Model: "fp_mp.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "grenade_env_guard"
$Model: "fp_gren.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "flamethrower_env_guard"
$Model: "fp_flame.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "riotshield_env_guard"
$Model: "fp_riotshield.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "railgun_env_guard"
$Model: "fp_railgun.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "hmac_env_guard"
$Model: "fp_hmac.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "scope_assault_env_guard"
$Model: "fp_ass2.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"


$Name: "shoulder_cannon_env_guard"
$Model: "fp_shol.v3c"
$Hand Texture: "enviroguardarm1.tga"
$Forearm Texture: "enviroguardarm2.tga"
$Bicep Texture: "enviroguardarm3.tga"



// ----------------------------
// Envirosuit Scientist Set
// ----------------------------


$Name: "remote_charge_env_sci"
$Model: "fp_rmt_chrg.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "remote_det_env_sci"
$Model: "fp_rmt_det.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "riot_stick_env_sci"
$Model: "fp_riot.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "handgun_env_sci"
$Model: "fp_glock.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "shotgun_env_sci"
$Model: "fp_shotgun.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "sniper_env_sci"
$Model: "fp_sniperrifle.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "rocket_launcher_env_sci"
$Model: "fp_rocketlauncher.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "assault_rifle_env_sci"
$Model: "fp_aslt_rfl.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "machine_pistol_env_sci"
$Model: "fp_mp.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "grenade_env_sci"
$Model: "fp_gren.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "flamethrower_env_sci"
$Model: "fp_flame.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "riotshield_env_sci"
$Model: "fp_riotshield.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "railgun_env_sci"
$Model: "fp_railgun.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "hmac_env_sci"
$Model: "fp_hmac.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "scope_assault_env_sci"
$Model: "fp_ass2.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


$Name: "shoulder_cannon_env_sci"
$Model: "fp_shol.v3c"
$Hand Texture: "envirosciarm1.tga"
$Forearm Texture: "envirosciarm2.tga"
$Bicep Texture: "envirosciarm3.tga"


// ----------------------------
// Eos Set
// ----------------------------


$Name: "remote_charge_eos"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "remote_det_eos"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "riot_stick_eos"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "handgun_eos"
$Model: "fp_glock.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "shotgun_eos"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "sniper_eos"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "rocket_launcher_eos"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "assault_rifle_eos"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "machine_pistol_eos"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "grenade_eos"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "flamethrower_eos"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "riotshield_eos"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "railgun_eos"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "hmac_eos"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "scope_assault_eos"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"


$Name: "shoulder_cannon_eos"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "eos1.tga"
$Forearm Texture: "eos2.tga"
$Bicep Texture: "eos3.tga"



// ----------------------------
// Guard Set
// ----------------------------


$Name: "remote_charge_guard"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "remote_det_guard"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "riot_stick_guard"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "handgun_guard"
$Model: "fp_glock.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "shotgun_guard"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "sniper_guard"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "rocket_launcher_guard"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "assault_rifle_guard"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "machine_pistol_guard"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "grenade_guard"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "flamethrower_guard"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "riotshield_guard"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "railgun_guard"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "hmac_guard"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "scope_assault_guard"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"


$Name: "shoulder_cannon_guard"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "guardarm1.tga"
$Forearm Texture: "guardarm2.tga"
$Bicep Texture: "guardarm3.tga"



// ----------------------------
// Masako Set
// ----------------------------


$Name: "remote_charge_masako"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "remote_det_masako"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "riot_stick_masako"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "handgun_masako"
$Model: "fp_glock.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "shotgun_masako"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "sniper_masako"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "rocket_launcher_masako"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "assault_rifle_masako"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "machine_pistol_masako"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "grenade_masako"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "flamethrower_masako"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "riotshield_masako"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "railgun_masako"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "hmac_masako"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "scope_assault_masako"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"


$Name: "shoulder_cannon_masako"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "masakoarm1.tga"
$Forearm Texture: "masakoarm2.tga"
$Bicep Texture: "masakoarm3.tga"



// ----------------------------
// Merc Set
// ----------------------------


$Name: "remote_charge_merc"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "remote_det_merc"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "riot_stick_merc"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "handgun_merc"
$Model: "fp_glock.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "shotgun_merc"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "sniper_merc"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "rocket_launcher_merc"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "assault_rifle_merc"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "machine_pistol_merc"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "grenade_merc"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "flamethrower_merc"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "riotshield_merc"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "railgun_merc"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "hmac_merc"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "scope_assault_merc"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


$Name: "shoulder_cannon_merc"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "mercarm1.tga"
$Forearm Texture: "mercarm2.tga"
$Bicep Texture: "mercarm3.tga"


// ----------------------------
// Miner Set
// ----------------------------


$Name: "remote_charge_miner_jumpsuit"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "remote_det_miner_jumpsuit"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "riot_stick_miner_jumpsuit"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "handgun_miner_jumpsuit"
$Model: "fp_glock.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "shotgun_miner_jumpsuit"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "sniper_miner_jumpsuit"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "rocket_launcher_miner_jumpsuit"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "assault_rifle_miner_jumpsuit"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "machine_pistol_miner_jumpsuit"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "grenade_miner_jumpsuit"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "flamethrower_miner_jumpsuit"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "riotshield_miner_jumpsuit"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "railgun_miner_jumpsuit"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "hmac_miner_jumpsuit"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "scope_assault_miner_jumpsuit"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "shoulder_cannon_miner_jumpsuit"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "minerjumarm1.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"




// ----------------------------
// Nurse Set
// ----------------------------


$Name: "remote_charge_nurse"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "remote_det_nurse"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "riot_stick_nurse"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "handgun_nurse"
$Model: "fp_glock.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "shotgun_nurse"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "sniper_nurse"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "rocket_launcher_nurse"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "assault_rifle_nurse"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "machine_pistol_nurse"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "grenade_nurse"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "flamethrower_nurse"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "riotshield_nurse"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "railgun_nurse"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "hmac_nurse"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "scope_assault_nurse"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"


$Name: "shoulder_cannon_nurse"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "nursearm1.tga"
$Forearm Texture: "nursearm2.tga"
$Bicep Texture: "nursearm3.tga"



// ----------------------------
// Riot Set
// ----------------------------


$Name: "remote_charge_riot"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "remote_det_riot"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "riot_stick_riot"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "handgun_riot"
$Model: "fp_glock.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "shotgun_riot"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "sniper_riot"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "rocket_launcher_riot"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "assault_rifle_riot"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "machine_pistol_riot"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "grenade_riot"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "flamethrower_riot"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "riotshield_riot"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "railgun_riot"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "hmac_riot"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "scope_assault_riot"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"


$Name: "shoulder_cannon_riot"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "riotarm1.tga"
$Forearm Texture: "riotarm2.tga"
$Bicep Texture: "riotarm3.tga"



// ----------------------------
// Tech Set
// ----------------------------


$Name: "remote_charge_tech"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "remote_det_tech"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "riot_stick_tech"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "handgun_tech"
$Model: "fp_glock.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "shotgun_tech"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "sniper_tech"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "rocket_launcher_tech"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "assault_rifle_tech"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "machine_pistol_tech"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "grenade_tech"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "flamethrower_tech"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "riotshield_tech"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "railgun_tech"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "hmac_tech"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "scope_assault_tech"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "shoulder_cannon_tech"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "techarm1.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"



// ----------------------------
// Hendrix Set
// ----------------------------


$Name: "remote_charge_Hendrix"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "remote_det_Hendrix"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "riot_stick_Hendrix"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "handgun_Hendrix"
$Model: "fp_glock.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "shotgun_Hendrix"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "sniper_Hendrix"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "rocket_launcher_Hendrix"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "assault_rifle_Hendrix"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "machine_pistol_Hendrix"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "grenade_Hendrix"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "flamethrower_Hendrix"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "riotshield_Hendrix"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "railgun_Hendrix"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "hmac_Hendrix"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "scope_assault_Hendrix"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"


$Name: "shoulder_cannon_Hendrix"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "Hendrixhand01.tga"
$Forearm Texture: "techarm2.tga"
$Bicep Texture: "techarm3.tga"



// ----------------------------
// Suit Set
// ----------------------------


$Name: "remote_charge_suit"
$Model: "fp_rmt_chrg_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "remote_det_suit"
$Model: "fp_rmt_det_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "riot_stick_suit"
$Model: "fp_riot_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "handgun_suit"
$Model: "fp_glock.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "shotgun_suit"
$Model: "fp_shotgun_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "sniper_suit"
$Model: "fp_sniperrifle_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "rocket_launcher_suit"
$Model: "fp_rocketlauncher_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "assault_rifle_suit"
$Model: "fp_aslt_rfl_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "machine_pistol_suit"
$Model: "fp_mp_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "grenade_suit"
$Model: "fp_gren_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "flamethrower_suit"
$Model: "fp_flame_armb.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "riotshield_suit"
$Model: "fp_riotshield_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "railgun_suit"
$Model: "fp_railgun_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "hmac_suit"
$Model: "fp_hmac_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "scope_assault_suit"
$Model: "fp_ass2_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"


$Name: "shoulder_cannon_suit"
$Model: "fp_shol_armB.v3c"
$Hand Texture: "suithand01.tga"
$Forearm Texture: "suithand02.tga"
$Bicep Texture: "suithand02.tga"



// ----------------------------
// MinerFem Set
// ----------------------------


$Name: "remote_charge_minerfem"
$Model: "fp_rmt_chrg_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "remote_det_minerfem"
$Model: "fp_rmt_det_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "riot_stick_minerfem"
$Model: "fp_riot_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "handgun_minerfem"
$Model: "fp_glock.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "shotgun_minerfem"
$Model: "fp_shotgun_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "sniper_minerfem"
$Model: "fp_sniperrifle_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "rocket_launcher_minerfem"
$Model: "fp_rocketlauncher_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "assault_rifle_minerfem"
$Model: "fp_aslt_rfl_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "machine_pistol_minerfem"
$Model: "fp_mp_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "grenade_minerfem"
$Model: "fp_gren_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "flamethrower_minerfem"
$Model: "fp_flame_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "riotshield_minerfem"
$Model: "fp_riotshield_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "railgun_minerfem"
$Model: "fp_railgun_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "hmac_minerfem"
$Model: "fp_hmac_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "scope_assault_minerfem"
$Model: "fp_ass2_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


$Name: "shoulder_cannon_minerfem"
$Model: "fp_shol_armA.v3c"
$Hand Texture: "minerarm1-femB.tga"
$Forearm Texture: "minerjumarm2.tga"
$Bicep Texture: "minerjumarm3.tga"


#End