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[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]
[[Image:Reconstructor.jpg|350px|right|thumb|The Reconstructor]]
The Badlands is a wasteland of jagged rocks, dead settlements, and more. This region is described as "where terraforming went wrong". The Badlands are home to a mysterious group, called [[Marauders]], from the first [[Red Faction]] who come out at night.
Damage Control is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla.
:::::[[The Badlands|'''Read More...''']]
 
==Description==
Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points.
:::::[[Damage Control|'''Read More...''']]

Revision as of 21:57, 22 December 2008

The Reconstructor

Damage Control is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla.

Description

Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points.

Read More...