RF1 Model Dummies: Difference between revisions

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Latest revision as of 17:17, 28 January 2024

Dummy Name Purpose Example File Notes
primary_X Primary weapon position
secondary_X Secondary weapon position
rface_X
interface_X
muzzle_X
csphere_X Collision spheres
corona_X Position/rotation of glares Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for). Glare classes themselves are configured in effects.tbl
led_X
shell_eject_X Location of where shells eject from weapon.
primary_weapon_X Location of Primary Weapons fire.
thruster_X Position/rotation of thrusters Thruster .vfx files to use are specified in entity.tbl
bumper_X
grip_X Location of where hand meets weapon.
cart_X
fork_X Displays the pulse effect between "fork" of Rail Gun.
pivot_X
pilot_light_X
ct_X
ammo_digit_X Displays ammo counter on the side of weapon (ie: Assault Rifle).
eye Eye position Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl
corpse_carry
jeep_gun Location / Position of an attached weapon to a specific Entity. Character can hit "use" key near this dummy to access weapon.
mouth
flag
p_flag
helmet
shieldcenter
detonator
silencer_dummy Location of where Silencer meets gun.