RF1 Engine and Level Editor Limits: Difference between revisions

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This page lists all known limitations of the maps in the GeoMod engine, built using [[RED]] level editor.
This page lists all known limitations of the GeoMod engine and maps built using [[RED]] level editor.


'''Important:'''
'''Important:'''
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|Yes
|Yes
|Unknown (RF), Unlimited (DF)
|Unknown (RF), Unlimited (DF)
|Produced by weapon fire (players and AI). Object exists until the $Lifetime value is exceeded, the bullet impacts something, or the projectile explodes, and is then removed.
|Produced by weapon fire (players and AI). Exists until the $Lifetime value is exceeded, the bullet impacts something, or the projectile explodes.
|-
|-
|Entities
|Entities
|Yes
|Yes
|Unknown (RF), Unknown (DF)
|64*
|Includes all players (multiplayer), vehicles, AI, cameras, and turrets.
|Includes all players (multiplayer), vehicles, AI, cameras, and turrets. *Limit is not on the number of entities, but rather the number of entities that can be saved in savegame files. If you're mapping for multiplayer, this isn't a concern.
|-
|-
|Corpses
|Corpses
|Yes
|Yes
|Unknown (RF), Unlimited (DF)
|30 (RF), Unlimited (DF)
|Dead entities in corpse pose.
|Dead entities in corpse pose. Counts both pre-placed corpses and corpses created by entities dying during gameplay.
|-
|Faces/Polygons
|No
|10500
|Counts all polygons on geometry (brushes) in a level. Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though)
|-
|Face Vertices
|No
|50400
|Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though)
|-
|Vertices
|No
|13650
|Counts all vertices on geometry (brushes) in a level. Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though)
|-
|Lights
|No
|1000
|RED will crash if this limit is exceeded.
|-
|Lights on a face
|No
|64
|If more than 64 lights are attempting to illuminate a single face, that face will turn pink. You can fix this by reducing the number of lights affecting the face, or breaking up the face so it's more than a single lightmap. Note that coplanar faces are merged together at build time, so if you're attempting to break up a face for this reason, you must either use portals, or create a minor change in elevation. Also note that the true area of effect for a spotlight is based up on the range being used to determine the diameter (diameter = range X 2).
|-
|Clutter
|Yes
|512*
|Includes light fixtures, furniture, etc. *Limit is not on the number of clutter objects, but rather the number of them that can be saved in savegame files. If you're mapping for multiplayer, this isn't a concern.
|-
|Decals
|No
|64/96/128
|If you exceed 64 decals, you'll get a pop-up warning when saving your level. This was a hard limit for PS2 maps, but can be ignored for PC maps. If you exceed 96 decals, the game will stop creating them after the 96th. If you exceed 128 decals, your level file will become corrupt.
|-
|Items
|Yes
|200
|Includes pickups, CTF flags/bases, CTF banners, etc. If you exceed 200 items, the game will stop creating them after the 200th. Dropped items by killed players/AI also count as objects, but don't count toward the 200 item limit.
|-
|Multiplayer Respawn Points
|No
|32
|If you exceed 32 multiplayer respawn points, the game will ignore any beyond the 32nd.
|-
|Multiplayer Respawn Points
|No
|32
|If you exceed 32 multiplayer respawn points, the game will ignore any beyond the 32nd.
|-
|-
|}
|}
[[Category: Red Faction]]
[[Category: Red Faction]]
[[Category: RF1 Editing]]
[[Category: RF1 Editing]]

Revision as of 13:10, 28 October 2020

This page lists all known limitations of the GeoMod engine and maps built using RED level editor.

Important:

  • There's no guarantee that your map won't may perform poorly or crash for other reasons, even if these limits have not been explicitly exceeded.
  • The de facto standard RF server and client version Dash Faction removes or increases a number of these limits.
    • In cases where Dash Faction has removed or increased a limit, the default limit is indicated with (RF), and the Dash Faction limit is indicated with (DF).
Element Object Specific Limit Notes
Objects --- 1024 (RF), 65536 (DF) Elements with "Yes" in the "Object" column all count toward this limit. Some objects also have their own specific limits.
Bullets/Projectiles Yes Unknown (RF), Unlimited (DF) Produced by weapon fire (players and AI). Exists until the $Lifetime value is exceeded, the bullet impacts something, or the projectile explodes.
Entities Yes 64* Includes all players (multiplayer), vehicles, AI, cameras, and turrets. *Limit is not on the number of entities, but rather the number of entities that can be saved in savegame files. If you're mapping for multiplayer, this isn't a concern.
Corpses Yes 30 (RF), Unlimited (DF) Dead entities in corpse pose. Counts both pre-placed corpses and corpses created by entities dying during gameplay.
Faces/Polygons No 10500 Counts all polygons on geometry (brushes) in a level. Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though)
Face Vertices No 50400 Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though)
Vertices No 13650 Counts all vertices on geometry (brushes) in a level. Note that this is a "soft limit", and nothing bad will necessarily happen simply as a result of exceeding this limit. (the RED console will turn red in color, though)
Lights No 1000 RED will crash if this limit is exceeded.
Lights on a face No 64 If more than 64 lights are attempting to illuminate a single face, that face will turn pink. You can fix this by reducing the number of lights affecting the face, or breaking up the face so it's more than a single lightmap. Note that coplanar faces are merged together at build time, so if you're attempting to break up a face for this reason, you must either use portals, or create a minor change in elevation. Also note that the true area of effect for a spotlight is based up on the range being used to determine the diameter (diameter = range X 2).
Clutter Yes 512* Includes light fixtures, furniture, etc. *Limit is not on the number of clutter objects, but rather the number of them that can be saved in savegame files. If you're mapping for multiplayer, this isn't a concern.
Decals No 64/96/128 If you exceed 64 decals, you'll get a pop-up warning when saving your level. This was a hard limit for PS2 maps, but can be ignored for PC maps. If you exceed 96 decals, the game will stop creating them after the 96th. If you exceed 128 decals, your level file will become corrupt.
Items Yes 200 Includes pickups, CTF flags/bases, CTF banners, etc. If you exceed 200 items, the game will stop creating them after the 200th. Dropped items by killed players/AI also count as objects, but don't count toward the 200 item limit.
Multiplayer Respawn Points No 32 If you exceed 32 multiplayer respawn points, the game will ignore any beyond the 32nd.
Multiplayer Respawn Points No 32 If you exceed 32 multiplayer respawn points, the game will ignore any beyond the 32nd.