RF1 Engine and Level Editor Limits: Difference between revisions

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|1024 (RF), 65536 (DF)
|1024 (RF), 65536 (DF)
|Elements with a ☑ in the "Object" column all count toward this limit. Some objects also have their own specific limits.
|Elements with "Yes" in the "Object" column all count toward this limit. Some objects also have their own specific limits.
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|-
|Bullets/Projectiles
|Bullets/Projectiles

Revision as of 18:42, 27 October 2020

This page lists all known limitations of the maps in the GeoMod engine, built using RED level editor.

Important:

  • There's no guarantee that your map won't may perform poorly or crash for other reasons, even if these limits have not been explicitly exceeded.
  • The de facto standard RF server and client version Dash Faction removes or increases a number of these limits.
    • In cases where Dash Faction has removed or increased a limit, the default limit is indicated with (RF), and the Dash Faction limit is indicated with (DF).
Element Object Specific Limit Notes
Objects --- 1024 (RF), 65536 (DF) Elements with "Yes" in the "Object" column all count toward this limit. Some objects also have their own specific limits.
Bullets/Projectiles Yes Unknown (RF), Unlimited (DF) Produced by weapon fire (players and AI). Object exists until the $Lifetime value is exceeded, the bullet impacts something, or the projectile explodes, and is then removed.
Entities Yes Unknown (RF), Unknown (DF) Includes all players (multiplayer), vehicles, AI, cameras, and turrets.
Corpses Yes Unknown (RF), Unlimited (DF) Dead entities in corpse pose.