Deathmatch: Difference between revisions

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''This article is regarding [[Red Faction: Guerrilla]]''
Team Deathmatch (TDM) is a popular multiplayer gametype in many different games. So far, [[Red Faction(Game)|Red Faction]], [[Red Faction II]], and [[Red Faction: Guerrilla]] have all contained Team Deathmatch in some form.


Team Anarchy is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla.
==Base Rules==
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At it's most basic level, (TDM) (much like [[Deathmatch|Deathmatch (DM)]]) is about killing your opponent more times than they kill you. The notable difference between DM and TDM is the inclusion of teams. Players are normally split evenly into two teams on a normal DM map, and scores are kept for the team as a whole, rather than for each individual player. Suicide deaths do not normally impact a team's score in TDM, even though in DM, they often impact a specific player's score.


==Description==
==Red Faction Games==
Team Anarchy is Red Faction: Guerrilla's Team Deathmatch gametype. The objective of the game is simple; for your team to aquire the set amount of frags before the other team.
*Both the Playstation 2 and PC versions of [[Red Faction (game)|Red Faction (1)]] shipped with a Team Deathmatch gametype included. The rules of TDM in Red Faction are identical to the base rules of the gametype as listed above. Players are split into two teams (Red and Blue) and compete as a team to gather the set number of frags before the other team is able to do the same.
*All versions of [[Red Faction II]] shipped with a TDM gametype. The rules for Red Faction II TDM (like Red Faction TDM) are very basic, and contain no notable changes from Red Faction (1).
*In [[Red Faction: Guerrilla]], TDM was once again included. Save for renaming the gametype 'Team Anarchy', the rules remained virtually identical.


==Related Pages==
==Related Pages==
*[[Red Faction(Rebellion)|Red Faction]]
*[[Anarchy]]
*[[Damage Control]]
*[[Damage Control]]
*[[Capture The Flag]]
*[[Capture The Flag]]
*[[Deathmatch]]
*[[Deathmatch]]
*[[Team Deathmatch]]
*[[Bagman]]
*[[Bagman]]
*[[Reign]]
*[[Reign]]
*[[Team Bagman]]
*[[Team Bagman]]
*[[GunGame]]
*[[GunGame]]
*[[Alec Mason]]
 
*[[Earth Defense Force]]
[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction II]]
[[Category:Red Faction]]

Revision as of 16:39, 26 March 2014

Team Deathmatch (TDM) is a popular multiplayer gametype in many different games. So far, Red Faction, Red Faction II, and Red Faction: Guerrilla have all contained Team Deathmatch in some form.

Base Rules

At it's most basic level, (TDM) (much like Deathmatch (DM)) is about killing your opponent more times than they kill you. The notable difference between DM and TDM is the inclusion of teams. Players are normally split evenly into two teams on a normal DM map, and scores are kept for the team as a whole, rather than for each individual player. Suicide deaths do not normally impact a team's score in TDM, even though in DM, they often impact a specific player's score.

Red Faction Games

  • Both the Playstation 2 and PC versions of Red Faction (1) shipped with a Team Deathmatch gametype included. The rules of TDM in Red Faction are identical to the base rules of the gametype as listed above. Players are split into two teams (Red and Blue) and compete as a team to gather the set number of frags before the other team is able to do the same.
  • All versions of Red Faction II shipped with a TDM gametype. The rules for Red Faction II TDM (like Red Faction TDM) are very basic, and contain no notable changes from Red Faction (1).
  • In Red Faction: Guerrilla, TDM was once again included. Save for renaming the gametype 'Team Anarchy', the rules remained virtually identical.

Related Pages