| Dummy Name
|
Purpose
|
Example File
|
Notes
|
| primary_X
|
Primary weapon position
|
|
|
| secondary_X
|
Secondary weapon position
|
|
|
| rface_X
|
|
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| interface_X
|
|
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| muzzle_X
|
|
|
|
| csphere_X
|
Collision spheres
|
|
|
| corona_X
|
Position/rotation of glares
|
|
Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for)
|
| led_X
|
|
|
|
| shell_eject_X
|
|
|
|
| primary_weapon_X
|
|
|
|
| thruster_X
|
Position/rotation of thrusters
|
|
Thruster .vfx files to use are specified in entity.tbl
|
| bumper_X
|
|
|
|
| grip_X
|
|
|
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| cart_X
|
|
|
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| fork_X
|
|
|
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| pivot_X
|
|
|
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| pilot_light_X
|
|
|
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| ct_X
|
|
|
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| ammo_digit_X
|
|
|
|
| eye
|
Eye position
|
|
Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl
|
| corpse_carry
|
|
|
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| jeep_gun
|
|
|
|
| mouth
|
|
|
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| flag
|
|
|
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| p_flag
|
|
|
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| helmet
|
|
|
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| shieldcenter
|
|
|
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| detonator
|
|
|
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| silencer_dummy
|
|
|
|