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  • ...probably get more from some of the more advanced tutorials listed on the [[RF1 Editing Main Page]]. ...me''': The Home key (in any mode) resets the camera to the position of the Player Start. By default, this is the center of your map.
    39 KB (7,042 words) - 03:09, 16 August 2022
  • ...vironments in Bryce, when Half-Life was released. After playing the single player and then a bit of multiplayer, I thought how great it would be to create a [[Category:Archived RF1 Content]]
    9 KB (1,534 words) - 02:29, 31 October 2020
  • ...Volition. Some were used by Volition in the creation of the game's single player and multiplayer maps. [[Category: RF1 Editing]]
    10 KB (1,855 words) - 05:26, 31 January 2024
  • ...s a combination of the weapon and the players arms - actually they are one single mesh. If you are working on a total modification with new characters, you h ...esize it so it fits your concept and the hand. Attach them together to one single mesh and rename it to XXXX-Mesh.
    13 KB (2,333 words) - 15:31, 21 July 2021
  • ...' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]] The weapons table file contains configuration settings for all player and entity weapons in [[Red Faction]]. Most conversion mods will edit this
    211 KB (28,771 words) - 05:26, 31 January 2024
  • ...on of the Climbing Region is important - holding jump will always make the player move toward the top of the Climbing Region, whereas holding crouch will alw Push regions specify bounds within which the player is affected by a push force. Push regions are used for many purposes, such
    65 KB (10,585 words) - 14:22, 28 January 2024
  • data\levels\single\L11S3.rfl data\levels\single\L12S1.rfl
    47 KB (8,099 words) - 17:18, 28 January 2024
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