RF:G Editing Main Page
| This page is part of the Red Faction: Guerrilla Editing Knowledgebase | |
| Editing Main Page |
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This page is under construction. The information on this page may not yet be complete. |
This will serve as a landing page for all resources related to Red Faction: Guerrilla editing, including both the original Steam Edition and the Re-Mars-tered Edition.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community Discord with #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom mods, tools, patches, and reference material
- Nexus Mods - Custom mods
- Nexus Mods Re-Mars-tered - Custom mods
Documentation
Core Concepts
- Red Faction: Guerrilla's level editor is CLOE, which is not publicly available.
Red Faction: Guerrilla File Formats
.xtbl- XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the.tblfiles of Red Faction and Red Faction II..scriptx- Internal script engine file, commonly used for missions and activities.dtodx- Weather/lighting file for maps that controls things like fog, tint, ambient colour, eye adaption, bloom, cloud color and speed.gtodx- Skybox file for maps that controls things like the sun texture, moon positions and if the horizon mountain texture is enabled.vpp_pc- Packfile.rigx- Rig.str2_pc- Texture Packfile.rfgzone_pc- Map zone.layer_pc- Map zone.cpeg_pc, cvbm_pc- Texture cpu file.gpeg_pc, gvbm_pc- Texture gpu file.asm_pc- Streaming index.csmesh_pc- Static mesh cpu file.gsmesh_pc- Static mesh gpu file.ccmesh_pc- Character mesh cpu file.gcmesh_pc- Character mesh gpu file.ccar_pc- Vehicle mesh cpu file.gcar_pc- Vehicle mesh gpu file.anim_pc- Animation.cchk_pc- Destructible object cpu file.gchk_pc- Destructible object gpu file.cefct_pc- Visual effect cpu file.gefct_pc- Visual effect gpu file.cfmesh_pc- Foliage mesh.cstch- Terrain clutter mesh cpu file.gstch- Terrain clutter mesh gpu file.cterrain_pc- Terrain zone cpu file.gterrain_pc- Terrain zone gpu file.ctmesh_pc- Terrain subzone cpu file.gtmesh_pc- Terrain subzone gpu file.fsmib- Fullscreen map data.fxo_kg- Shader.le_strings- Steam localization strings.rfglocatext- Localization strings.mat_pc- Render material.morph_pc- Animation Morph.vint_doc- UI.sim_pc- Cloth sim.xgs_pc- Sound config.xsb_pc- Soundbank.xwb_pc- Wavebank.aud_pc- Audio categories.vf3_pc- Font.vfdvp_pc- ?.rfgvp_pc- ?
Red Faction: Guerrilla File Structure
\Red Faction Guerrilla Re-MARS-tered\data\
The two most important files for modding most of RF:G are misc.vpp_pc & table.vpp_pc
activities.vpp_pc- contains textures for singleplayer activitiesanims.vpp_pc- contains animation fileschunks.vpp_pc- unknown use however contains.rfgchunkxfiles and seems to be related to thepreload_chunks.xtblfilecloth_sim.vpp_pc- contains cloth simulation filesdecals.vpp_pc- contains decal texturesdlc01_l0.vpp_pc- singleplayer DLC mapdlc01_l1.vpp_pc- only contains a blankasm_pcfiledlc01_precache.vpp_pc- similar tomp_common.vpp_pcbut for the singleplayer DLC mapdlcp01_activities.vpp_pc- contains textures for singleplayer DLC activitiesdlcp01_anims.vpp_pc- contains animation files for singleplayer DLCdlcp01_cloth_sim.vpp_pc- contains cloth simulation files for singleplayer DLCdlcp01_effects.vpp_pc- contains visual effect files for singleplayer DLC, some are.str2dlcp01_humans.vpp_pc- contains textures and meshes for characters in singleplayer DLCdlcp01_interface.vpp_pc- contains textures for loading screens & thumbnails in singleplayer DLCdlcp01_items.vpp_pc- contains textures and meshes for weapons, character props and misc objects in singleplayer DLCdlc01_misc.vpp_pc- contains.rig_pcfiles, the.fsmibfile and two.xtblfiles for singleplayer DLCdlc01_missions.vpp_pc- contains textures related to singleplayer DLC missionsdlcp01_personas_en_us.vpp_pc-dlcp01_vehicles.vpp_pc- contains textures and meshes for singleplayer DLC vehiclesdlcp01_voices_en_us.vpp_pc-dlcp02_interface.vpp_pc- contains textures for loading screens & thumbnails for multiplayer DLCdlcp02_misc.vpp_pc-dlcp03_interface.vpp_pc- contains textures for loading screens & thumbnails for wrecking crew DLCdlcp03_misc.vpp_pc-effects.vpp_pc- contains visual effect files, some are.str2effects_mp.vpp_pc- contains multiplayer only visual effect files, some are.str2humans.vpp_pc- contains textures and meshes for characters in both singleplayer and multiplayerinterface.vpp_pc- contains textures for loading screens & thumbnails in both SP and MP and character portraits in multiplayeritems.vpp_pc- contains textures and meshes for weapons, character props and misc objects in both singleplayer & multiplayeritems_mp.vpp_pc- contains multiplayer only textures and meshesmisc.vpp_pccontains.xtblfiles and most other file typesmissions.vpp_pc- contains textures for singleplayer missionsmp_common.vpp_pc- contains textures shared between multiplayer mapsmp_xxx.vpp_pc- multiplayer maps, excludingmp_common.vpp_pcmpdlc_xxx.vpp_pc- DLC multiplayer mapspersonas_de_de.vpp_pc-personas_en_us.vpp_pc-personas_es_es.vpp_pc-personas_fr_fr.vpp_pc-personas_it_it.vpp_pc-personas_ru_ru.vpp_pc-rfg_cine_00a.bik_xbox2-rfg_cine_01a.bik_xbox2-rfg_cine_02a.bik_xbox2-rfg_cine_03a.bik_xbox2-rfg_cine_03b.bik_xbox2-rfg_cine_04a.bik_xbox2-rfg_cine_05a.bik_xbox2-rfg_cine_06a.bik_xbox2-skybox.vpp_pc- contains textures for the skybox like the cloudssounds.vpp_pc-steam.vpp_pc-table.vpp_pc- contains only.xtblfiles and will overwrite.xtblfiles inmisc.vpp_pcterr01_l0.vpp_pc- singleplayer mapterr01_l1.vpp_pc- singleplayer mapterr01_precache.vpp_pc- similar tomp_common.vpp_pcbut for the singleplayer mapvehicles_r.vpp_pc- contains textures and meshes for singleplayer vehiclesvoices_de_de.vpp_pc-voices_en_us.vpp_pc-voices_es_es.vpp_pc-voices_fr_fr.vpp_pc-voices_it_it.vpp_pc-voices_ru_ru.vpp_pc-wcxxx.vpp_c- wrecking crew mapszonescript_dlc01.vpp_pc- contains.scriptxand.rfgzone_pcfiles for singleplayer DLC mapzonescript_terr01.vpp_pc- contains.scriptxand.rfgzone_pcfiles for singleplayer mapxxx.bik- pre-rendered custscenes
Scriptx Functions
Red Faction: Guerrilla Tools
- RfgUtil - Used for unpacking most file formats and updating
.asm_pcfiles - Nanoforge C++ - Map editor, texture editor,
.xtbleditor and more - mTools - Drag and drop tool to convert
.asm_pcfiles to XML and vice versa - RSL - Script Loader
- AsmTool- WIP Tool for modifying
.asm_pcfiles used by Red Faction Guerrilla. This is meant to replace hand editing them, which is very error prone and tedious - SyncFaction - WIP tool for automatically installing the Terraform Patch and eventually replacing the old mod manager
- xdelta UI - GUI for generating
.xdelta(binary) patches - XML Validator - Use this to validate
.xtbledits, any mistakes you make will crash the game - XML Formatter - Use this to format
.xtblfiles so they are easier to read - Mod Manager Re-mars-tered v1.03 - Legacy mod manager
- Volition Table File Editor - GUI for editing
.xtblfiles - LUA Validator - Useful for validating RSL scripts for errors, note it's safe to ignore
attempt to index a nil value (global 'rfg')
Useful Software
- Voidtools Everything - Locate files and folders by name instantly
- Agent Ransack - Bulk search for keywords within unpacked files
- Notepad++ - Good text editor for manually editing
.xtblfiles, set language as XML
Tutorials
- Nanoforge basics - Introduction to Nanoforge and its features.
- Nanoforge xtbl editing - How to edit .xtbl files in Nanoforge.
- Nanoforge Texture Editing - How to edit textures using Nanoforge.
