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This page lists all new event scripting objects available in Alpine Faction.
AF_Flow
Sequence
Each activation of this event routes the message to the next link in sequential order. After the last link, the cycle resets and the first link is called. Note the order of links is determined by the order in which you add them.
On Response
Send an on signal to the next link in the sequence.
Off Response
None
Parameters
last_link_index: (int, hidden) Stores the last activated link index. When processing a received on signal, the next index in the links array after this is used.
Difficulty_Gate
Tests if the game is set to the specified difficulty and forwards messages only if true.
On Response
Forward on signal to all links, if the game is set to the specified difficulty.
Off Response
None
Parameters
difficulty: (int, "Life") Set the difficulty to test against. 0 = easy, 1 = medium, 2 = hard, 3 = impossible
Valid_Gate
Tests if the specified UID is a valid object and forwards messages only if true. In the case of objects that have life values (ie. clutter and entities), "valid" means alive.
On Response
Forward on signal to all links, if the specified object is valid.
Off Response
None
Parameters
check_uid: (int, "Life") Object UID to be checked.
Switch_Random
Randomly select one of this event's links and send an on signal to it.
On Response
Send an on signal to a randomly selected link.
Off Response
None
Parameters
No additional parameters.
Fixed_Delay
Identical to the normal Delay event, but cannot be retriggered. Will forward a message to all links after the specified delay. Messages sent to this event while a message is queued are ignored.
On Response
Queue a message to be forwarded after the configured delay.
Off Response
None
Parameters
No additional parameters.
AF_General
Clone_Entity
Creates a clone of the linked entity with the same properties and settings as its source.
On Response
Create a clone at the event's position.
Off Response
None
Parameters
No additional parameters.
Set_Player_World_Collide
Control whether the player collides with level geometry.
On Response
Collision = true (default)
Off Response
Collision = false
Parameters
No additional parameters.
Set_Level_Hardness
Set the hardness for the loaded level (size of geo craters).
On Response
Set hardness to the specified value.
Off Response
None
Parameters
hardness: (int, "Life") The hardness value to set.
HUD_Message
Display a green HUD message in the bottom middle of the screen (like the helper text when you pick up items).
On Response
Display the HUD message for the configured duration.
Off Response
None
Parameters
message: (string, "Goal To Set") The message to display.
duration: (int, hidden) Duration (in ms) the message will be displayed. If not specified, defaults to 5000 (5 seconds).
Play_Video
Play a .bik format video.
On Response
Play the video specified.
Off Response
None
Parameters
filename: (string, "Goal To Set") The filename of the video to play.
AF_Utility
SetVar
Reconfigure a variable on linked events. Only supports new Alpine Faction events. Supports "delay" (float) as a variable name to set event delay. Other variable names are as indicated on this page. Specify the name of the variable to be set in the script name for SetVar using this scripe name format: "SetVar_VARNAME" where "VARNAME" is the variable name.
On Response
Set var_name to var_value on all linked events.
Off Response
None
Parameters
var_name: (string, set via script name) The name of the variable to be set.
var_value: (string, "Goal To Set") The value to set var_name to. You must ensure you are providing a valid value for the type of the variable you are setting. If not specified, defaults to a blank string.
Remove_Link
Used to remove links. If "remove_all" is turned off (default), removes links between objects this event is linked to. If "remove_all" is turned on, remove all links between every object this event is linked to and any other objects.
On Response
Remove links.
Off Response
None
Parameters
remove_all: (boolean, "Run") Turn on "remove_all".
Goal_Math
Used to perform math operations on goals (integer variables). Applies the operation to any level (non-persistent) goals, as well as any persistent goals that are loaded.
On Response
Apply the operation.
Off Response
None
Parameters
value: (int, first "Texture Num") Specify the value to use for the operation.
goal: (string, first "Filename") Specify the goal name to which the operation will apply.
value2: (int, second "Texture Num") Specify the second value to use for the operation, if a second value is needed (currently only applies to clamp).
operation: (string, second "Filename") Specify the operation to apply. Must be one of the below, specified exactly.
add - Add value to goal count.
sub - Subtract value from goal count.
mul - Multiply goal count by value.
div - Divide goal count by value.
rdiv - Divide value by goal count.
set - Set goal count explicitly to value.
mod - Return modulus of goal count divided by value.
pow - Raise goal count to the power of value.
neg - Set goal count negative.
abs - Set goal count positive (absolute value).
clamp - Clamp goal count between value and value2.
max - Set goal count to the highest between goal count and value.
min - Set goal count to the lowest between goal count and value.
reset - Set goal count to its initial value.
Clear_Queued
Clears queued message (if any) on all linked events. Queued messages are messages that are queued per a configured delay value on that event.
On Response
Clear queued messages.
Off Response
None
Parameters
No additional parameters.
Add_Link
Adds links from the first link in the link array to each other link in the array. Link array is ordered based on the order in which you linked this event to other objects.