Usable Weapons Guide
NebulaMods presents a easy-to-understand guide of all the known weapons in Red Faction: Guerrilla.
| Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
|
Pistol | Standard issue EDF sidearm | Yes | Yes | ||
|
Assault Rifle | Standard issue EDF assault rifle | Yes | Yes | ||
|
Enforcer | An EDF assault rifle with guided bullets | Yes | Yes | ||
|
Singualrity Bomb | This sucks in all the matter around it then explodes | Yes | Yes | ||
|
N/A | N/A | Grenade | Standard issue EDF antipersonnel device | Yes | Yes |
|
Peacekeeper | Standard issue EDF shotgun | Yes | Yes | ||
|
Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | ||
|
Gauss Rifle | Portable version of the EDF's lethal Gauss Turret | Yes | Yes | ||
|
Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | ||
|
Thermobaric Rocket Launcher | This superweapon launches a gigantic projectile which can be detonated in mid-air | Yes | Yes | ||
|
Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes | ||
|
Arc-Welder | This electric weapon is attracted to metal targets | Yes | Yes | ||
|
Grinder | This weapon shoots spinning metal blades | Yes | Yes | ||
|
Proximity Mine | Explosives which detonate when enemies come too close | Yes | Yes | ||
|
Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control mode | No | Yes | ||
|
Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes | ||
|
Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes | ||
|
Shotgun | This salvaged Red Faction era weapon is used by the Marauders for currently unknown purposes | Yes | Yes | ||
|
Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | Yes | ||
| Nanorifle | This weapon shoots nanites | Yes | Yes |


