Masako's Lair
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and Hendrix enter a large room with a shuttle inside it.
L20S1: Docking Bay Entrance
The final level of the game starts as Hendrix and Parker rush into a room with a shuttle. This room is guarded by multiple Mercs who will immediately start shooting at you. The Merc closest to you has a Rail Driver so you'll want to deal with him first. Hendrix will run up a ramp to an elevated walkway which leads to a control room. You can either follow him up there or stay on the bottom floor to fight the Mercs.
Hendrix will reach a console in the control room and appear to start working on it before the console explodes, engulfing Hendrix in flames. With his last breath Hendrix will plead with you to make sure Ultor doesn't get away with it all. Immediately after Hendrix's death Masako will contact you to taunt you and tell you more Mercs are coming for you. From here, you have two routes to progress through this area. The more obvious way is to go through the door at the back of the room on the bottom floor. This door opens to a hallway guarded by more Mercs which leads to a room with multiple Aesirs stored on posts connected to a delivery system on the ceiling.
The other way forward is through a vent that is in the back of the control room that held the console that exploded to kill Hendrix. Even though your hidden in this vent, the Mercs will still detect you and a Rail Driver Merc will try to shoot you through the vent walls. This vent eventually drops down where it will connect to a booth with a console in the same overall area that you reach if you go through the hallway.
This Aesir garage/room is guarded by multiple Mercs throughout the room, including on top of the booth with the console in it. The console in the booth has a button that will move an Aesir from it's parked position to a landing pad outside the booth. Using an Aesir will make the next section much easier but it is not outright mandatory. When you're ready, head toward the large door in the room that is on the opposite side from the booth. Shortly after proceeding through the door, you'll load into L20S2: Masako's Lair.
L20S2: Masako's Lair
!Under Construction; Description to follow!
L20S3: Finale
After pressing "Use" on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( X , ◯ , △ , ◻ ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save).
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.
| Difficulty | Approximate Time Limit (seconds) |
|---|---|
| Easy | 63 |
| Medium | 47 |
| Hard | 41 |
| Impossible | 30 |
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!