RF:G Editing Main Page: Difference between revisions
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===Red Faction: Guerrilla Tools=== | ===Red Faction: Guerrilla Tools=== | ||
* | * [https://github.com/Moneyl/RfgUtil/releases RfgUtil] - Used for unpacking most file formats and updating asm_pc files | ||
* | * [https://github.com/Moneyl/Nanoforge/releases Nanoforge C++] - Map editor, texture editor, .xtbl editor and more | ||
* | * [https://github.com/CamoRF/Red-Faction-Guerrilla-Terraform-Patch/raw/main/tools/mTools.zip mTools] - Drag and drop tool to convert .asm_pc files to XML and vice versa | ||
* | * [https://github.com/rsl-dev/RSL/releases RSL] - Script Loader | ||
* | * [https://github.com/Moneyl/AsmTool AsmTool]- WIP Tool for modifying asm_pc files used by Red Faction Guerrilla. This is meant to replace hand editing them, which is very error prone and tedious | ||
* | * [https://github.com/Rast1234/SyncFaction/releases/download/v8-test-11/SyncFaction.exe SyncFaction] - WIP tool for automatically installing the Terraform Patch and eventually replacing the old mod manager | ||
==Tutorials== | ==Tutorials== | ||
Revision as of 05:19, 28 February 2023
This will serve as a landing page for all resources related to Red Faction: Guerrilla editing, including both the original Steam Edition and the Re-Mars-tered Edition.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community Discord with #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom mods, tools, patches, and reference material
- Nexus Mods - Custom mods
Documentation
Core Concepts
- Red Faction: Guerrilla's level editor is CLOE, which is not publicly available.
Red Faction: Guerrilla File Formats
.xtbl- XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II..scriptx- Internal script engine files, commonly used for missions and activities.dtodx- Weather/lighting file for maps that controls things like fog, tint, ambient colour, eye adaption, bloom, cloud color and speed.gtodx- Skybox file for maps that controls things like the sun texture, moon positions and if the horizon mountain texture is enabled.vpp_pc- Packfile.rigx- Rig.str2_pc- Texture Packfile.rfgzone_pc- Map zone.layer_pc- Map zone.cpeg_pc, cvbm_pc- Texture cpu file.gpeg_pc, gvbm_pc- Texture gpu file.asm_pc- Streaming index.csmesh_pc- Static mesh cpu file.gsmesh_pc- Static mesh gpu file.ccmesh_pc- Character mesh cpu file.gcmesh_pc- Character mesh gpu file.ccar_pc- Vehicle mesh cpu file.gcar_pc- Vehicle mesh gpu file.anim_pc- Animation.cchk_pc- Destructible object cpu file.gchk_pc- Destructible object gpu file.cefct_pc- Visual effect cpu file.gefct_pc- Visual effect gpu file.cfmesh_pc- Foliage mesh.cstch- Terrain clutter mesh cpu file.gstch- Terrain clutter mesh gpu file.cterrain_pc- Terrain zone cpu file.gterrain_pc- Terrain zone gpu file.ctmesh_pc- Terrain subzone cpu file.gtmesh_pc- Terrain subzone gpu file.fsmib- Fullscreen map data.fxo_kg- Shader.le_strings- Steam localization strings.rfglocatext- Localization strings.mat_pc- Render material.morph_pc- Animation Morph.vint_doc- UI.sim_pc- Cloth sim.xgs_pc- Sound config.xsb_pc- Soundbank.xwb_pc- Wavebank.aud_pc- Audio categories.vf3_pc- Font.vfdvp_pc- ?.rfgvp_pc- ?
Red Faction: Guerrilla Tools
- RfgUtil - Used for unpacking most file formats and updating asm_pc files
- Nanoforge C++ - Map editor, texture editor, .xtbl editor and more
- mTools - Drag and drop tool to convert .asm_pc files to XML and vice versa
- RSL - Script Loader
- AsmTool- WIP Tool for modifying asm_pc files used by Red Faction Guerrilla. This is meant to replace hand editing them, which is very error prone and tedious
- SyncFaction - WIP tool for automatically installing the Terraform Patch and eventually replacing the old mod manager
Tutorials
- Nanoforge basics - Introduction to Nanoforge and its features.
- Nanoforge xtbl editing - How to edit .xtbl files in Nanoforge.
- Nanoforge Texture Editing - How to edit textures using Nanoforge.