User:Goober: Difference between revisions

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<div class="mainpage-mid-sec">
==Alpine Faction Features==
{|
===Mapping/Modding===
|
*Lots of new events, including utility events to modify variables during gameplay
<div class="game-card" id="card-RF1">
*Triggers activate events without keyframe trick
<div class="game-card-sec3"><div class="gamename">[[Red Faction]]</div></div>
*Dynamic lights
</div>
*Immersive skyboxes
||
*Map-dependent meshes and other settings via mapname_info.tbl
<div class="game-card" id="card-RF2">
*Play levels in MP with editor button
<div class="game-card-sec3"><div class="gamename">[[Red Faction II]]</div></div>
*MP respawn point limit raised from 32->2048
</div>
*bluebeard.bty support in mods
||
*bik video support in mods (from Dash)
<div class="game-card" id="card-RFG">
*Allow editing of safe tbl files (strings, hud, hud_personas, personas, credits, endgame, ponr) in clientside mods
<div class="game-card-sec3"><div class="gamename">[[Red Faction: Guerrilla]]</div></div>
*Allow loading of clientside mods from RedFaction\client_mods (not just user_maps), and made user_maps a compatibility toggle
</div>
*Expose hardcoded settings for editing via af_X.tbl files (including some clientside in af_client.tbl)
||
*Add Set_Liquid_Depth to events list
<div class="game-card" id="card-RFA">
*Stop adding PS2 faces
<div class="game-card-sec3"><div class="gamename">[[Red Faction: Armageddon]]</div></div>
*Stop RED from blocking switching modes until you rebuild
</div>
*Stop RED console from turning red due to geometry "limits"
|}
*Super health and super armor can be used in SP
</div>
*Headlamp_State now toggles flashlight
*Holster_Weapon events now can unholster too
*3D arrows for all directional events
*Add link drawing from triggers and events in-game for debugging
*Add dbg_goal event to query for goal values for debugging
===General===
*New launcher
*FF account linking and file installing via protocol
*Remove lightmap clamping
*Show mod name in main menu
*Scale geomod crater texutre based on resolution
*Option for toggle crouch mode
*Enhanced "level_info", "level_info_ext", and "version" commands
*Settings to control scope/scanner sensitivity modifier
*Lower character threshold for console search functions to 1
*New bindable controls - some MP specific, some SP
*FPS max limit 240->10000
===Multiplayer (Client)===
*Settings to show only lightmaps (no textures), mesh fullbright (lighting trick), and disable screenshake
*Spawn at player start if map has no spawn points
*Persist spectate mode minimal UI
*Spectate follow killer mode
*Display current player count on scoreboard
*Setting to toggle muzzle flash lights
*Flag dropping
===Multiplayer (Server)===
*Configurable flag return time
*Configurable spawn point selection (fully random, avoid enemies, etc.)
*Match mode ready up system
*Votes properly handle players leaving/joining during votes
*/hasmap chat command to check if server has map installed
*Option to use invuln powerup for spawn protection
*Commands to set password and rcon password
*Configurable sudden death overtime
*Random map command and vote type
*Random server rotation
*Configurable weapon stay and item respawn time overrides
*Configurable critical hits
*Configurable click limiter
*Configurable gungame
 
===Single Player===
* Gibbing of enemies (at gore level 2)
*Flashlight
*Commands to spawn entities/items/clutter, teleport, and turn off player collision
*Add help strings for cheats
*Alias spectate to camera2 when used in SP

Latest revision as of 07:11, 12 January 2025

Alpine Faction Features

Mapping/Modding

  • Lots of new events, including utility events to modify variables during gameplay
  • Triggers activate events without keyframe trick
  • Dynamic lights
  • Immersive skyboxes
  • Map-dependent meshes and other settings via mapname_info.tbl
  • Play levels in MP with editor button
  • MP respawn point limit raised from 32->2048
  • bluebeard.bty support in mods
  • bik video support in mods (from Dash)
  • Allow editing of safe tbl files (strings, hud, hud_personas, personas, credits, endgame, ponr) in clientside mods
  • Allow loading of clientside mods from RedFaction\client_mods (not just user_maps), and made user_maps a compatibility toggle
  • Expose hardcoded settings for editing via af_X.tbl files (including some clientside in af_client.tbl)
  • Add Set_Liquid_Depth to events list
  • Stop adding PS2 faces
  • Stop RED from blocking switching modes until you rebuild
  • Stop RED console from turning red due to geometry "limits"
  • Super health and super armor can be used in SP
  • Headlamp_State now toggles flashlight
  • Holster_Weapon events now can unholster too
  • 3D arrows for all directional events
  • Add link drawing from triggers and events in-game for debugging
  • Add dbg_goal event to query for goal values for debugging

General

  • New launcher
  • FF account linking and file installing via protocol
  • Remove lightmap clamping
  • Show mod name in main menu
  • Scale geomod crater texutre based on resolution
  • Option for toggle crouch mode
  • Enhanced "level_info", "level_info_ext", and "version" commands
  • Settings to control scope/scanner sensitivity modifier
  • Lower character threshold for console search functions to 1
  • New bindable controls - some MP specific, some SP
  • FPS max limit 240->10000

Multiplayer (Client)

  • Settings to show only lightmaps (no textures), mesh fullbright (lighting trick), and disable screenshake
  • Spawn at player start if map has no spawn points
  • Persist spectate mode minimal UI
  • Spectate follow killer mode
  • Display current player count on scoreboard
  • Setting to toggle muzzle flash lights
  • Flag dropping

Multiplayer (Server)

  • Configurable flag return time
  • Configurable spawn point selection (fully random, avoid enemies, etc.)
  • Match mode ready up system
  • Votes properly handle players leaving/joining during votes
  • /hasmap chat command to check if server has map installed
  • Option to use invuln powerup for spawn protection
  • Commands to set password and rcon password
  • Configurable sudden death overtime
  • Random map command and vote type
  • Random server rotation
  • Configurable weapon stay and item respawn time overrides
  • Configurable critical hits
  • Configurable click limiter
  • Configurable gungame

Single Player

  • Gibbing of enemies (at gore level 2)
  • Flashlight
  • Commands to spawn entities/items/clutter, teleport, and turn off player collision
  • Add help strings for cheats
  • Alias spectate to camera2 when used in SP