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{{Infobox Sector
{{Infobox Sector
|sectorname      = The Badlands
|sectorname      = Badlands
|image          = [[Image:Ui_handbook_badlands.png|250px]]
|image          = [[Image:Ui_handbook_badlands.png|250px]]
|safehousenum    = 2
|control        = 250
|missionnum      = 3
|map            = Map Badlands.png
}}{{BubbleNav|RFGLocations|no|no}}
}}{{BubbleNav|RFGLocations|no|no}}
'''The Badlands''' is a sector in [[Red Faction: Guerrilla]] located between [[Dust]] and [[Oasis]]. This sector is the third to be liberated in the story.  
The '''Badlands''' is a sector in [[Red Faction: Guerrilla]]. It is located between [[Dust]] and [[Oasis]], being the third to be liberated in the story.  


==Background==
==Background==
From the Guerrilla Handbook:
{{Quote|The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area.|Guerrilla Handbook}}
{{Quote|The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area.}}
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.


The reason the EDF is so intent on controlling this area is because of the [[Nano Forge]], a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.
The reason the EDF is so intent on controlling this area is because of the [[Nano Forge]], a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.
 
== Missions ==
{{Tile|Emergency Response.png|Emergency Response|Emergency Response|180|100}}
{{Tile|Catch And Release.png|Catch And Release|Catch And Release|180|100}}
{{Tile|Air Traffic Control.png|Air Traffic Control|Air Traffic Control|180|100}}
==Overview==
==Overview==
===Main Missions===
===Targets===
* Emergency Response
{{TileRFG|Badlands_Harrington Memorial Bridge.jpg|Harrington Memorial Bridge|highTarget|80}}
* Catch and Release
{{TileRFG|Badlands_EDF Badlands Outpost.jpg|EDF Badlands Outpost|highTarget|80}}
* Air Traffic Control <small>(Liberation)</small>
{{TileRFG|Badlands_Badlands Radio Tower.jpg|Badlands Radio Tower|medTarget|10}}
{{TileRFG|Badlands_Badlands Security Station.jpg|Badlands Security Station|medTarget|12}}
{{TileRFG|Badlands_Flight Control Tower.jpg|Flight Control Tower|medTarget|15}}
{{TileRFG|Badlands_Badlands Barracks_1.jpg|Badlands Barracks #1|medTarget|15}}
{{TileRFG|Badlands_Badlands Barracks_2.jpg|Badlands Barracks #2|medTarget|15}}
{{TileRFG|Badlands_Badlands Barracks_3.jpg|Badlands Barracks #3|medTarget|15}}
{{TileRFG|Badlands_EDF Garage_1.jpg|EDF Garage #1|medTarget|12}}
{{TileRFG|Badlands_EDF Garage_2.jpg|EDF Garage #2|medTarget|12}}
{{TileRFG|Badlands_EDF Garage_3.jpg|EDF Garage #3|medTarget|12}}
{{TileRFG|Badlands_EDF Garage_4.jpg|EDF Garage #4|medTarget|12}}
{{TileRFG|Badlands_West Guard Tower.jpg|West Guard Tower|medTarget|10}}
{{TileRFG|Badlands_Southwest Guard Tower.jpg|Southwest Guard Tower|medTarget|10}}
{{TileRFG|Badlands_Southeast Guard Tower.jpg|Southeast Guard Tower|medTarget|10}}
=== Activities ===
{{TileRFG|Badlands_Heavy Metal_1.jpg|Heavy Metal #1|heavyMetal|10||75}}
{{TileRFG|Badlands_Heavy Metal_2.jpg|Heavy Metal #2|heavyMetal|10||75}}
{{TileRFG|Badlands_Transporter_1.jpg|Transporter #1|transporter|||50}}
{{TileRFG|Badlands_Transporter_2.jpg|Transporter #2|transporter|||100}}
{{TileRFG|Badlands_EDF Garage_4.jpg|Transporter #3|transporter|||75}}
{{TileRFG|Badlands_Transporter_4.jpg|Transporter #4|transporter|||75}}
{{TileRFG|Badlands_Demolitions Master_1.jpg|Demolitions Master #1|demMaster|||50}}
{{TileRFG|Badlands_Demolitions Master_2.jpg|Demolitions Master #2|demMaster|||50}}
{{TileRFG|Badlands_Demolitions Master_3.jpg|Demolitions Master #3|demMaster|||100}}
{{TileRFG|Badlands_Demolitions Master_4.jpg|Demolitions Master #4|demMaster|||75}}
{{TileRFG|Badlands_Demolitions Master_5.jpg|Demolitions Master #5|demMaster|||50}}
{{TileRFG|Badlands_Collateral Damage.jpg|Collateral Damage|colDamage|40|10}}
{{TileRFG|Badlands_RF_Safehouse_Entrance.jpg|Interception|interception}}
{{TileRFG|Badlands_Outpost_Station.jpg|Convoy: Destroy|convoy}}


===Targets===
===Points of Interest===
====Medium Importance====
{{Tile|Badlands_Northeastern Safehouse.jpg|Safehouse||120|80}}
* Badlands Security Station
{{Tile|Badlands_Marauder Safehouse.jpg|Safehouse (Marauder)||120|80}}
* Badlands Radio Tower
{{Tile|Badlands_Mohole.jpg|Mohole||120|80}}
* Flight Control Tower
{{Tile|Badlands_Irradiated Zone.jpg|Irradiated Zone||120|80}}
* EDF Guard Tower <small>(3)</small>
* Badlands Barracks <small>(3)</small>
* EDF Garage <small>(4)</small>
====High Importance====
* Harrington Memorial Bridge
* EDF Badlands Outpost
===Notable Locations===
* Mohole
* Irradiated Zone


===Ambient Vehicles===
===Ambient Vehicles===
<gallery mode="nolines" widths=90px heights=90px>
{{Tile|Min_LightPickup.png|Light Pickup||120|80}}
Min_LightPickup.png|Light Pickup
{{Tile|Min_SupplyTruck.png|Supply Truck||120|80}}
Min_SupplyTruck.png|Supply Truck
{{Tile|Min_Rover.png|Rover||120|80}}
Min_Rover.png|Rover
{{Tile|Min_ATV.png|Mining ATV||120|80}}
Min_ATV.png|Mining ATV
== Gallery ==
</gallery>
=== Loading Screens ===
 
{{Tile|Ui_loading_badlands_0.jpeg|||180}}
==Easter Eggs==
{{Tile|Ui_loading_badlands_1.jpeg|||180}}
* An old man named [[Old Coot]] can be found sitting outside a building near the [[Mohole]].
{{Tile|Ui_loading_badlands_2.jpeg|||180}}
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.
{{Tile|Ui_loading_badlands_3.jpeg|||180}}
* A probe bearing a resemblance to the two probes NASA launched in 2004, Spirit and Opportunity, can be found in a gully in the Badlands.


==Related Pages==
*[[Marauders]]
[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction: Guerrilla]]

Latest revision as of 15:02, 25 February 2024

  • The Badlands is a sector in Red Faction: Guerrilla. It is located between Dust and Oasis, being the third to be liberated in the story.

    Background

    “ The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area. „
    — Guerrilla Handbook

    The Badlands are home to the Marauders, descendants of Ultor Scientists from the first Red Faction who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.

    The reason the EDF is so intent on controlling this area is because of the Nano Forge, a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.

    Missions

    Emergency Response
    Catch And Release
    Air Traffic Control

    Overview

    Targets

    Harrington Memorial Bridge
    80  
    EDF Badlands Outpost
    80  
    Badlands Radio Tower
    10  
    Badlands Security Station
    12  
    Flight Control Tower
    15  
    Badlands Barracks #1
    15  
    Badlands Barracks #2
    15  
    Badlands Barracks #3
    15  
    EDF Garage #1
    12  
    EDF Garage #2
    12  
    EDF Garage #3
    12  
    EDF Garage #4
    12  
    West Guard Tower
    10  
    Southwest Guard Tower
    10  
    Southeast Guard Tower
    10  

    Activities

    Heavy Metal #1
    10   75  
    Heavy Metal #2
    10   75  
    Transporter #1
    50  
    Transporter #2
    100  
    Transporter #3
    75  
    Transporter #4
    75  
    Demolitions Master #1
    50  
    Demolitions Master #2
    50  
    Demolitions Master #3
    100  
    Demolitions Master #4
    75  
    Demolitions Master #5
    50  
    Collateral Damage
    40   10  
    Interception
    Convoy: Destroy

    Points of Interest

    Safehouse
    Safehouse (Marauder)
    Mohole
    Irradiated Zone

    Ambient Vehicles

    Light Pickup
    Supply Truck
    Rover
    Mining ATV

    Loading Screens