RF1 Model Dummies: Difference between revisions
(Created page with "{{Template:RF1Editing}} {| class="wikitable" |- |'''Dummy Name''' |'''Purpose''' |'''Example File''' |'''Notes''' |- |primary_X |Primary weapon position | | |- |secondary_X |...") |
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|csphere_X | |csphere_X | ||
| | |Collision spheres | ||
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| | | | ||
|- | |- | ||
|corona_X | |corona_X | ||
|Position/rotation of glares | |||
| | | | ||
| | |Glare classes to use are specified in [[entity.tbl]], [[clutter.tbl]], or [[weapons.tbl]] (depending on what your model is used for) | ||
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|led_X | |led_X | ||
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|thruster_X | |thruster_X | ||
|Position/rotation of thrusters | |||
| | | | ||
| | |Thruster [[.vfx]] files to use are specified in [[entity.tbl]] | ||
|- | |- | ||
|bumper_X | |bumper_X | ||
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|eye | |eye | ||
|Eye position | |||
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| | |Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in [[weapons.tbl]] | ||
|- | |- | ||
|corpse_carry | |corpse_carry | ||
Revision as of 16:20, 6 July 2021
| Dummy Name | Purpose | Example File | Notes |
| primary_X | Primary weapon position | ||
| secondary_X | Secondary weapon position | ||
| rface_X | |||
| interface_X | |||
| muzzle_X | |||
| csphere_X | Collision spheres | ||
| corona_X | Position/rotation of glares | Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for) | |
| led_X | |||
| shell_eject_X | |||
| primary_weapon_X | |||
| thruster_X | Position/rotation of thrusters | Thruster .vfx files to use are specified in entity.tbl | |
| bumper_X | |||
| grip_X | |||
| cart_X | |||
| fork_X | |||
| pivot_X | |||
| pilot_light_X | |||
| ct_X | |||
| ammo_digit_X | |||
| eye | Eye position | Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl | |
| corpse_carry | |||
| jeep_gun | |||
| mouth | |||
| flag | |||
| p_flag | |||
| helmet | |||
| shieldcenter | |||
| detonator | |||
| silencer_dummy |