User:Goober: Difference between revisions
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==Alpine Faction Features== | |||
===Mapping/Modding=== | |||
*Lots of new events, including utility events to modify variables during gameplay | |||
*Triggers activate events without keyframe trick | |||
*Dynamic lights | |||
*Immersive skyboxes | |||
*Map-dependent meshes and other settings via mapname_info.tbl | |||
*Play levels in MP with editor button | |||
*MP respawn point limit raised from 32->2048 | |||
*bluebeard.bty support in mods | |||
*bik video support in mods (from Dash) | |||
*Allow editing of safe tbl files (strings, hud, hud_personas, personas, credits, endgame, ponr) in clientside mods | |||
*Allow loading of clientside mods from RedFaction\client_mods (not just user_maps), and made user_maps a compatibility toggle | |||
*Expose hardcoded settings for editing via af_X.tbl files (including some clientside in af_client.tbl) | |||
*Add Set_Liquid_Depth to events list | |||
*Stop adding PS2 faces | |||
*Stop RED from blocking switching modes until you rebuild | |||
*Stop RED console from turning red due to geometry "limits" | |||
*Super health and super armor can be used in SP | |||
*Headlamp_State now toggles flashlight | |||
*Holster_Weapon events now can unholster too | |||
*3D arrows for all directional events | |||
*Add link drawing from triggers and events in-game for debugging | |||
*Add dbg_goal event to query for goal values for debugging | |||
===General=== | |||
*New launcher | |||
*FF account linking and file installing via protocol | |||
*Remove lightmap clamping | |||
*Show mod name in main menu | |||
*Scale geomod crater texutre based on resolution | |||
*Option for toggle crouch mode | |||
*Enhanced "level_info", "level_info_ext", and "version" commands | |||
*Settings to control scope/scanner sensitivity modifier | |||
*Lower character threshold for console search functions to 1 | |||
*New bindable controls - some MP specific, some SP | |||
*FPS max limit 240->10000 | |||
===Multiplayer (Client)=== | |||
*Settings to show only lightmaps (no textures), mesh fullbright (lighting trick), and disable screenshake | |||
*Spawn at player start if map has no spawn points | |||
*Persist spectate mode minimal UI | |||
*Spectate follow killer mode | |||
*Display current player count on scoreboard | |||
*Setting to toggle muzzle flash lights | |||
*Flag dropping | |||
===Multiplayer (Server)=== | |||
*Configurable flag return time | |||
*Configurable spawn point selection (fully random, avoid enemies, etc.) | |||
*Match mode ready up system | |||
*Votes properly handle players leaving/joining during votes | |||
*/hasmap chat command to check if server has map installed | |||
*Option to use invuln powerup for spawn protection | |||
*Commands to set password and rcon password | |||
*Configurable sudden death overtime | |||
*Random map command and vote type | |||
*Random server rotation | |||
*Configurable weapon stay and item respawn time overrides | |||
*Configurable critical hits | |||
*Configurable click limiter | |||
*Configurable gungame | |||
===Single Player=== | |||
* Gibbing of enemies (at gore level 2) | |||
*Flashlight | |||
*Commands to spawn entities/items/clutter, teleport, and turn off player collision | |||
*Add help strings for cheats | |||
*Alias spectate to camera2 when used in SP | |||
Latest revision as of 07:11, 12 January 2025
Alpine Faction Features
Mapping/Modding
- Lots of new events, including utility events to modify variables during gameplay
- Triggers activate events without keyframe trick
- Dynamic lights
- Immersive skyboxes
- Map-dependent meshes and other settings via mapname_info.tbl
- Play levels in MP with editor button
- MP respawn point limit raised from 32->2048
- bluebeard.bty support in mods
- bik video support in mods (from Dash)
- Allow editing of safe tbl files (strings, hud, hud_personas, personas, credits, endgame, ponr) in clientside mods
- Allow loading of clientside mods from RedFaction\client_mods (not just user_maps), and made user_maps a compatibility toggle
- Expose hardcoded settings for editing via af_X.tbl files (including some clientside in af_client.tbl)
- Add Set_Liquid_Depth to events list
- Stop adding PS2 faces
- Stop RED from blocking switching modes until you rebuild
- Stop RED console from turning red due to geometry "limits"
- Super health and super armor can be used in SP
- Headlamp_State now toggles flashlight
- Holster_Weapon events now can unholster too
- 3D arrows for all directional events
- Add link drawing from triggers and events in-game for debugging
- Add dbg_goal event to query for goal values for debugging
General
- New launcher
- FF account linking and file installing via protocol
- Remove lightmap clamping
- Show mod name in main menu
- Scale geomod crater texutre based on resolution
- Option for toggle crouch mode
- Enhanced "level_info", "level_info_ext", and "version" commands
- Settings to control scope/scanner sensitivity modifier
- Lower character threshold for console search functions to 1
- New bindable controls - some MP specific, some SP
- FPS max limit 240->10000
Multiplayer (Client)
- Settings to show only lightmaps (no textures), mesh fullbright (lighting trick), and disable screenshake
- Spawn at player start if map has no spawn points
- Persist spectate mode minimal UI
- Spectate follow killer mode
- Display current player count on scoreboard
- Setting to toggle muzzle flash lights
- Flag dropping
Multiplayer (Server)
- Configurable flag return time
- Configurable spawn point selection (fully random, avoid enemies, etc.)
- Match mode ready up system
- Votes properly handle players leaving/joining during votes
- /hasmap chat command to check if server has map installed
- Option to use invuln powerup for spawn protection
- Commands to set password and rcon password
- Configurable sudden death overtime
- Random map command and vote type
- Random server rotation
- Configurable weapon stay and item respawn time overrides
- Configurable critical hits
- Configurable click limiter
- Configurable gungame
Single Player
- Gibbing of enemies (at gore level 2)
- Flashlight
- Commands to spawn entities/items/clutter, teleport, and turn off player collision
- Add help strings for cheats
- Alias spectate to camera2 when used in SP