User:Goober: Difference between revisions

From Red Faction Wiki
No edit summary
No edit summary
Line 1: Line 1:
<div class="mainpage-mid-sec">
==Alpine Faction Features==
{|
===Mapping/Modding===
|
*MP respawn point limit raised from 32->2048
<div class="game-card" id="card-RF1">
*bluebeard.bty support in mods
<div class="game-card-sec3"><div class="gamename">[[Red Faction]]</div></div>
*bik video support in mods (from Dash)
</div>
*
||
===General===
<div class="game-card" id="card-RF2">
*Remove lightmap clamping
<div class="game-card-sec3"><div class="gamename">[[Red Faction II]]</div></div>
*Show mod name in main menu
</div>
*Scale geomod crater texutre based on resolution
||
*Option for toggle crouch mode
<div class="game-card" id="card-RFG">
*Enhanced "level_info", "level_info_ext", and "version" commands
<div class="game-card-sec3"><div class="gamename">[[Red Faction: Guerrilla]]</div></div>
*Settings to control scope/scanner sensitivity modifier
</div>
===Multiplayer (Client)===
||
*Settings to show only lightmaps (no textures), mesh fullbright (lighting trick), and disable screenshake
<div class="game-card" id="card-RFA">
*Spawn at player start if map has no spawn points
<div class="game-card-sec3"><div class="gamename">[[Red Faction: Armageddon]]</div></div>
*Persist spectate mode minimal UI
</div>
*Spectate follow killer mode
|}
*Display current player count on scoreboard
</div>
*Setting to toggle muzzle flash lights
*
===Multiplayer (Server)===
*Configurable flag return time
*Configurable spawn point selection (fully random, avoid enemies, etc.)
*Match mode ready up system
*Votes properly handle players leaving/joining during votes
*/hasmap chat command to check if server has map installed
*Option to use invuln powerup for spawn protection
*Commands to set password and rcon password
*Configurable sudden death overtime
*Random map command and vote type
*Random server rotation
*Configurable weapon stay and item respawn time overrides
*Configurable critical hits
*Configurable click limiter
===Single Player===
* Gibbing of enemies (at gore level 2)
*Commands to spawn entities/items/clutter, teleport, and turn off player collision
*Add help strings for cheats
*Alias spectate to camera2 when used in SP

Revision as of 01:50, 10 January 2025

Alpine Faction Features

Mapping/Modding

  • MP respawn point limit raised from 32->2048
  • bluebeard.bty support in mods
  • bik video support in mods (from Dash)

General

  • Remove lightmap clamping
  • Show mod name in main menu
  • Scale geomod crater texutre based on resolution
  • Option for toggle crouch mode
  • Enhanced "level_info", "level_info_ext", and "version" commands
  • Settings to control scope/scanner sensitivity modifier

Multiplayer (Client)

  • Settings to show only lightmaps (no textures), mesh fullbright (lighting trick), and disable screenshake
  • Spawn at player start if map has no spawn points
  • Persist spectate mode minimal UI
  • Spectate follow killer mode
  • Display current player count on scoreboard
  • Setting to toggle muzzle flash lights

Multiplayer (Server)

  • Configurable flag return time
  • Configurable spawn point selection (fully random, avoid enemies, etc.)
  • Match mode ready up system
  • Votes properly handle players leaving/joining during votes
  • /hasmap chat command to check if server has map installed
  • Option to use invuln powerup for spawn protection
  • Commands to set password and rcon password
  • Configurable sudden death overtime
  • Random map command and vote type
  • Random server rotation
  • Configurable weapon stay and item respawn time overrides
  • Configurable critical hits
  • Configurable click limiter

Single Player

  • Gibbing of enemies (at gore level 2)
  • Commands to spawn entities/items/clutter, teleport, and turn off player collision
  • Add help strings for cheats
  • Alias spectate to camera2 when used in SP