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  • ...F did. We plan on making the various levels extremely dynamic, forcing the player to change his approach throughout the level. Gameplay will be driven by eac ...different from RF, you might experience some trouble. Distortion is single-player though, and will undoubtedly follow RF's layout. Most of the changes we wan
    8 KB (1,446 words) - 05:13, 1 July 2020
  • Lorcan Murphy: This is fixed, you weirdo inverted-player. :P You want the player to have his custom options available everywhere :)
    10 KB (1,799 words) - 05:47, 20 February 2024
  • |Snap camera to player start position and orientation |Play level in-game (single player)
    10 KB (1,642 words) - 05:26, 31 January 2024
  • *[[RF1 Editing Main Page]] - Comprehensive community knowledgebase on custom level *[[Red Faction Campaign]] - Overview of all the levels in the RF stock single player campaign.
    14 KB (2,145 words) - 12:00, 24 June 2023
  • {{BubbleNav|RF1}} ...ods is to empty (or rename) your '''\user_maps\multi\''' and '''\user_maps\single\''' directories.}}
    30 KB (4,799 words) - 12:54, 29 February 2024
  • <pre>$Default Player Weapon:</pre> // Single play function
    7 KB (1,172 words) - 02:31, 6 November 2020
  • * '''Always Face Player:''' If true, the AI will always face the player while following their waypoints. ...ways Face Player:''' If ticked, the linked objects will always look at the player while following the waypoint list.
    40 KB (5,965 words) - 02:45, 24 February 2024
  • ...and therefore avoid instances where level assets that can't be seen by the player are still being rendered. By determining which geometry and objects are not ...determines that a room behind a portal needs to be rendered (based on the player's current camera position and view direction), only the parts of that room
    14 KB (2,379 words) - 14:24, 28 January 2024
  • ...tmap. Note that coplanar faces are merged together at build time to form a single surface, so if you're attempting to break it up for this reason, you must e ...t limit, 512 hard limit.<br />*Additional limits:<br />**Total decals in a single room: 40/48 (RF), 96/127 (DF)<br />**Total weapon impact decals: 14/16 (RF)
    11 KB (1,788 words) - 09:42, 13 March 2024
  • ...PC. This is because PlayStation 2 multiplayer is limited to botmatch and 2-player splitscreen (no online), only offers Deathmatch, and contains very few maps ...st score by the end of the game. Each kill adds one point to an individual player's score, and each suicide subtracts one. Winner is determined by highest sc
    16 KB (2,516 words) - 05:29, 23 February 2024
  • ...on's plot is a compelling story about a young miner named Parker, whom the player assumes the role of throughout the game. Frustrated by the wretched living ...-packed and gripping one-player option. What can we expect from the single-player mode in Red Faction?===
    12 KB (2,055 words) - 05:09, 1 July 2020
  • '''Jeff Farris:''' Geo-Mod opens up a whole new way of thinking to the player. With the freedom it offers in manipulating their environment, I'm sure pla ...e. Right now, we're busy polishing and adjusting the balance of the single-player campaign for the PC. We're also working on the PC multiplayer side of thing
    5 KB (887 words) - 20:26, 1 June 2021
  • ...iner uprising sparked by Parker, which turns in a full-fledged revolt. The player takes up arms against the Ultor security forces and joins the rebellion to ...yer will be able to change. We wanted to focus our attention on creating a single compelling story without having to expend effort on branching the outcomes.
    10 KB (1,731 words) - 05:46, 1 July 2020
  • ! Single player *[[RF1 Editing Main Page]] - Comprehensive community knowledgebase on custom level
    5 KB (713 words) - 02:45, 7 March 2024
  • {{BubbleNav|RF1|no|no}}{{Under construction}} The Red Faction single player campaign consists of 70 individual maps spanning 19 levels/chapters plus a
    6 KB (896 words) - 05:14, 29 January 2024
  • ...blood spots on the ground to limbs getting severed off. Engrossing single-player games have given way to the madness of multiplayer gaming. No matter how yo [[Category:Archived RF1 Content]]
    7 KB (1,180 words) - 00:24, 2 June 2021
  • ...rom L4Y, the only person I have played is Trigger! And he is a pretty good player, he excels against A.I. but unfortunately due to inexperience on battle.net I’m working on the single Player at the moment and am starting to get the knack of it!
    9 KB (1,729 words) - 19:52, 23 November 2020
  • ...he RED status window. If your level has holes or is in excess of the RED [[RF1 Engine and Level Editor Limits|geometry limits]], the status window will tu *'''Play:''' Play level in single player mode from player start. (NOTE: Save and create a packfile before you click this button)
    44 KB (7,274 words) - 04:43, 27 February 2024
  • ...der (ou renommer) vos répertoires '''\user_maps\multi\''' et '''\user_maps\single\'''.}} ...ion_Installation_Guide|Dash Faction]] also includes an option to allow the player to skip cutscenes if they don't wish to watch them.}}
    29 KB (4,761 words) - 10:27, 19 November 2020
  • '''Volition delivered a single-level demo disc today and we have first detailed impressions & screens.''' ...nd provides players with the ability to pilot a submarine. There is no two-player action in this demo. At the very beginning, you get to control a stationary
    10 KB (1,657 words) - 00:19, 2 June 2021
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