Run Maps: Difference between revisions

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==Details==
==Details==
A run map is a race basically. You have to be the first one to reach the finish. Some run maps may require working together to make it there however.
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.


Mapping a run map comes with it's own little set of challenges. Aside from the general work required to put together a DM map, a run mapper must also think about events, triggers and movers alot more than a regular DM mapper. A big issue with run mapping was the issue with [[Synced Movers]]. Checkpoint doors are movers, therefore Synced Checkpoints are the issue. Synced Checkpoints are simply checkpoints that remain open if you join a game after they were already opened. Two main methods have been discovered by run mappers to accomplish this. Ninja and Cyrus have both discovered their own unique ways past this little "feature" in Red Faction. Both methods have been shared by their creators. Because of this, most new run maps have one or the other included in them.
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.


==List of run mappers and maps==
==List of run mappers and maps==

Revision as of 22:29, 23 March 2014

This article is regarding Red Faction

"Run" maps are a style of level for the game. Run Maps were born with the release of Cyrus's "Deathrun". Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.

Details

A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.

Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.

List of run mappers and maps

Goober

Cyrus

AK47 & Sk.Vlad

Diablos

Ninja

A Guy

Vladi

  • The Easiest Run
  • Challenge This Run

OpexWarrior

  • Small Run
  • Runners Refuge
  • 2 Hard 2 Run

Spikey2005

Killiad

  • koz Obstacle

Ranswer3

  • MXC

WARdd

SeeLkaDooM

Fayrore

Sup

Infernus

Greene

  • Greenes Hardrun

SEB93

Timid

Sophie

  • Matrix Fun Run U.D

adam_morland1

CliMix

ice

sir Kill

  • Killrun

Neo

  • Stafett

Vala

SeDo

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