RF1 Model Dummies: Difference between revisions

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|shell_eject_X
|shell_eject_X
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| Location of where shells eject from weapon.
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|Location of where shells eject from weapon.
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|primary_weapon_X
|primary_weapon_X
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| Location of Primary Weapons fire.
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|Location of Primary Weapons fire.
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|thruster_X
|thruster_X
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|grip_X
|grip_X
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| Location of where hand meets weapon.
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|Location of where hand meets weapon.
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|-
|cart_X
|cart_X
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|fork_X
|fork_X
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| Displays the pulse effect between "fork" of Rail Gun.
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|Displays the pulse effect between "fork" of Rail Gun.
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|-
|pivot_X
|pivot_X
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|-
|-
|ammo_digit_X
|ammo_digit_X
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|Displays ammo counter on the side of weapon (ie: Assault Rifle).
|Displays ammo counter on the side of weapon (ie: Assault Rifle).
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|-
|-
|eye
|eye
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|jeep_gun
|jeep_gun
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| Allows player to interact and use weapon attached to an Entity.
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|Location / Position of an attached weapon to a specific Entity. Character can hit "use" key near this dummy to access weapon.
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|mouth
|mouth
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|silencer_dummy
|silencer_dummy
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| Location of where Silencer meets gun.
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|Location of where Silencer meets gun.
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[[Category: Red Faction]]
[[Category: Red Faction]]
[[Category: RF1 Editing]]
[[Category: RF1 Editing]]

Revision as of 23:49, 30 January 2022

Template:RF1Editing

Dummy Name Purpose Example File Notes
primary_X Primary weapon position
secondary_X Secondary weapon position
rface_X
interface_X
muzzle_X
csphere_X Collision spheres
corona_X Position/rotation of glares Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for). Glare classes themselves are configured in effects.tbl
led_X
shell_eject_X Location of where shells eject from weapon.
primary_weapon_X Location of Primary Weapons fire.
thruster_X Position/rotation of thrusters Thruster .vfx files to use are specified in entity.tbl
bumper_X
grip_X Location of where hand meets weapon.
cart_X
fork_X Displays the pulse effect between "fork" of Rail Gun.
pivot_X
pilot_light_X
ct_X
ammo_digit_X Displays ammo counter on the side of weapon (ie: Assault Rifle).
eye Eye position Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl
corpse_carry
jeep_gun Location / Position of an attached weapon to a specific Entity. Character can hit "use" key near this dummy to access weapon.
mouth
flag
p_flag
helmet
shieldcenter
detonator
silencer_dummy Location of where Silencer meets gun.