In-Game Editor: Difference between revisions

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''This article is regarding [[Red Faction]]''
''This article is regarding [[Red Faction (Game)]]''


[[Image:NMIGE3wiki.JPG|200px|right|thumb|The user interface of In-Game Editor 3.]]
[[Image:NMIGE3wiki.JPG|200px|right|thumb|The user interface of In-Game Editor 3.]]

Revision as of 20:27, 9 July 2009

This article is regarding Red Faction (Game)

The user interface of In-Game Editor 3.

In-Game Editor is a Red Faction server tool released by the development team Time will Tell in February 2008, and when the [TwT] developers became NebulaMods, rereleased in March 2009. In-Game Editor expands on the previous Endgame Editor release, offering all functions as its predecessor with the additions of a few more game settings, such as max caps and kills. IGE also supports a function to completely remove the map timer, a feature great for servers hosting a single run map.

Usage

After the game server is lauched, the server admin launches the ige.exe application. When "Connect to Server" is clicked, IGE will scan for the game server. The following servers are supported:

  • All server types, all languages

Once attached to the server, IGE loads the settings from the server and places them on screen with the option for modification.

Method of operation

In-Game Editor edits the server process's memory directly. IGE does not connect through the UDP protocol. All settings are completely memory-based.

Fair use

IGE offers no functions that would provide an advantage to any specific team in a competitive situation.

RCON commands

IGE supports advanced RCON commands. These commands are activated by issuing the command at the player's console, followed by a password unique to IGE. The IGE advanced RCON commands use an "admin password" which is seperate from the server RCON password. Someone who knows the RCON password doesn't neccesarily need to know the admin password, and someone who knows the admin password doesn't neccesarily need to know the RCON password.