Eos (Sector): Difference between revisions

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==Overview==
==Overview==
This is the most important sector the EDF have, housing not only important civilians, but also [[General_Bertram_Roth|General Roth]] himself. The Red Faction has two [[Safehouse|safehouses]] in this sector. There are many [[Light_Walker|Light Walkers]] in this sector, which are often useful for destroying light vehicles and buildings, as well as many [[Combat_Walker|Combat Walkers]] found in and around the EDF Central Command to the north, useful for destroying key buildings.
This is the most important sector the [[Earth_Defense_Force|EDF]] have, housing not only important civilians, but also [[General_Bertram_Roth|General Roth]] himself. The Red Faction has two [[Safehouse|safehouses]] in this sector. There are many [[Light_Walker|Light Walkers]] in this sector, which are often useful for destroying light vehicles and buildings, as well as many [[Combat_Walker|Combat Walkers]] found in and around the EDF Central Command to the north, useful for destroying key buildings.


==Threats==
==Threats==

Revision as of 21:21, 13 March 2010

This article is about the Mars settlement. For the Red Faction character, see Eos.
Eos.

Eos is the most technologically advanced and wealthiest sector in Tharsis and on all of Mars. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than Parker, Dust, or Oasis. This city is named after Eos, the Red Faction leader from the first Red Faction.

Overview

This is the most important sector the EDF have, housing not only important civilians, but also General Roth himself. The Red Faction has two safehouses in this sector. There are many Light Walkers in this sector, which are often useful for destroying light vehicles and buildings, as well as many Combat Walkers found in and around the EDF Central Command to the north, useful for destroying key buildings.

Threats

The EDF have their best troops in this sector. When a red alert is raised, expect gunships, APCs, maybe even tanks to be brought to bear against you. Marauder presence in this area is minimal, with hardly any being found.

Walker Locations

A Light Walker is situated near a Guerrilla Crate by two tall buildings (leave the eastern Safehouse on the northbound road). This walker respawns.