Eos (Sector): Difference between revisions

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<center>''This article is about the Mars settlement. For the ''[[Red Faction (Game)|Red Faction]]'' character, see [[Eos]].''</center>
<center>''This article is about the Mars settlement. For the ''[[Red Faction (Game)|Red Faction]]'' character, see [[Eos]].''</center>
[[Image:Eoscity.jpg|500px|right|thumb|Eos.]]
[[Image:Eoscity.jpg|500px|right|thumb|Eos.]]
'''Eos''' is the most technologically advanced and wealthiest sector in [[Tharsis]] and on all of [[Mars]]. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than [[Parker(Settlement)|Parker]], [[Dust]], or [[Oasis]]. This city is named after [[Eos]], the [[Red Faction(Rebellion)|Red Faction]] leader from the first [[Red Faction (Game)|Red Faction]]. By the eastern [[Safehouse]] if you leave it and follow that road up the north bound road there is two tall indestructible buildings (well I think they are) they are not completely finished look by the [[Guerrilla Crate]] on the other side of that road there should be a [[Light Walker]] there. It does respawn. If it is'nt there drive up the road for a little while then drive back and the [[Light Walker]] should be there.
'''Eos''' is the most technologically advanced and wealthiest sector in [[Tharsis]] and on all of [[Mars]]. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than [[Parker(Settlement)|Parker]], [[Dust]], or [[Oasis]]. This city is named after [[Eos]], the [[Red Faction(Rebellion)|Red Faction]] leader from the first [[Red Faction (Game)|Red Faction]].


==Overview==
==Overview==
This is the most important sector the EDF have, housing not only important civilians, but also General Roth himself. The Red Faction has two safehouses in this sector. There are many [[Light Walker]]s in this sector, which are often useful for destroy light vehicles and buildings, as well as many [[Combat Walker]]s found in and around the EDF Centeral Command to the north, which are usefull when wanting to destroy the key buildings.
This is the most important sector the EDF have, housing not only important civilians, but also [[General_Bertram_Roth|General Roth]] himself. The Red Faction has two [[Safehouse|safehouses]] in this sector. There are many [[Light_Walker|Light Walkers]] in this sector, which are often useful for destroying light vehicles and buildings, as well as many [[Combat_Walker|Combat Walkers]] found in and around the EDF Central Command to the north, useful for destroying key buildings.


==Threats==
==Threats==
The EDF have their best troops in this sector. When a red alert is raised, expect gunships, APCs, maybe even tanks to be brought to bear against you. Marauder presence in this area is minimal, with hardly any being found.
The EDF have their best troops in this sector. When a red alert is raised, expect gunships, APCs, maybe even tanks to be brought to bear against you. Marauder presence in this area is minimal, with hardly any being found.
==Walker Locations==
A [[Light Walker]] is situated near a [[Guerrilla Crate]] by two tall buildings (leave the eastern [[Safehouse]] on the northbound road). This walker respawns.


[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction: Guerrilla]]

Revision as of 21:20, 13 March 2010

This article is about the Mars settlement. For the Red Faction character, see Eos.
Eos.

Eos is the most technologically advanced and wealthiest sector in Tharsis and on all of Mars. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than Parker, Dust, or Oasis. This city is named after Eos, the Red Faction leader from the first Red Faction.

Overview

This is the most important sector the EDF have, housing not only important civilians, but also General Roth himself. The Red Faction has two safehouses in this sector. There are many Light Walkers in this sector, which are often useful for destroying light vehicles and buildings, as well as many Combat Walkers found in and around the EDF Central Command to the north, useful for destroying key buildings.

Threats

The EDF have their best troops in this sector. When a red alert is raised, expect gunships, APCs, maybe even tanks to be brought to bear against you. Marauder presence in this area is minimal, with hardly any being found.

Walker Locations

A Light Walker is situated near a Guerrilla Crate by two tall buildings (leave the eastern Safehouse on the northbound road). This walker respawns.