| Dummy Name
|
Purpose
|
Example File
|
Notes
|
| primary_X
|
Primary weapon position
|
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| secondary_X
|
Secondary weapon position
|
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| rface_X
|
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| interface_X
|
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| muzzle_X
|
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| csphere_X
|
Collision spheres
|
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| corona_X
|
Position/rotation of glares
|
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Glare classes to use are specified in entity.tbl, clutter.tbl, or weapons.tbl (depending on what your model is used for). Glare classes themselves are configured in effects.tbl
|
| led_X
|
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| shell_eject_X
|
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|
Location of where shells eject from weapon.
|
| primary_weapon_X
|
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|
Location of Primary Weapons fire.
|
| thruster_X
|
Position/rotation of thrusters
|
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Thruster .vfx files to use are specified in entity.tbl
|
| bumper_X
|
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| grip_X
|
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|
Location of where hand meets weapon.
|
| cart_X
|
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| fork_X
|
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Displays the pulse effect between "fork" of Rail Gun.
|
| pivot_X
|
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| pilot_light_X
|
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| ct_X
|
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| ammo_digit_X
|
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|
Displays ammo counter on the side of weapon (ie: Assault Rifle).
|
| eye
|
Eye position
|
|
Only relevant for entity meshes that either have cameras (ie. player models), or use weapons with specified to fire from_eye in weapons.tbl
|
| corpse_carry
|
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| jeep_gun
|
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|
Location / Position of an attached weapon to a specific Entity. Character can hit "use" key near this dummy to access weapon.
|
| mouth
|
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| flag
|
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| p_flag
|
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| helmet
|
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| shieldcenter
|
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| detonator
|
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| silencer_dummy
|
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|
Location of where Silencer meets gun.
|