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Usable Weapons Guide

From Red Faction Wiki
Revision as of 15:08, 14 July 2009 by Digi (talk | contribs) (Didn)

All the usable weapons in Red Faction: Guerrilla.

Faction Icon Image Name Description Singleplayer? Multiplayer?
Pistol Standard issue EDF sidearm Yes Yes
Assault Rifle Standard issue EDF assault rifle Yes Yes
Enforcer An EDF assault rifle with guided bullets Yes Yes
Singularity Bomb This pulls in all the matter around it then explodes Yes Yes
Peacekeeper Standard issue EDF shotgun Yes Yes
Sniper Rifle Specialist issue firearm in the EDF's elite infantry divisions Yes Yes
Gauss Rifle Portable version of the EDF's lethal Gauss Turret Yes Yes
Rail Driver Specialist issue firearm in the EDF's elite infantry divisions Yes Yes
Thermobaric Rocket Launcher This superweapon launches a gigantic projectile which can be detonated in mid-air Yes Yes
Sledgehammer This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure Yes Yes
Arc-Welder This electric weapon is attracted to metal targets and can chain to multiple enemies Yes Yes
Grinder This weapon shoots spinning metal blades Yes Yes
Proximity Mine Explosives which detonate when enemies come too close Yes Yes
Reconstructor This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes No Yes
Remote Mining Charge Sticky bombs which detonate sequentially Yes Yes
Rocket Launcher Shoots rocket propelled grenades Yes Yes
Shotgun This salvaged Red Faction era weapon is used by the Marauders for currently unknown purposes Yes Yes
Gutter This melee weapon was developed by the Marauders for currently unknown purposes. Yes No
Nanorifle This weapon shoots nanites which take apart solid matter molecule by molecule Yes Yes