Camera Movement
Keyboard Movement
Note: All numerical camera movement keys only work on the numpad.
| Numpad |
Freelook |
Top |
Front |
Left |
Bottom |
Back |
Right
|
| 2 |
Pitch Down |
+Z |
+Y |
+Y |
-Z |
+Y |
+Y
|
| 4 |
Heading left |
-X |
-X |
-Z |
-X |
+X |
-Z
|
| 6 |
Heading right |
+X |
+X |
+Z |
+X |
-X |
+Z
|
| 8 |
Pitch Up |
-Z |
-Y |
-Y |
+Z |
-Y |
-Y
|
| + |
Slide up |
+Z |
+Y |
+Y |
-Z |
+Y |
+Y
|
| Enter |
Slide down |
-Z |
-Y |
-Y |
+Z |
-Y |
-Y
|
| 7 |
Bank left |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a
|
| 9 |
Bank right |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a
|
| 1 |
Slide left |
-X |
-X |
-Z |
-X |
+X |
-Z
|
| 3 |
Slide right |
+X |
+X |
+Z |
+X |
-X |
+Z
|
Note: Holding down "Shift" while moving makes the camera move faster.
| Key |
Operation
|
| A |
Zoom in
|
| Shift + A |
Zoom in fast
|
| Z |
Zoom out
|
| Shift + Z |
Zoom out fast
|
| + |
Coarse zoom in
|
| - |
Coarse zoom out
|
| Home |
Teleports camera to player start location
|
| T |
Teleport camera to (X,Y,Z) coordinates
|
| Shift + C |
Reorient camera to world axis
|
Note: The coarse zoom functions have no effect in the Free Look View Port
Mouse Movement
| Combination
|
Description
|
| Shift + Left Button
|
Slides camera up, down, left, and right.
|
| Shift + Right Button
|
Freelook: Changes heading and pitch.
Orthographic: Slides camera up, down, left, and right.
|
| Shift + Both Buttons
|
Freelook: Zooms in and out.
|
| Ctrl + Right Button
|
Orthographic: Teleports camera to position clicked.
|
Brush/Object Movement
| Combination |
Operation
|
| M + Arrow Key |
Non-axis constrained movement relative to the currently selected window's plane.
|
| M + Page Up |
Move positively in the 3rd axis normally not available in a given view.
|
| M + Page Down |
Moves negatively in the third axis normally not available in a given view.
|
| R + Arrow Key |
Non-axis constrained rotation relative to the currently selected window's plane.
|
| R + Page Up |
Rotate positively in the 3rd axis normally not available in a given view.
|
| R + Page Down |
Rotate negatively in the 3rd axis normally not available in a given view.
|
| M + Left Mouse Button |
Non-axis constrained movement relative to the currently selected window's plane.
|
| N + Left Mouse Button |
Axis constrained movement relative to the currently selected window's plane.
|
Universal
| Combination |
Operation
|
| Shift + B |
Brush mode
|
| Shift + F |
Face mode
|
| Shift + V |
Vertex mode
|
| Shift + T |
Texture mode
|
| Shift + O |
Object mode
|
| Shift + G |
Group mode
|
| Ctrl + S |
Save level
|
| Ctrl + O |
Open level
|
| Ctrl + N |
Create new level
|
| Ctrl + Y |
Redo last operation; Tip: Not all actions are redo-able
|
| Ctrl + Z |
Undo last operation; Tip: Not all actions are undo-able
|
| I |
Invert selection
|
| Shift + H |
Unhide hidden brush(es)
|
| Ctrl + H |
Invert hidden brush(es) and/or object(s)
|
| W |
Hide all objects
|
| Shift + W |
Unhide all objects
|
| F4 |
Maximize window under cursor
|
| F5 |
Make all views same size
|
| \ |
Grid brightness
|
| ] |
Grid size increase
|
| [ |
Grid size decrease
|
| Shift + ] |
Rotational grid size increase
|
| Shift + [ |
Rotational grid size decrease
|
| G |
Global/Local coordinates toggle
|
| Space |
Rebuild geometry
|
| Shift + L |
Recalculate lighting
|
| Shift + Space |
Calculate paths on selected nav points
|
| F7 |
Play game
|
| F8 |
Play game from camera position
|
Brush Mode
| Combination |
Operation
|
| B |
Snap cookie cutter brush to camera
|
| D |
Stretch selected brush(es)
|
| Ctrl + D |
Move selected brush(es) center points
|
| Delete |
Delete selected brush(es)
|
| Ctrl + G |
Snap selected brush(es) to current grid
|
| H |
Hide selected brush(es)
|
| O |
Reorient brush to world
|
| Ctrl + P |
Selected brush(es) properties
|
| Shift + P |
Coordinates of selected brush(es)
Tip: Using this with multiple brushes using this does not work; only the coordinates for one brush are displayed and changeable
|
| Q |
Lock selected brush(es)
|
| Shift + Q |
Unlock locked brush(es)
|
| U |
Select brush by UID
|
| Ctrl + C |
Copy selected brush(es)
|
| Ctrl + V |
Paste copied brush(es)
|
| Ctrl + X |
Cut selected brush(es)
|
| X |
Open brush clipping dialogue
|
Face Mode
| Combination |
Operation
|
| Ctrl + E |
Extrude selected face(s)
|
| B |
Bevel selected face(s)
|
| S |
Scale selected faces (SPECIAL)
Tip: Hold down "S" and use the left mouse button or the arrow keys to scale a face.
|
| Shift + S |
Select all faces of selected brush(es)
|
Vertex Mode
| Combination |
Operation
|
| Ctrl + G |
Snap selected vertex(ices) to current grid
|
| Shift + S |
Select all vertices of selected brush(es)
|
| S |
Scale selected vertices (SPECIAL)
Note: Hold down "S" and use the left mouse button or the arrow keys to scale vertices
|
Texture Mode
| Combination |
Operation
|
| Backspace |
Reselect previously selected face(s)
|
| Shift + S |
Select all faces of selected brush(es)
|
| Ctrl + C |
Copy selected face's UV map
|
| Ctrl + V |
Paste UV map to selected face(s)
|
| Ctrl + Q |
Box map selected face(s)
|
| Ctrl + E |
Planar map selected face(s)
|
| Ctrl + W |
Cylinder map selected face(s)
|
| Ctrl + G |
Snap cylinder map to grid
|
| H |
Flip selected face(s) horizontally
|
| V |
Flip selected face(s) vertically
|
| S |
Scale selected faces (SPECIAL)
Note: Hold down "S" and use the up and down arrow keys to scale a texture on a face.
|
| Ctrl + P |
Selected face(s) properties
|
Object Mode
Group Mode