RED: Hot Keys: Difference between revisions
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(Added hotkeys (red.chm)→Object Mode) |
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== Object Mode == | == Object Mode == | ||
{| class="wikitable" | |||
|- | |||
! Combination || Operation | |||
|- | |||
| Ctrl + X || Cut selected object(s) | |||
|- | |||
| Ctrl + C || Copy selected object(s) | |||
|- | |||
| Ctrl + V || Paste selected object(s) | |||
|- | |||
| Delete || Delete selected object(s) | |||
|- | |||
| U || Select object by UID | |||
|- | |||
| H || Hide selected object(s) | |||
|- | |||
| Ctrl + P || Selected object(s) properties | |||
|- | |||
| Shift + P || Coordinates of selected object | |||
|- | |||
| O || Reorient selected object(s) to world | |||
|- | |||
| S || Staple selected object(s) | |||
|- | |||
| Ctrl + T || Teleport camera to first selected object | |||
|- | |||
| K || Link 2 selected objects | |||
|- | |||
| Shift + K || Break links of all selected objects | |||
|- | |||
| Ctrl + L || Link properties of selected object | |||
|- | |||
| Shift + S || Snap first selected object to camera | |||
|- | |||
| J || Connect/disconnect selected nav points | |||
|- | |||
| Ctrl + W || Bring up waypoint lists (if nothing selected) | |||
Create waypoint list from selected nav points | |||
|} | |||
== Group Mode == | == Group Mode == | ||
Revision as of 17:21, 9 November 2014
Camera Movement
Keyboard Movement
Note: All numerical camera movement keys only work on the numpad.
| Numpad | Freelook | Top | Front | Left | Bottom | Back | Right |
|---|---|---|---|---|---|---|---|
| 2 | Pitch Down | +Z | +Y | +Y | -Z | +Y | +Y |
| 4 | Heading left | -X | -X | -Z | -X | +X | -Z |
| 6 | Heading right | +X | +X | +Z | +X | -X | +Z |
| 8 | Pitch Up | -Z | -Y | -Y | +Z | -Y | -Y |
| + | Slide up | +Z | +Y | +Y | -Z | +Y | +Y |
| Enter | Slide down | -Z | -Y | -Y | +Z | -Y | -Y |
| 7 | Bank left | n/a | n/a | n/a | n/a | n/a | n/a |
| 9 | Bank right | n/a | n/a | n/a | n/a | n/a | n/a |
| 1 | Slide left | -X | -X | -Z | -X | +X | -Z |
| 3 | Slide right | +X | +X | +Z | +X | -X | +Z |
Note: Holding down "Shift" while moving makes the camera move faster.
| Key | Operation |
|---|---|
| A | Zoom in |
| Shift + A | Zoom in fast |
| Z | Zoom out |
| Shift + Z | Zoom out fast |
| + | Coarse zoom in |
| - | Coarse zoom out |
| Home | Teleports camera to player start location |
| T | Teleport camera to (X,Y,Z) coordinates |
| Shift + C | Reorient camera to world axis |
Note: The coarse zoom functions have no effect in the Free Look View Port
Mouse Movement
| Combination | Description |
|---|---|
| Shift + Left Button | Slides camera up, down, left, and right. |
| Shift + Right Button | Freelook: Changes heading and pitch.
Orthographic: Slides camera up, down, left, and right. |
| Shift + Both Buttons | Freelook: Zooms in and out. |
| Ctrl + Right Button | Orthographic: Teleports camera to position clicked. |
Brush/Object Movement
| Combination | Operation |
|---|---|
| M + Arrow Key | Non-axis constrained movement relative to the currently selected window's plane. |
| M + Page Up | Move positively in the 3rd axis normally not available in a given view. |
| M + Page Down | Moves negatively in the third axis normally not available in a given view. |
| R + Arrow Key | Non-axis constrained rotation relative to the currently selected window's plane. |
| R + Page Up | Rotate positively in the 3rd axis normally not available in a given view. |
| R + Page Down | Rotate negatively in the 3rd axis normally not available in a given view. |
| M + Left Mouse Button | Non-axis constrained movement relative to the currently selected window's plane. |
| N + Left Mouse Button | Axis constrained movement relative to the currently selected window's plane. |
Universal
| Combination | Operation |
|---|---|
| Shift + B | Brush mode |
| Shift + F | Face mode |
| Shift + V | Vertex mode |
| Shift + T | Texture mode |
| Shift + O | Object mode |
| Shift + G | Group mode |
| Ctrl + S | Save level |
| Ctrl + O | Open level |
| Ctrl + N | Create new level |
| Ctrl + Y | Redo last operation; Tip: Not all actions are redo-able |
| Ctrl + Z | Undo last operation; Tip: Not all actions are undo-able |
| I | Invert selection |
| Shift + H | Unhide hidden brush(es) |
| Ctrl + H | Invert hidden brush(es) and/or object(s) |
| W | Hide all objects |
| Shift + W | Unhide all objects |
| F4 | Maximize window under cursor |
| F5 | Make all views same size |
| \ | Grid brightness |
| ] | Grid size increase |
| [ | Grid size decrease |
| Shift + ] | Rotational grid size increase |
| Shift + [ | Rotational grid size decrease |
| G | Global/Local coordinates toggle |
| Space | Rebuild geometry |
| Shift + L | Recalculate lighting |
| Shift + Space | Calculate paths on selected nav points |
| F7 | Play game |
| F8 | Play game from camera position |
Brush Mode
| Combination | Operation |
|---|---|
| B | Snap cookie cutter brush to camera |
| D | Stretch selected brush(es) |
| Ctrl + D | Move selected brush(es) center points |
| Delete | Delete selected brush(es) |
| Ctrl + G | Snap selected brush(es) to current grid |
| H | Hide selected brush(es) |
| O | Reorient brush to world |
| Ctrl + P | Selected brush(es) properties |
| Shift + P | Coordinates of selected brush(es)
Tip: Using this with multiple brushes using this does not work; only the coordinates for one brush are displayed and changeable |
| Q | Lock selected brush(es) |
| Shift + Q | Unlock locked brush(es) |
| U | Select brush by UID |
| Ctrl + C | Copy selected brush(es) |
| Ctrl + V | Paste copied brush(es) |
| Ctrl + X | Cut selected brush(es) |
| X | Open brush clipping dialogue |
Face Mode
| Combination | Operation |
|---|---|
| Ctrl + E | Extrude selected face(s) |
| B | Bevel selected face(s) |
| S | Scale selected faces (SPECIAL)
Tip: Hold down "S" and use the left mouse button or the arrow keys to scale a face. |
| Shift + S | Select all faces of selected brush(es) |
Vertex Mode
| Combination | Operation |
|---|---|
| Ctrl + G | Snap selected vertex(ices) to current grid |
| Shift + S | Select all vertices of selected brush(es) |
| S | Scale selected vertices (SPECIAL)
Note: Hold down "S" and use the left mouse button or the arrow keys to scale vertices |
Texture Mode
| Combination | Operation |
|---|---|
| Backspace | Reselect previously selected face(s) |
| Shift + S | Select all faces of selected brush(es) |
| Ctrl + C | Copy selected face's UV map |
| Ctrl + V | Paste UV map to selected face(s) |
| Ctrl + Q | Box map selected face(s) |
| Ctrl + E | Planar map selected face(s) |
| Ctrl + W | Cylinder map selected face(s) |
| Ctrl + G | Snap cylinder map to grid |
| H | Flip selected face(s) horizontally |
| V | Flip selected face(s) vertically |
| S | Scale selected faces (SPECIAL)
Note: Hold down "S" and use the up and down arrow keys to scale a texture on a face. |
| Ctrl + P | Selected face(s) properties |
Object Mode
| Combination | Operation |
|---|---|
| Ctrl + X | Cut selected object(s) |
| Ctrl + C | Copy selected object(s) |
| Ctrl + V | Paste selected object(s) |
| Delete | Delete selected object(s) |
| U | Select object by UID |
| H | Hide selected object(s) |
| Ctrl + P | Selected object(s) properties |
| Shift + P | Coordinates of selected object |
| O | Reorient selected object(s) to world |
| S | Staple selected object(s) |
| Ctrl + T | Teleport camera to first selected object |
| K | Link 2 selected objects |
| Shift + K | Break links of all selected objects |
| Ctrl + L | Link properties of selected object |
| Shift + S | Snap first selected object to camera |
| J | Connect/disconnect selected nav points |
| Ctrl + W | Bring up waypoint lists (if nothing selected)
Create waypoint list from selected nav points |