Masako's Lair: Difference between revisions

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|levelname      = L20: Masako's Lair
|levelname      = L20: Masako's Lair
|image          = [[Masakoslair.jpg|300px]]
|image          = [[Masakoslair.jpg|300px]]
|goal          = !Description to follow!
|goal          =  
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl
|before        = [[Merc Command Center|L19 Merc Command Center]]
|before        = [[Merc Command Center|L19 Merc Command Center]]

Revision as of 20:08, 30 December 2025

Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and Hendrix enter a large room with a shuttle inside it.

L20S1: Docking Bay Entrance

!Under Construction; Description to follow!

L20S2: Masako's Lair

!Under Construction; Description to follow!

L20S3: Finale

After pressing "Use" on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( X , , , ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save).

Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.

Difficulty Approximate Time Limit (seconds)
Easy 63
Medium 47
Hard 41
Impossible 30

When you complete the sequence, the ending cutscene will start followed by the credits. Well done!