RF Client Comparison

From Red Faction Wiki
Revision as of 07:00, 18 September 2022 by ReaperAA (talk | contribs) (added the autosave function feature mention)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Doozer.png This article is under construction at the moment.


Official Community
Red Faction 1.20

Released 20/12/2001
Latest retail version

Red Faction 1.21

Released 05/08/2009
Latest Steam/GoG version

[Recommended Version]

Dash Faction 1.8.0

Released 17/09/2022
by rafalh

Dash Faction Installation Guide

Support/Usability
Support available




Available on FactionFiles Discord:
discord.gg/factionfiles

Source code available




Source code available:
Dash Faction Source

Functional on modern computer hardware and operating systems (ie. Windows 10)


*
Fixes some compatibility issues


Fixes all known compatibility issues

Support for widescreen and custom resolutions


HUD elements are broken and FOV doesn't scale accurately


HUD elements are broken, FOV doesn't scale accurately, and game will often crash when running at higher resolutions


Full support for all resolutions (including widescreen)

Support for minimizing/alt+tabbing out of game


Game will crash


Game will crash


Game can be run in a window




Full screen, windowed, and noborder/stretched window modes available

Support for official localizations (French/German)

*
Localizations have entirely separate game executables

*
Localizations have entirely separate game executables


Support for all 3 official localizations (French/German/English)

International keyboard layout support

*
Only in separate region-specific game executables

*
Only in separate region-specific game executables


Full support for international keyboard layouts

Graphical UI for launching game with mods




Improvements/Enhancements
High resolution/quality textures


Maximum texture resolution of 256px in any direction, and texture quality is reduced


Maximum texture resolution of 256px in any direction, and texture quality is reduced


No upper limit for texture resolution, and textures are displayed at full (original) quality

Enhanced texture filtering options


Bilinear/trilinear


Bilinear/trilinear


Bilinear/trilinear, anisotropic, and nearest neighbor

Lighting for meshes (clutter, pickups, player models, corpses, etc.)




High polygon meshes)




Option available to adjust LOD transition distance, resulting in higher quality meshes being displayed

Anti-aliasing




Increased resolution for rail/rocket scanners, mirrors, and security monitor screens




TrueType (vector) font support




HUD scaling for high resolutions




Sharp larger HUD for high resolutions

Weapon fire camera shake modernization


Screenshake dependent on framerate


Screenshake dependent on framerate


Screenshake independent of framerate

Mouse DirectInput




Disable red screen flash when damaged (accessibility option for some colorblindlness)




Option available

"Set_Liquid_Depth" event functional


Game shipped with this event disabled


Game shipped with this event disabled


Event enabled - functional in custom maps and in L5: Geothermal Power Plant

Raised object limit


Limit of 1024


Limit of 1024


Limit of 65536 + some other limits removed

Support for .DDS textures




Support for custom meshes in levels




Configure mouse sensitivity with numeric values




Support for Ctrl+V (paste from clipboard) in menu dialog boxes




Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.)


Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point


Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point


No limits

[MP Only] Improved trigger capabilities in levels




Support for lagless triggers, teleporters, and team-specific triggers

[MP Only] rf:// protocol handler for joining servers without first launching game




New Functionality
In-game downloading for user-made levels




Sourced from FactionFiles.com database

Framerate (FPS) limit


Not configurable, 120 max


Not configurable, 120 max


Configurable limit (10 - 240)

Ability to skip cutscenes at will if desired




Ability to skip logo videos, etc. when launching the game




Autosave functionality




Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.)




Available in single player

Ability to disable linear pitch curve (mouse movement slowing down when looking up/down)




Ability to disable level ambient sounds




Configurable volume scale for ambient sounds

Ability to turn off light glares (enhance visibility and performance)




[MP Only] Spectate mode




Free camera and first person spectate supported

[MP Only] Anticheat


Extremely basic anticheat measures


Extremely basic anticheat measures


Enhanced anticheat measures

[MP Only] Additional configurable options for dedicated server hosts




Extensive configuration options available: List of configurable items

[MP Only] Scoreboard enhancements




Enhanced default scoreboard with open/close animations, K:D, map author, etc.

[MP Only] Display impacts of enemy weapon fire




[MP Only] Team-specific respawn points in Team Deathmatch




[MP Only] UPnP support for servers




Bug Fixes
Fixes for critical security vulnerabilities/issues



Large number of security issues/vulnerabilities resolved


All known security issues/vulnerabilities resolved

Fix for submarine explosion bug




Fix for crash when picking up items


Bug not present



Bug not present

Z-fighting graphical issues fixed on Intel and AMD GPUs




Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.)




Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate




Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield




Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners




Fix for visual issues with undercover Parker (ie. "Frankenparker" bug)




Fix for issue that caused scrolling textures to not functional until an explosion had occured




Fixes for savegame file corruption issues




Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating)




Fix for cutscene synchronization issues (audio / animations out of sync)




Fixed framerate issues when using Flame Thrower




Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug)




Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.)




Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values)


Bug not present



Bug not present

[MP Only] Fix for entity spawning bug (ie. "Orion" bug)




[MP Only] Fixed issues with weapon autoswitch still happening even when disabled




[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights




[MP Only] Fix for "buzzing" sound when other players in map are in water




[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.)