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	<title>User:Zain844 - Revision history</title>
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	<updated>2026-06-14T20:34:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Zain844&amp;diff=3879&amp;oldid=prev</id>
		<title>Zain844: Created page with 'Starting and Surviving a Firefight   Start one by ramming an EDF patrol car,  encapment, facility, or toll booth. Any  thing that will get them mad and your alert  level to yello…'</title>
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		<updated>2009-07-30T15:56:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Starting and Surviving a Firefight   Start one by ramming an EDF patrol car,  encapment, facility, or toll booth. Any  thing that will get them mad and your alert  level to yello…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Starting and Surviving a Firefight&lt;br /&gt;
&lt;br /&gt;
 Start one by ramming an EDF patrol car,&lt;br /&gt;
 encapment, facility, or toll booth. Any&lt;br /&gt;
 thing that will get them mad and your alert&lt;br /&gt;
 level to yellow. The ramming is the hardest way&lt;br /&gt;
 to start one.&lt;br /&gt;
 The cars consist of 1 driver and normally 1&lt;br /&gt;
 gunner. They are easy to take out with an assault &lt;br /&gt;
 rifle or mounted gun. Blowing that car up will atract&lt;br /&gt;
 the closest bases attention. If your in the&lt;br /&gt;
 middle of no where this won't work. The base,&lt;br /&gt;
 encapment, facility, or toll booths' troopers&lt;br /&gt;
 will run over to help. Taking them out and any&lt;br /&gt;
 other veichles the send at you will get the&lt;br /&gt;
 alert level to orange. &lt;br /&gt;
 &lt;br /&gt;
 They will eventually be cleared out of the&lt;br /&gt;
 base and on the battle field. you should have&lt;br /&gt;
 3-4 gurrillas following you, to keep them&lt;br /&gt;
 alive, have them follow you into the base&lt;br /&gt;
 and fight from there. I once faught for about&lt;br /&gt;
 45 minutes, hunkered down in a mining facility&lt;br /&gt;
 building with one gurrilla in Parker as a noob.&lt;br /&gt;
 The EDF Attacked in waves of about 7-15 troopers&lt;br /&gt;
 and 1-2 heavy transports. There were about 6 Heavy&lt;br /&gt;
 Trnsp. blocking the only path that the EDF seemed to take. &lt;br /&gt;
 &lt;br /&gt;
 Destroying groups like that will bring the alert&lt;br /&gt;
 level to blood red, the highest. At this time,&lt;br /&gt;
 my gurrillas were dead and I was up against 20-25&lt;br /&gt;
 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1&lt;br /&gt;
 tanks per wave. In these fights you will need to use&lt;br /&gt;
 my car blow-up trick. Between waves, get the veichles&lt;br /&gt;
 to start smoking out of the hoods with your sledge hammer&lt;br /&gt;
 or a minor ammount of charges. If the EDF ram them or&lt;br /&gt;
 shoot them, they will explode and destroy the surrounding&lt;br /&gt;
 damaged cars. You can either shoot the cars yourself&lt;br /&gt;
 when the enemy is close or place charges on all or one&lt;br /&gt;
 of them. A perfect trap.&lt;br /&gt;
&lt;br /&gt;
 Fighting and driving back waves will increase the morale&lt;br /&gt;
of the sector and will get you a lot of salvage after the&lt;br /&gt;
fight. The more morale the sector has, the more salvage&lt;br /&gt;
you get when a gurrilla action is completed. Remember&lt;br /&gt;
that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add any tips or tricks I might have missed!&lt;/div&gt;</summary>
		<author><name>Zain844</name></author>
	</entry>
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