<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.redfactionwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Hud.tbl</id>
	<title>Hud.tbl - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.redfactionwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Hud.tbl"/>
	<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;action=history"/>
	<updated>2026-05-02T02:14:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;diff=11195&amp;oldid=prev</id>
		<title>Goober at 05:26, 31 January 2024</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;diff=11195&amp;oldid=prev"/>
		<updated>2024-01-31T05:26:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:26, 31 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Template:RF1Editing&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BubbleNav|RF1Modding&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''{{lc:{{ROOTPAGENAME}}}}''' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''{{lc:{{ROOTPAGENAME}}}}''' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Goober</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;diff=8284&amp;oldid=prev</id>
		<title>Goober at 23:07, 18 February 2022</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;diff=8284&amp;oldid=prev"/>
		<updated>2022-02-18T23:07:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 18 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The HUD table file contains configuration settings that control the position of HUD elements in [[Red Faction]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The HUD table file contains configuration settings that control the position of HUD elements in [[Red Faction]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''NOTE:''' [[Dash Faction]] derives settings for custom resolutions (ie. any resolution not defined in this file) from the 1024x768 preset.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__FORCETOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__FORCETOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Goober</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;diff=7783&amp;oldid=prev</id>
		<title>Goober: Created page with &quot;{{Template:RF1Editing}}  *'''{{lc:{{ROOTPAGENAME}}}}''' is a '''.tbl''' file in Red Faction. View the others here: List of RF1 Table Files  The HUD table file contains...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hud.tbl&amp;diff=7783&amp;oldid=prev"/>
		<updated>2021-03-06T14:25:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:RF1Editing}}  *&amp;#039;&amp;#039;&amp;#039;{{lc:{{ROOTPAGENAME}}}}&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;.tbl&amp;#039;&amp;#039;&amp;#039; file in &lt;a href=&quot;/wiki/Red_Faction&quot; title=&quot;Red Faction&quot;&gt;Red Faction&lt;/a&gt;. View the others here: &lt;a href=&quot;/wiki/List_of_RF1_Table_Files&quot; title=&quot;List of RF1 Table Files&quot;&gt;List of RF1 Table Files&lt;/a&gt;  The HUD table file contains...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:RF1Editing}}&lt;br /&gt;
&lt;br /&gt;
*'''{{lc:{{ROOTPAGENAME}}}}''' is a '''.tbl''' file in [[Red Faction]]. View the others here: [[List of RF1 Table Files]]&lt;br /&gt;
&lt;br /&gt;
The HUD table file contains configuration settings that control the position of HUD elements in [[Red Faction]].&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Available Parameters==&lt;br /&gt;
===Default Colors===&lt;br /&gt;
*'''$HUD default color''' - &lt;br /&gt;
*'''$HUD msg color''' - &lt;br /&gt;
*'''$HUD msg bg color''' - &lt;br /&gt;
*'''$HUD full color''' - &lt;br /&gt;
*'''$HUD mid color''' - &lt;br /&gt;
*'''$HUD low color''' - &lt;br /&gt;
*'''$HUD countdown color''' - &lt;br /&gt;
*'''$HUD body msgcolor''' - &lt;br /&gt;
&lt;br /&gt;
==Raw Text (v1.20)==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Tahoma,Arial&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt;/*&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt;hud.tbl&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt; coordinates for hud items in each resolution&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt; format is:		index  x  y&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt; index #defines found in hud.h&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt; may change this to calculate higher resolutions instead of doing them by hand&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt; (r) indicates a right justified item&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt;NOTE: only 640 has been at all tweaked so far!&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt;*/&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;008000&amp;quot;&amp;gt;// default colors&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD default color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;		{ 52, 255,  57, 255}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD msg color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;			{228, 205,  32, 255}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD msg bg color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;		{ 33,  33,  16, 220}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD full color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;		{  0, 255,   0, 105}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD mid color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;			{255, 255,   0, 150}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD low color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;			{255,   0,   0, 150}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD countdown color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;	{153, 153, 153, 255}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;0000ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;$HUD body msg color:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;	{ 53, 109,  53}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#PS2 NTSC&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0		33		35					// health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1		75		63					// health value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2		33		19					// health value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3		10		16					// envirosuit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4		109	63					// envirosuit value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5		34		18					// envirosuit value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6		518	22					// ammo bar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7		496	22					// ammo signal (behind icon)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8		505	29					// ammo icon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9		522	25					// ammo in clip text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10		39		28					// ammo in clip text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11		566	25					// ammo in inv text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12		59		28					// ammo in inv text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13		296	218				// reticle&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14		562	22					// ammo bar position (with no clip, i.e. when using rockets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15		540	22					// ammo signal position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16		549	27					// ammo icon position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17		566	25					// ammo in inv ul region coord (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18		59		28					// ammo in inv text width and height (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
19		134	134				// Scope center circle radius (along x and y axes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20		320	16					// Front damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21		16		240				// Left damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22		320	464				// Back damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23		624	240				// Right damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24    519   24             // ammo in clip (bar) ul coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25    43    38             // ammo in clip (bar) width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
26		320	16					// Front damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
27		16		240				// Left damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
28		320	232				// Back damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
29		212	240				// Right damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30		166	21					// hud persona message box upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
31		438	68					// hud persona message box width/height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
32		239	23					// hud persona message box text area upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
33		360	0					// hud persona message box text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
34		168	23					// hud persona head image&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
35		168	89					// hud persona head image name&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
36		-65	319				// hud persona sub offset&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
37		320	320				// hud message (non persona) width and upper Y value (they render centered)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
38		475	0					// hud message log text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
39		507	102				// hud countdown timer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
40		30		137				// #define HUD_CORPSE_ICON	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
41		70		180				// #define HUD_CORPSE_TEXT	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
42		38		44					// #define HUD_JEEP				&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
43		153	54					// #define HUD_JEEP_FRAME	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
44		157	56					// #define HUD_JEEP_VALUE	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
45		62		35					// #define HUD_DRILLER		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
46		229	48					// #define HUD_DRILLER_FRAME&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
47		233	50					// #define HUD_DRILLER_VALUE&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#End&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#PS2 PAL&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0		33		35					// health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1		75		63					// health value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2		33		19					// health value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3		10		16					// envirosuit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4		109	63					// envirosuit value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5		34		18					// envirosuit value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6		518	22					// ammo bar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7		496	22					// ammo signal (behind icon)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8		505	29					// ammo icon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9		522	25					// ammo in clip text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10		39		28					// ammo in clip text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11		566	25					// ammo in inv text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12		59		28					// ammo in inv text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13		296	218				// reticle&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14		562	22					// ammo bar position (with no clip, i.e. when using rockets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15		540	22					// ammo signal position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16		549	27					// ammo icon position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17		566	25					// ammo in inv ul region coord (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18		59		28					// ammo in inv text width and height (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
19		134	134				// Scope center circle radius (along x and y axes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20		320	16					// Front damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21		16		256				// Left damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22		320	496				// Back damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23		624	256				// Right damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24    519   24             // ammo in clip (bar) ul coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25    43    38             // ammo in clip (bar) width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
26		320	16					// Front damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
27		16		272				// Left damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
28		320	264				// Back damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
29		212	272				// Right damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30		166	21					// hud persona message box background ul&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
31		438	68					// hud persona message box background w/h&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
32		239	23					// hud persona message box text area upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
33		360	0					// hud persona message box text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
34		168	23					// hud persona head image&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
35		168	89					// hud persona head image name&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
36		-65	319				// hud persona sub offset&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
37		320	320				// hud message (non persona) width and upper Y value (they render centered)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
38		475	0					// hud message log text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
39		507	102				// hud countdown timer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
40		30		137				// #define HUD_CORPSE_ICON	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
41		70		180				// #define HUD_CORPSE_TEXT	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
42		38		44					// #define HUD_JEEP				&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
43		153	54					// #define HUD_JEEP_FRAME	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
44		157	56					// #define HUD_JEEP_VALUE	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
45		62		35					// #define HUD_DRILLER		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
46		229	48					// #define HUD_DRILLER_FRAME&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
47		233	50					// #define HUD_DRILLER_VALUE&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#End&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#640x480&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0		24		25				// health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1		62		53				// health value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2		38		19				// health value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3		5		6				// envirosuit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4		100	53				// envirosuit value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5		39		18				// envirosuit value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6		518	12				// ammo bar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7		496	12				// ammo signal (behind icon)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8		493	11				// ammo icon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9		522	15				// ammo in clip text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10		39		28				// ammo in clip text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11		566	15				// ammo in inv text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12		59		28				// ammo in inv text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13		296	218			// reticle&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14		562	12				// ammo bar position (with no clip, i.e. when using rockets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15		540	12				// ammo signal position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16		540	12				// ammo icon position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17		576	15				// ammo in inv ul region coord (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18		49		28				// ammo in inv text width and height (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
19		134	134			// Scope center circle radius (along x and y axes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20		320	16				// Front damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21		16		240			// Left damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22		320	464			// Back damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23		624	240			// Right damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24		519	14				// ammo in clip (bar) ul coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25		33		38				// ammo in clip (bar) width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
26		320	16				// Front damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
27		16		240			// Left damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
28		320	232			// Back damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
29		212	240			// Right damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30		166	10				// hud persona message box background ul&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
31		438	70				// hud persona message box background w/h&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
32		239	23				// hud persona message box text area upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
33		245	0				// hud persona message box text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
34		168	23				// hud persona head image&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
35		168	92				// hud persona head image name&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
36		0		360			// hud persona sub offset - x is ignored, always centered&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
37		320	340			// hud message (non persona) width and upper Y value (they render centered)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
38		420	0				// hud message log text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
39		17		133			// hud countdown timer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
40		35		137			// #define HUD_CORPSE_ICON	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
41		75		180			// #define HUD_CORPSE_TEXT	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
42		38		44				// #define HUD_JEEP				&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
43		153	54				// #define HUD_JEEP_FRAME	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
44		157	56				// #define HUD_JEEP_VALUE	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
45		62		35				// #define HUD_DRILLER		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
46		229	48				// #define HUD_DRILLER_FRAME&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
47		233	50				// #define HUD_DRILLER_VALUE&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#End&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#800x600&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0		24		25				// health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1		62		53				// health value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2		38		19				// health value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3		5		6				// envirosuit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4		100		53				// envirosuit value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5		39		18				// envirosuit value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6		678		12				// ammo bar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7		656		12				// ammo signal (behind icon)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8		655		12				// ammo icon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9		682		15				// ammo in clip text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10		39		28				// ammo in clip text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11		726		15				// ammo in inv text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12		59		28				// ammo in inv text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13		296		218				// reticle&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14		722		12				// ammo bar position (with no clip, i.e. when using rockets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15		700		12				// ammo signal position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16		700		12				// ammo icon position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17		726		15				// ammo in inv ul region coord (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18		59		28				// ammo in inv text width and height (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
19		134		134				// Scope center circle radius (along x and y axes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20		400		16				// Front damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21		16		300				// Left damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22		400		584				// Back damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23		784		300				// Right damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24		679		14				// ammo in clip (bar) ul coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25		44		38				// ammo in clip (bar) width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
26		320		16				// Front damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
27		16		240				// Left damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
28		320		232				// Back damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
29		212		240				// Right damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30		180		10				// hud persona message box background ul&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
31		440		68				// hud persona message box background w/h&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
32		254		23				// hud persona message box text area upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
33		405		0				// hud persona message box text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
34		183		23				// hud persona head image&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
35		183		92				// hud persona head image name&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
36		0		480				// hud persona sub offset&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
37		400		425				// hud message (non persona) width and upper Y value (they render centered)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
38		420		0				// hud message log text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
39		17		133			// hud countdown timer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
40		35		137				// #define HUD_CORPSE_ICON	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
41		75		180				// #define HUD_CORPSE_TEXT	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
42		38		44				// #define HUD_JEEP				&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
43		153		54				// #define HUD_JEEP_FRAME	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
44		157		56				// #define HUD_JEEP_VALUE	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
45		62		35				// #define HUD_DRILLER		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
46		229		48				// #define HUD_DRILLER_FRAME&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
47		233		50				// #define HUD_DRILLER_VALUE&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#End&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#1024x768&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0		24		25				// health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1		62		53				// health value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2		38		19				// health value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3		5		6				// envirosuit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4		100		53				// envirosuit value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5		39		18				// envirosuit value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6		903		12				// ammo bar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7		881		12				// ammo signal (behind icon)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8		880		12				// ammo icon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9		907		15				// ammo in clip text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10		39		28				// ammo in clip text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11		951		15				// ammo in inv text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12		59		28				// ammo in inv text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13		296		218				// reticle&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14		947		12				// ammo bar position (with no clip, i.e. when using rockets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15		925		12				// ammo signal position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16		925		12				// ammo icon position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17		951		15				// ammo in inv ul region coord (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18		59		28				// ammo in inv text width and height (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
19		134		134				// Scope center circle radius (along x and y axes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20		512		16				// Front damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21		16		384				// Left damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22		512		752				// Back damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23		1008	384				// Right damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24		904		14				// ammo in clip (bar) ul coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25		43		38				// ammo in clip (bar) width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
26		320		16				// Front damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
27		16		240				// Left damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
28		320		232				// Back damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
29		212		240				// Right damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30		272		10				// hud persona message box background ul&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
31		480		68				// hud persona message box background w/h&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
32		350		23				// hud persona message box text area upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
33		629		0				// hud persona message box text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
34		274		23				// hud persona head image&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
35		274		92				// hud persona head image name&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
36		0		648				// hud persona sub offset&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
37		512		600				// hud message (non persona) width and upper Y value (they render centered)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
38		420		0				// hud message log text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
39		17		133			// hud countdown timer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
40		35		137				// #define HUD_CORPSE_ICON	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
41		75		180				// #define HUD_CORPSE_TEXT	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
42		38		44				// #define HUD_JEEP				&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
43		153		54				// #define HUD_JEEP_FRAME	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
44		157		56				// #define HUD_JEEP_VALUE	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
45		62		35				// #define HUD_DRILLER		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
46		229		48				// #define HUD_DRILLER_FRAME&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
47		233		50				// #define HUD_DRILLER_VALUE&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#End&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#1280x1024&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0		24		25				// health&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1		62		53				// health value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2		38		19				// health value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3		5		6				// envirosuit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4		100		53				// envirosuit value ul corner&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5		39		18				// envirosuit value width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6		1158	12				// ammo bar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7		1136	12				// ammo signal (behind icon)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8		1135	12				// ammo icon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9		1162	15				// ammo in clip text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10		39		28				// ammo in clip text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11		1206	15				// ammo in inv text ul region coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12		59		28				// ammo in inv text width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13		296		218				// reticle&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14		1202	12				// ammo bar position (with no clip, i.e. when using rockets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15		1180	12				// ammo signal position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16		1180	12				// ammo icon position (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17		1206	15				// ammo in inv ul region coord (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18		59		28				// ammo in inv text width and height (with no clip)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
19		134		134				// Scope center circle radius (along x and y axes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20		640		16				// Front damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21		16		512				// Left damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22		640		1008			// Back damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23		1264	512				// Right damage indicator center&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24		1159	14				// ammo in clip (bar) ul coord&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25		44		39				// ammo in clip (bar) width and height&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
26		320		16				// Front damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
27		16		240				// Left damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
28		320		232				// Back damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
29		212		240				// Right damage indicator center SPLITSCREEN (relative to clip region)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30		400		10				// hud persona message box background ul&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
31		480		68				// hud persona message box background w/h&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
32		480		23				// hud persona message box text area upper left&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
33		885		0				// hud persona message box text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
34		402		23				// hud persona head image&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
35		402		92				// hud persona head image name&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
36		0		904				// hud persona sub offset&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
37		640		850				// hud message (non persona) width and upper Y value (they render centered)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
38		480		0				// hud message log text area width (height ignored)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
39		17		133			// hud countdown timer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
40		35		137				// #define HUD_CORPSE_ICON	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
41		75		180				// #define HUD_CORPSE_TEXT	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
42		38		44				// #define HUD_JEEP				&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
43		153		54				// #define HUD_JEEP_FRAME	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
44		157		56				// #define HUD_JEEP_VALUE	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
45		62		35				// #define HUD_DRILLER		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
46		229		48				// #define HUD_DRILLER_FRAME&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
47		233		50				// #define HUD_DRILLER_VALUE&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;#End&lt;br /&gt;
&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: RF1 Table Files]]&lt;/div&gt;</summary>
		<author><name>Goober</name></author>
	</entry>
</feed>