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	<title>Creating a Keyframe Trick - Revision history</title>
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	<updated>2026-04-30T04:17:52Z</updated>
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		<title>Goober: Created page with &quot;{{RF1Tutorial|Goober}}  This tutorial will walk you through how to create what is commonly referred to as a &quot;keyframe trick&quot;  Keyframe tricks are a requirement to use many R...&quot;</title>
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		<updated>2022-01-12T15:19:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{RF1Tutorial|Goober}}  This tutorial will walk you through how to create what is commonly referred to as a &amp;quot;keyframe trick&amp;quot;  Keyframe tricks are a requirement to use many R...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RF1Tutorial|Goober}}&lt;br /&gt;
&lt;br /&gt;
This tutorial will walk you through how to create what is commonly referred to as a &amp;quot;keyframe trick&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keyframe tricks are a requirement to use many [[RED Event List|events]] in multiplayer. Keyframe tricks are not required when creating single player levels.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
#Create a [[RED_Event_List#Delay|Delay]] event to use for your [[RED_Groups#Moving_Groups|moving group]]. Note that this doesn't have to be a Delay event - it could be pretty much anything else in the editor that can be put into a moving group, just normal convention is to use a delay event because it's invisible and doesn't do anything without being linked to something.&lt;br /&gt;
#Create a [[RED_Groups|group]] containing the Delay event, and hit the keyframe button to turn that group into a moving group.&lt;br /&gt;
#Hit the &amp;quot;keyframe&amp;quot; button a second time for the same moving group, and move this second keyframe away from the first one.&lt;br /&gt;
#Go to the properties for each [[RED_Objects#Keyframe|keyframe]], and set the &amp;quot;Movement Type&amp;quot; to &amp;quot;Ping Pong Once&amp;quot;, and &amp;quot;Departing Travel Time&amp;quot; and &amp;quot;Returning Travel Time&amp;quot; both to 0.00 seconds.&lt;br /&gt;
#Select whatever event you're activating with the keyframe trick, and note the object UID. To locate the object UID, look at the [[RED_User_Guide#Status_Window.2FConsole|RED console]] in the bottom left hand corner with the event selected.&lt;br /&gt;
#Open the properties window of the silver keyframe in your trick, and insert your event's UID into the &amp;quot;Trigger Event with UID&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
You can download an example keyframe trick {{FFLink|3971|here}}. This group contains the keyframe trick, a [[RED_Objects#Trigger Door|trigger door]] object to activate it, and an example event (shown in green) as a placeholder for any event you need to activate using the trick.&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Goober</name></author>
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