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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zain844</id>
	<title>Red Faction Wiki - User contributions [en]</title>
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	<updated>2026-04-30T16:22:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Zain844&amp;diff=3879</id>
		<title>User:Zain844</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:Zain844&amp;diff=3879"/>
		<updated>2009-07-30T15:56:13Z</updated>

		<summary type="html">&lt;p&gt;Zain844: Created page with 'Starting and Surviving a Firefight   Start one by ramming an EDF patrol car,  encapment, facility, or toll booth. Any  thing that will get them mad and your alert  level to yello…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting and Surviving a Firefight&lt;br /&gt;
&lt;br /&gt;
 Start one by ramming an EDF patrol car,&lt;br /&gt;
 encapment, facility, or toll booth. Any&lt;br /&gt;
 thing that will get them mad and your alert&lt;br /&gt;
 level to yellow. The ramming is the hardest way&lt;br /&gt;
 to start one.&lt;br /&gt;
 The cars consist of 1 driver and normally 1&lt;br /&gt;
 gunner. They are easy to take out with an assault &lt;br /&gt;
 rifle or mounted gun. Blowing that car up will atract&lt;br /&gt;
 the closest bases attention. If your in the&lt;br /&gt;
 middle of no where this won't work. The base,&lt;br /&gt;
 encapment, facility, or toll booths' troopers&lt;br /&gt;
 will run over to help. Taking them out and any&lt;br /&gt;
 other veichles the send at you will get the&lt;br /&gt;
 alert level to orange. &lt;br /&gt;
 &lt;br /&gt;
 They will eventually be cleared out of the&lt;br /&gt;
 base and on the battle field. you should have&lt;br /&gt;
 3-4 gurrillas following you, to keep them&lt;br /&gt;
 alive, have them follow you into the base&lt;br /&gt;
 and fight from there. I once faught for about&lt;br /&gt;
 45 minutes, hunkered down in a mining facility&lt;br /&gt;
 building with one gurrilla in Parker as a noob.&lt;br /&gt;
 The EDF Attacked in waves of about 7-15 troopers&lt;br /&gt;
 and 1-2 heavy transports. There were about 6 Heavy&lt;br /&gt;
 Trnsp. blocking the only path that the EDF seemed to take. &lt;br /&gt;
 &lt;br /&gt;
 Destroying groups like that will bring the alert&lt;br /&gt;
 level to blood red, the highest. At this time,&lt;br /&gt;
 my gurrillas were dead and I was up against 20-25&lt;br /&gt;
 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1&lt;br /&gt;
 tanks per wave. In these fights you will need to use&lt;br /&gt;
 my car blow-up trick. Between waves, get the veichles&lt;br /&gt;
 to start smoking out of the hoods with your sledge hammer&lt;br /&gt;
 or a minor ammount of charges. If the EDF ram them or&lt;br /&gt;
 shoot them, they will explode and destroy the surrounding&lt;br /&gt;
 damaged cars. You can either shoot the cars yourself&lt;br /&gt;
 when the enemy is close or place charges on all or one&lt;br /&gt;
 of them. A perfect trap.&lt;br /&gt;
&lt;br /&gt;
 Fighting and driving back waves will increase the morale&lt;br /&gt;
of the sector and will get you a lot of salvage after the&lt;br /&gt;
fight. The more morale the sector has, the more salvage&lt;br /&gt;
you get when a gurrilla action is completed. Remember&lt;br /&gt;
that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add any tips or tricks I might have missed!&lt;/div&gt;</summary>
		<author><name>Zain844</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3878</id>
		<title>Fire fights</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3878"/>
		<updated>2009-07-30T15:53:55Z</updated>

		<summary type="html">&lt;p&gt;Zain844: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting and Surviving a Firefight&lt;br /&gt;
&lt;br /&gt;
 Start a Firefight by ramming an EDF patrol car,&lt;br /&gt;
 encapment, facility, or toll booth. Any&lt;br /&gt;
 thing that will get them mad and your alert&lt;br /&gt;
 level to yellow. The ramming is the hardest way&lt;br /&gt;
 to start one.&lt;br /&gt;
 The cars consist of 1 driver and normally 1&lt;br /&gt;
 gunner. They are easy to take out with an assault &lt;br /&gt;
 rifle or mounted gun. Blowing that car up will atract&lt;br /&gt;
 the closest bases attention. If your in the&lt;br /&gt;
 middle of no where this won't work. The base,&lt;br /&gt;
 encapment, facility, or toll booths' troopers&lt;br /&gt;
 will run over to help. Taking them out and any&lt;br /&gt;
 other veichles the send at you will get the&lt;br /&gt;
 alert level to orange. &lt;br /&gt;
 &lt;br /&gt;
 They will eventually be cleared out of the&lt;br /&gt;
 base and on the battle field. you should have&lt;br /&gt;
 3-4 gurrillas following you, to keep them&lt;br /&gt;
 alive, have them follow you into the base&lt;br /&gt;
 and fight from there. I once faught for about&lt;br /&gt;
 45 minutes, hunkered down in a mining facility&lt;br /&gt;
 building with one gurrilla in Parker as a noob.&lt;br /&gt;
 The EDF Attacked in waves of about 7-15 troopers&lt;br /&gt;
 and 1-2 heavy transports. There were about 6 Heavy&lt;br /&gt;
 Trnsp. blocking the only path that the EDF seemed to take. &lt;br /&gt;
 &lt;br /&gt;
 Destroying groups like that will bring the alert&lt;br /&gt;
 level to blood red, the highest. At this time,&lt;br /&gt;
 my gurrillas were dead and I was up against 20-25&lt;br /&gt;
 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1&lt;br /&gt;
 tanks per wave. In these fights you will need to use&lt;br /&gt;
 my car blow-up trick. Between waves, get the veichles&lt;br /&gt;
 to start smoking out of the hoods with your sledge hammer&lt;br /&gt;
 or a minor ammount of charges. If the EDF ram them or&lt;br /&gt;
 shoot them, they will explode and destroy the surrounding&lt;br /&gt;
 damaged cars. You can either shoot the cars yourself&lt;br /&gt;
 when the enemy is close or place charges on all or one&lt;br /&gt;
 of them. A perfect trap.&lt;br /&gt;
&lt;br /&gt;
 Fighting and driving back waves will increase the morale&lt;br /&gt;
of the sector and will get you a lot of salvage after the&lt;br /&gt;
fight. The more morale the sector has, the more salvage&lt;br /&gt;
you get when a gurrilla action is completed. Remember&lt;br /&gt;
that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add any tips or tricks I might have missed!&lt;/div&gt;</summary>
		<author><name>Zain844</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3877</id>
		<title>Fire fights</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3877"/>
		<updated>2009-07-30T15:47:53Z</updated>

		<summary type="html">&lt;p&gt;Zain844: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting and Surviving a Firefight&lt;br /&gt;
&lt;br /&gt;
 Start one by ramming an EDF patrol car,&lt;br /&gt;
 encapment, facility, or toll booth. Any&lt;br /&gt;
 thing that will get them mad and your alert&lt;br /&gt;
 level to yellow. The ramming is the hardest way&lt;br /&gt;
 to start one.&lt;br /&gt;
 The cars consist of 1 driver and normally 1&lt;br /&gt;
 gunner. They are easy to take out with an assault &lt;br /&gt;
 rifle or mounted gun. Blowing that car up will atract&lt;br /&gt;
 the closest bases attention. If your in the&lt;br /&gt;
 middle of no where this won't work. The base,&lt;br /&gt;
 encapment, facility, or toll booths' troopers&lt;br /&gt;
 will run over to help. Taking them out and any&lt;br /&gt;
 other veichles the send at you will get the&lt;br /&gt;
 alert level to orange. &lt;br /&gt;
 &lt;br /&gt;
 They will eventually be cleared out of the&lt;br /&gt;
 base and on the battle field. you should have&lt;br /&gt;
 3-4 gurrillas following you, to keep them&lt;br /&gt;
 alive, have them follow you into the base&lt;br /&gt;
 and fight from there. I once faught for about&lt;br /&gt;
 45 minutes, hunkered down in a mining facility&lt;br /&gt;
 building with one gurrilla in Parker as a noob.&lt;br /&gt;
 The EDF Attacked in waves of about 7-15 troopers&lt;br /&gt;
 and 1-2 heavy transports. There were about 6 Heavy&lt;br /&gt;
 Trnsp. blocking the only path that the EDF seemed to take. &lt;br /&gt;
 &lt;br /&gt;
 Destroying groups like that will bring the alert&lt;br /&gt;
 level to blood red, the highest. At this time,&lt;br /&gt;
 my gurrillas were dead and I was up against 20-25&lt;br /&gt;
 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1&lt;br /&gt;
 tanks per wave. In these fights you will need to use&lt;br /&gt;
 my car blow-up trick. Between waves, get the veichles&lt;br /&gt;
 to start smoking out of the hoods with your sledge hammer&lt;br /&gt;
 or a minor ammount of charges. If the EDF ram them or&lt;br /&gt;
 shoot them, they will explode and destroy the surrounding&lt;br /&gt;
 damaged cars. You can either shoot the cars yourself&lt;br /&gt;
 when the enemy is close or place charges on all or one&lt;br /&gt;
 of them. A perfect trap.&lt;br /&gt;
&lt;br /&gt;
 Fighting and driving back waves will increase the morale&lt;br /&gt;
of the sector and will get you a lot of salvage after the&lt;br /&gt;
fight. The more morale the sector has, the more salvage&lt;br /&gt;
you get when a gurrilla action is completed. Remember&lt;br /&gt;
that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add any tips or tricks I might have missed!&lt;/div&gt;</summary>
		<author><name>Zain844</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3876</id>
		<title>Fire fights</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3876"/>
		<updated>2009-07-30T15:40:12Z</updated>

		<summary type="html">&lt;p&gt;Zain844: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting and Surviving a Firefight&lt;br /&gt;
&lt;br /&gt;
 Start one by ramming an EDF patrol car,&lt;br /&gt;
 encapment, facility, or toll booth. Any&lt;br /&gt;
 thing that will get thm mad and your alert&lt;br /&gt;
 level to yellow. The hardest way to start one.&lt;br /&gt;
 The cars consist of 1 driver and normally 1&lt;br /&gt;
 gunner. They are easy to take out with an assault &lt;br /&gt;
rifle or mounted gun. Blowing that car up will atract&lt;br /&gt;
 the closest bases attention. If your in the&lt;br /&gt;
 middle of no where this won't work. The base,&lt;br /&gt;
 encapment, facility, or toll booths' troopers&lt;br /&gt;
 will run over to help taking them out and any&lt;br /&gt;
 other veichles the send at you will get the&lt;br /&gt;
 alert level to orange. &lt;br /&gt;
 &lt;br /&gt;
 They will eventually be cleared out of the&lt;br /&gt;
 base and on the battle field. you should have&lt;br /&gt;
 3-4 gurrillas following you, to keep them&lt;br /&gt;
 alive, have them follow you into the base&lt;br /&gt;
 and fight from there. I once faught for about&lt;br /&gt;
 45 minutes, hunkered down in a mining facility&lt;br /&gt;
 building with one gurrilla, in parker as a noob.&lt;br /&gt;
 The EDF Attacked in waves of about 7-15 troopers&lt;br /&gt;
 and 2-3 heavy transports. There wer about 15 Heavy&lt;br /&gt;
 Trnsp. blocking the only path that the EDF seemed to take. &lt;br /&gt;
 &lt;br /&gt;
 Destroying groups like that will bring the alert&lt;br /&gt;
 level to blood red, the highest. At this time,&lt;br /&gt;
 my gurrillas were dead and i was up against 20-25&lt;br /&gt;
 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1&lt;br /&gt;
 tank per wave. In these fights you will need to use&lt;br /&gt;
 the car blowup trick. Between waves, get the veichles&lt;br /&gt;
 to start smoking out of the hoods with your sledge hammer&lt;br /&gt;
 or a minor ammount of charges. If the EDF ram them or&lt;br /&gt;
 shoot them, they will explode and destroy the surrounding&lt;br /&gt;
 damaged cars. You can either shoot the cars yourself&lt;br /&gt;
 when the enemy is close or place charges on all or one&lt;br /&gt;
 of them. Perfect trap. &lt;br /&gt;
&lt;br /&gt;
Add any tips or tricks I might have missed!&lt;/div&gt;</summary>
		<author><name>Zain844</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3875</id>
		<title>Fire fights</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Fire_fights&amp;diff=3875"/>
		<updated>2009-07-30T15:37:55Z</updated>

		<summary type="html">&lt;p&gt;Zain844: How to Start, Survive and Win Red Faction Gurrilla Fire-Fights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting and Surviving a Firefight&lt;br /&gt;
&lt;br /&gt;
 Start one by ramming an EDF patrol car, encapment, facility, or toll booth. Any thing that will get thm mad and your alert level to yellow. The hardest way to start one. The cars consist of 1 driver and normally 1 gunner. They are easy to take out with an assault rifle or mounted gun. Blowing that car up will atract the closest bases attention. If your in the middle of no where this won't work. The base, encapment, facility, or toll booths' troopers will run over to help taking them out and any other veichles the send at you will get the alert level to orange. &lt;br /&gt;
 &lt;br /&gt;
 They will eventually be cleared out of the base and on the battle field. you should have 3-4 gurrillas following you, to keep them alive, have them follow you into the base and fight from there. I once faught for about 45 minutes, hunkered down in a mining facility building with one gurrilla, in parker as a noob. The EDF Attacked in waves of about 7-15 troopers and 2-3 heavy transports. There wer about 15 Heavy Trnsp. blocking the only path that the EDF seemed to take. &lt;br /&gt;
 &lt;br /&gt;
 Destroying groups like that will bring the alert level to blood red, the highest. At this time, my gurrillas were dead and i was up against 20-25 troopers, 2-3 Heavy Trnsp., 2-3 Patrol cars and 0-1 tank per wave. In these fights you will need to yous the car blowup trick. Between waves, get the veichles to start smoking out of the hoods with your sledge hamer or a minor ammount of charges. If the EDF ram them or shoot them, they will explode and destroy the surrounding damaged cars. You can either shoot the cars yourself when the enemy is close or place charges on all or one of them. Perfect trap. &lt;br /&gt;
&lt;br /&gt;
Add any tips or tricks I might have missed!&lt;/div&gt;</summary>
		<author><name>Zain844</name></author>
	</entry>
</feed>