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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taltharius</id>
	<title>Red Faction Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taltharius"/>
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	<updated>2026-04-30T16:44:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13868</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13868"/>
		<updated>2024-02-25T14:10:49Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 120FPS bug ==&lt;br /&gt;
&lt;br /&gt;
In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Frame Rate Target Control to enforce a 120FPS limit. This is an older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Better workaround for foley.xtbl issue with table file editor ==&lt;br /&gt;
&lt;br /&gt;
When loading any given xtbl file, Volition's Table File Editor expects that an xtbl named &amp;quot;foley.xtbl&amp;quot; will be present in the same folder as the rest of the extracted xtbl files; it throws an error if no foley.xtbl is found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oddly enough, Red Faction: Guerrilla does not have an xtbl with this exact name (presumably, the older Saints Row games did, which also use xtbl files).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The traditional workaround for modding RFG xtbl files with the editor, was to simply create a blank foley.xtbl file with nothing in it. However, I recently stumbled across a better workaround, which I will describe below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Steam Edition, you can find &amp;quot;dlc01_foley.xtbl&amp;quot; in the &amp;quot;dlcp01_misc.vpp_pc&amp;quot; archive. In the Remaster, it can be found in &amp;quot;misc.vpp_pc&amp;quot; archive. Extract it, then place it with the rest of your extracted xtbl files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afterwards, rename it to &amp;quot;foley.xtbl&amp;quot;, and the Table File Editor should accept it. This also allows a bunch of audio references in the editor to work properly as well.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13867</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13867"/>
		<updated>2024-02-25T14:10:27Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 120FPS bug ==&lt;br /&gt;
&lt;br /&gt;
In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Frame Rate Target Control to enforce a 120FPS limit. This is an older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Better workaround for foley.xtbl issue with table file editor ==&lt;br /&gt;
&lt;br /&gt;
When loading any given xtbl file, Volition's Table File Editor expects that an xtbl named &amp;quot;foley.xtbl&amp;quot; will be present in the same folder as the rest of the extracted xtbl files; it throws an error if no foley.xtbl is found.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, Red Faction: Guerrilla does not have an xtbl with this exact name (presumably, the older Saints Row games did, which also use xtbl files).&lt;br /&gt;
&lt;br /&gt;
The traditional workaround for modding RFG xtbl files with the editor, was to simply create a blank foley.xtbl file with nothing in it. However, I recently stumbled across a better workaround, which I will describe below.&lt;br /&gt;
&lt;br /&gt;
In the Steam Edition, you can find &amp;quot;dlc01_foley.xtbl&amp;quot; in the &amp;quot;dlcp01_misc.vpp_pc&amp;quot; archive. In the Remaster, it can be found in &amp;quot;misc.vpp_pc&amp;quot; archive. Extract it, then place it with the rest of your extracted xtbl files.&lt;br /&gt;
&lt;br /&gt;
Afterwards, rename it to &amp;quot;foley.xtbl&amp;quot;, and the Table File Editor should accept it. This also allows a bunch of audio references in the editor to work properly as well.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13865</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13865"/>
		<updated>2024-02-25T14:09:09Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Frame Rate Target Control to enforce a 120FPS limit. This is an older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13863</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13863"/>
		<updated>2024-02-25T14:08:54Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Frame Rate Target Control to enforce a 120FPS limit. This is an older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
When loading any given xtbl file, Volition's Table File Editor expects that an xtbl named &amp;quot;foley.xtbl&amp;quot; will be present in the same folder as the rest of the extracted xtbl files; it throws an error if no foley.xtbl is found.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, Red Faction: Guerrilla does not have an xtbl with this exact name (presumably, the older Saints Row games did, which also use xtbl files).&lt;br /&gt;
&lt;br /&gt;
The traditional workaround for modding RFG xtbl files with the editor, was to simply create a blank foley.xtbl file with nothing in it. However, I recently stumbled across a better workaround, which I will describe below.&lt;br /&gt;
&lt;br /&gt;
In the Steam Edition, you can find &amp;quot;dlc01_foley.xtbl&amp;quot; in the &amp;quot;dlcp01_misc.vpp_pc&amp;quot; archive. In the Remaster, it can be found in &amp;quot;misc.vpp_pc&amp;quot; archive. Extract it, then place it with the rest of your extracted xtbl files.&lt;br /&gt;
&lt;br /&gt;
Afterwards, rename it to &amp;quot;foley.xtbl&amp;quot;, and the Table File Editor should accept it. This also allows a bunch of audio references in the editor to work properly as well.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13361</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13361"/>
		<updated>2024-02-20T14:50:04Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Frame Rate Target Control to enforce a 120FPS limit. This is an older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13360</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13360"/>
		<updated>2024-02-20T14:49:16Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz-capable monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Framerate target control to enforce a 120FPS limit. Older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13357</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13357"/>
		<updated>2024-02-20T14:29:42Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both of these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz (or higher) monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Framerate target control to enforce a 120FPS limit. Older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13356</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13356"/>
		<updated>2024-02-20T14:25:52Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz (or higher) monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Framerate target control to enforce a 120FPS limit. Older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13232</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13232"/>
		<updated>2024-02-20T05:42:33Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-tered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Framerate target control to enforce a 120FPS limit. Older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13221</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13221"/>
		<updated>2024-02-20T05:29:28Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Red Faction: Guerrilla (both the Steam Edition and the Re-Mars-stered version), when the framerate exceeds 120FPS for too long, a rendering glitch that causes most of the terrain to vanish can occur in the Badlands. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both these problems from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Framerate target control to enforce a 120FPS limit. Older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13214</id>
		<title>User talk:Taltharius</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Taltharius&amp;diff=13214"/>
		<updated>2024-02-20T05:23:50Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: Created page with &amp;quot;A rendering glitch can occur in the Badlands when the framerate exceeds 120FPS for too long. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.   Capping the framerate at 120FPS will prevent both these things from occurring, and may also prevent other subtle bugs/glitches from occurring.   One of several methods can be used to cap the game's framerate. They will be listed below.   == Methods that should work...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rendering glitch can occur in the Badlands when the framerate exceeds 120FPS for too long. Harpoons fired from Marauder turrets will also frequently get stuck in the turret at framerates exceeding 120FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capping the framerate at 120FPS will prevent both these things from occurring, and may also prevent other subtle bugs/glitches from occurring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of several methods can be used to cap the game's framerate. They will be listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods that should work with any GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Rivatuner Statistics Server to enforce a 120FPS limit.&lt;br /&gt;
&lt;br /&gt;
* Setting the game's refresh rate to 120Hz, then enabling VSync. This only works if you have a 120Hz monitor.&lt;br /&gt;
&lt;br /&gt;
== Methods that only work with an AMD GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using Radeon Chill and setting both &amp;quot;Min FPS&amp;quot; and &amp;quot;Max FPS&amp;quot; to 120.&lt;br /&gt;
&lt;br /&gt;
* (Not recommended) Using Framerate target control to enforce a 120FPS limit. Older method than Radeon Chill, and often considered worse for input lag.&lt;br /&gt;
&lt;br /&gt;
== Method that only works with an Nvidia GPU ==&lt;br /&gt;
&lt;br /&gt;
* Using the Nvidia Control Panel to set &amp;quot;Max Frame Rate&amp;quot; to 120.&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=13206</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=13206"/>
		<updated>2024-02-20T05:02:12Z</updated>

		<summary type="html">&lt;p&gt;Taltharius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = UAS-10 Ultor Automatic Combat Shotgun&lt;br /&gt;
|image          = [[Image:Shotty.jpg|350px]]&lt;br /&gt;
|game           = {{Game|RF1}}&lt;br /&gt;
|faction        = {{Team|RF1}} &amp;lt;/br&amp;gt; {{Team|Ultor}}&lt;br /&gt;
|first          = [[Barracks]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo           = 10 Gauge Shells&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|primary        = Fire Double Pump Action Shot&lt;br /&gt;
|alt            = Fire continuous Fire Rounds&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Shotgun''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The UAS-10 Ultor Automatic Combat Shotgun is a dual-mode weapon, capable of both pump action and fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In pump action mode, it fires two shells simultaneously via pump action, with fair accuracy thanks to its built-in recoil compensator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In full-auto mode, it can unload 8 shells in a mere 1.2 seconds, making it extremely deadly in close quarters. However, its recoil is much harsher in this mode, hindering accuracy outside of close quarters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shotgun is used sparingly by enemies throughout the game, for the most part rather ineffectively, and is never hard to find ammo for.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Taltharius</name></author>
	</entry>
</feed>