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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spikey</id>
	<title>Red Faction Wiki - User contributions [en]</title>
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	<updated>2026-06-14T13:53:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8191</id>
		<title>Changing Liquid Depth in Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8191"/>
		<updated>2022-01-11T19:46:57Z</updated>

		<summary type="html">&lt;p&gt;Spikey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Spikey}}&lt;br /&gt;
&lt;br /&gt;
In this tutorial, you will learn how to use the Liquid Depth event in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
# Make a Room Effect in your level and set the properties to &amp;quot;Liquid Room&amp;quot; - Adjust all other settings according to your specifications for your level, including &amp;quot;Depth&amp;quot;.&lt;br /&gt;
# Make a [[Making a Keyframe Trick|keyframe trick]] to begin with. You can use a Delay event to keyframe.&lt;br /&gt;
# Create a Delay and go into its properties. Select the Event Type drop down and change it to &amp;quot;Set_Liquid_Depth&amp;quot;. Also change the field next to &amp;quot;Script Name&amp;quot; to match the Event Type so that they both say the same thing. This will make it easier to identify the Event when you need to select it.&lt;br /&gt;
# Make a note of the UID of the Set_Liquid_Depth event then Go back to the [[Making a Keyframe Trick|keyframe trick]] and select the silver keyframe, and go into its properties.&lt;br /&gt;
# In the keyframe properties at the very bottom find &amp;quot;Trigger Event With UID&amp;quot;, paste the UID of the Set_Liquid_Depth into the corresponding field and click OK. You should see a link from the silver keyframe to the Set_Liquid_Depth event.&lt;br /&gt;
# Go into the properties of the Set_Liquid_Depth and set the Depth more than your Room Effects Depth if you wish the water level to rise, or below your Room Effects Depth if you wish for the water level to fall.&lt;br /&gt;
# Set the time (seconds) to set the duration of the liquid to rise or fall. The time setting will determine the speed of the liquid level to complete its journey from X Depth to Y Depth. Liquid level starts from the Depth settings from the Room Effect.&lt;br /&gt;
&lt;br /&gt;
Additional Information&lt;br /&gt;
*If you want a continuous liquid movement, you will need to create x2 Delays and x2 Set_Liquid_Depth event.&lt;br /&gt;
*Link the events in this order - Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; (Back to the first Set_Liquid_Depth) - This creates a continuous loop that will set the liquid to move up and down all of the time throughout the level. You then set the times accordingly in the Set_Liquid_Depth and you set the Delay events to the same times of the Set_Liquid_Depth times.&lt;br /&gt;
&lt;br /&gt;
The desired effect is shown in this video&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;oIi21XrxDc0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8190</id>
		<title>Changing Liquid Depth in Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8190"/>
		<updated>2022-01-11T19:32:52Z</updated>

		<summary type="html">&lt;p&gt;Spikey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Spikey}}&lt;br /&gt;
&lt;br /&gt;
In this tutorial, you will learn how to use the Liquid Depth event in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
# Make a Room Effect in your level and set the properties to &amp;quot;Liquid Room&amp;quot; - Adjust all other settings according to your specifications for your level, including &amp;quot;Depth&amp;quot;.&lt;br /&gt;
# Make a [[Making a Keyframe Trick|keyframe trick]] to begin with. You can use a Delay event to keyframe.&lt;br /&gt;
# Create a Slay_Object Event.&lt;br /&gt;
# Create a Clutter Object that is breakable such as Potted Plant01.&lt;br /&gt;
# Make a note of the Slay_Object UID first then Go back to the [[Making a Keyframe Trick|keyframe trick]] and select the silver keyframe, and go into its properties.&lt;br /&gt;
# In the keyframe properties at the very bottom find &amp;quot;Trigger Event With UID&amp;quot;, paste the UID of the Slay_Object into the corresponding field and click OK. You should see a link from the silver keyframe to the Slay_Object event.&lt;br /&gt;
# Link the Slay_Object to the Potted Plant01.&lt;br /&gt;
# Create a When_Dead event and link the When_Dead event to the Potted Plant01.&lt;br /&gt;
# Create a Delay and go into its properties. Select the Event Type drop down and change it to &amp;quot;Set_Liquid_Depth&amp;quot;. Also change the field next to &amp;quot;Script Name&amp;quot; to match the Event Type so that they both say the same thing. This will make it easier to identify the Event when you need to select it.&lt;br /&gt;
# Set the Depth more than your Room Effects Depth if you wish the water level to rise, or below your Room Effects Depth if you wish for the water level to fall.&lt;br /&gt;
# Set the time (seconds) to set the duration of the liquid to rise or fall. The time setting will determine the speed of the liquid level to complete its journey from X Depth to Y Depth. Liquid level starts from the Depth settings from the Room Effect.&lt;br /&gt;
# Link the When_Dead to the Set_Liquid_Depth.&lt;br /&gt;
&lt;br /&gt;
Additional Information&lt;br /&gt;
*If you want a continuous liquid movement, you will need to create x2 Delays and x2 Set_Liquid_Depth event.&lt;br /&gt;
*Link the events in this order - Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; (Back to the first Set_Liquid_Depth) - This creates a continuous loop that will set the liquid to move up and down all of the time throughout the level. You then set the times accordingly in the Set_Liquid_Depth and you set the Delay events to the same times of the Set_Liquid_Depth times.&lt;br /&gt;
&lt;br /&gt;
The desired effect is shown in this video&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;oIi21XrxDc0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8189</id>
		<title>Changing Liquid Depth in Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8189"/>
		<updated>2022-01-11T19:32:06Z</updated>

		<summary type="html">&lt;p&gt;Spikey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Spikey}}&lt;br /&gt;
&lt;br /&gt;
In this tutorial, you will learn how to use the Liquid Depth event in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
# Make a Room Effect in your level and set the properties to &amp;quot;Liquid Room&amp;quot; - Adjust all other settings according to your specifications for your level, including &amp;quot;Depth&amp;quot;.&lt;br /&gt;
# Make a [[Making a Keyframe Trick|keyframe trick]] to begin with. You can use a Delay event to keyframe.&lt;br /&gt;
# Create a Slay_Object Event.&lt;br /&gt;
# Create a Clutter Object that is breakable such as Potted Plant01.&lt;br /&gt;
# Make a note of the Slay_Object UID first then Go back to the [[Making a Keyframe Trick|keyframe trick]] and select the silver keyframe, and go into its properties.&lt;br /&gt;
# In the keyframe properties at the very bottom find &amp;quot;Trigger Event With UID&amp;quot;, paste the UID of the Slay_Object into the corresponding field and click OK. You should see a link from the silver keyframe to the Slay_Object event.&lt;br /&gt;
# Link the Slay_Object to the Potted Plant01.&lt;br /&gt;
# Create a When_Dead event and link the When_Dead event to the Potted Plant01.&lt;br /&gt;
# Create a Delay and go into its properties. Select the Event Type drop down and change it to &amp;quot;Set_Liquid_Depth&amp;quot;. Also change the field next to &amp;quot;Script Name&amp;quot; to match the Event Type so that they both say the same thing. This will make it easier to identify the Event when you need to select it.&lt;br /&gt;
# Set the Depth more than your Room Effects Depth if you wish the water level to rise, or below your Room Effects Depth if you wish for the water level to fall.&lt;br /&gt;
# Set the time (seconds) to set the duration of the liquid to rise or fall. The time setting will determine the speed of the liquid level to complete its journey from X Depth to Y Depth. Liquid level starts from the Depth settings from the Room Effect.&lt;br /&gt;
# Link the When_Dead to the Set_Liquid_Depth.&lt;br /&gt;
&lt;br /&gt;
Additional Information&lt;br /&gt;
*If you want a continuous liquid movement, you will need to create x2 Delays and x2 Set_Liquid_Depth event.&lt;br /&gt;
*Link the events in this order - Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; (Back to the first Set_Liquid_Depth) - This creates a continuous loop that will set the liquid to move up and down all of the time throughout the level. You then set the times accordingly in the Set_Liquid_Depth and you set the Delay events to the same times of the Set_Liquid_Depth times.&lt;br /&gt;
The Desire effect is shown in this video&lt;br /&gt;
&amp;lt;youtube&amp;gt;oIi21XrxDc0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8188</id>
		<title>Changing Liquid Depth in Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8188"/>
		<updated>2022-01-11T19:27:17Z</updated>

		<summary type="html">&lt;p&gt;Spikey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Spikey}}&lt;br /&gt;
&lt;br /&gt;
In this tutorial, you will learn how to use the Liquid Depth event in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
# Make a Room Effect in your level and set the properties to &amp;quot;Liquid Room&amp;quot; - Adjust all other settings according to your specifications for your level, including &amp;quot;Depth&amp;quot;.&lt;br /&gt;
# Make a [[Making a Keyframe Trick|keyframe trick]] to begin with. You can use a Delay event to keyframe.&lt;br /&gt;
# Create a Slay_Object Event.&lt;br /&gt;
# Create a Clutter Object that is breakable such as Potted Plant01.&lt;br /&gt;
# Make a note of the Slay_Object UID first then Go back to the [[Making a Keyframe Trick|keyframe trick]] and select the silver keyframe, and go into its properties.&lt;br /&gt;
# In the keyframe properties at the very bottom find &amp;quot;Trigger Event With UID&amp;quot;, paste the UID of the Slay_Object into the corresponding field and click OK. You should see a link from the silver keyframe to the Slay_Object event.&lt;br /&gt;
# Link the Slay_Object to the Potted Plant01.&lt;br /&gt;
# Create a When_Dead event and link the When_Dead event to the Potted Plant01.&lt;br /&gt;
# Create a Delay and go into its properties. Select the Event Type drop down and change it to &amp;quot;Set_Liquid_Depth&amp;quot;. Also change the field next to &amp;quot;Script Name&amp;quot; to match the Event Type so that they both say the same thing. This will make it easier to identify the Event when you need to select it.&lt;br /&gt;
# Set the Depth more than your Room Effects Depth if you wish the water level to rise, or below your Room Effects Depth if you wish for the water level to fall.&lt;br /&gt;
# Set the time (seconds) to set the duration of the liquid to rise or fall. The time setting will determine the speed of the liquid level to complete its journey from X Depth to Y Depth. Liquid level starts from the Depth settings from the Room Effect.&lt;br /&gt;
# Link the When_Dead to the Set_Liquid_Depth.&lt;br /&gt;
&lt;br /&gt;
Additional Information&lt;br /&gt;
*If you want a continuous liquid movement, you will need to create x2 Delays and x2 Set_Liquid_Depth event.&lt;br /&gt;
*Link the events in this order - Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; Set_Liquid_Depth -&amp;gt; Delay -&amp;gt; (Back to the first Set_Liquid_Depth) - This creates a continuous loop that will set the liquid to move up and down all of the time throughout the level. You then set the times accordingly in the Set_Liquid_Depth and you set the Delay events to the same times of the Set_Liquid_Depth times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8187</id>
		<title>Changing Liquid Depth in Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8187"/>
		<updated>2022-01-11T18:58:22Z</updated>

		<summary type="html">&lt;p&gt;Spikey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Spikey}}&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8186</id>
		<title>Changing Liquid Depth in Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Changing_Liquid_Depth_in_Multiplayer&amp;diff=8186"/>
		<updated>2022-01-11T18:57:55Z</updated>

		<summary type="html">&lt;p&gt;Spikey: Created page with &amp;quot;{{RF1Tutorial|Spikey}}  PUT YOUR CONTENT HERE  Category: Red Faction Category: RF1 Editing Category: Tutorials&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Spikey}}&lt;br /&gt;
&lt;br /&gt;
PUT YOUR CONTENT HERE&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Modding&amp;diff=8185</id>
		<title>Red Faction Modding</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Modding&amp;diff=8185"/>
		<updated>2022-01-11T18:56:37Z</updated>

		<summary type="html">&lt;p&gt;Spikey: /* Multiplayer Specific */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will serve as a landing page for all resources related to [[Red Faction|Red Faction (1)]] editing.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
===Community===&lt;br /&gt;
*[https://discord.gg/factionfiles Faction Files Community Discord] - Active Red Faction series community with #map-mod-development channel for community development discussion&lt;br /&gt;
===Downloads===&lt;br /&gt;
*[https://www.factionfiles.com/ff.php?action=files FactionFiles.com] - Custom maps, mods, tools, developer resources&lt;br /&gt;
*[http://www.redfactionview.net/downloadselect.htm RedFactionView.net] - Custom maps, mods, tools, developer resources&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
===RED Level Editor===&lt;br /&gt;
Red Faction's level editor is [[RED]]. &lt;br /&gt;
&lt;br /&gt;
*[[RED User Guide]]&lt;br /&gt;
**[[RED Hotkey Reference]]&lt;br /&gt;
**[[RED User Guide#Menus|RED Menus]]&lt;br /&gt;
**[[RED User Guide#Preferences|RED Preferences]]&lt;br /&gt;
**[[RED User Guide#Brush Mode|Brush Mode]]&lt;br /&gt;
***[[RED Brushes]]&lt;br /&gt;
**[[RED User Guide#Face Mode|Face Mode]]&lt;br /&gt;
**[[RED User Guide#Vertex Mode|Vertex Mode]]&lt;br /&gt;
**[[RED User Guide#Texture Mode|Texture Mode]]&lt;br /&gt;
**[[RED User Guide#Object Mode|Object Mode]]&lt;br /&gt;
***[[RED Objects]]&lt;br /&gt;
***[[RED Event List]]&lt;br /&gt;
**[[RED User Guide#Group Mode|Group Mode]]&lt;br /&gt;
***[[RED Groups]]&lt;br /&gt;
*[[RED Portals and Rooms]]&lt;br /&gt;
&lt;br /&gt;
===Misc. Reference===&lt;br /&gt;
*[[RF1 Materials]]&lt;br /&gt;
*[[RF1 Engine and Level Editor Limits]]&lt;br /&gt;
*[[RF1 Model Dummies]]&lt;br /&gt;
*[[Official RED Groups]]&lt;br /&gt;
&lt;br /&gt;
===Red Faction Files &amp;amp; Filetypes===&lt;br /&gt;
*[[RF1 File Formats]]&lt;br /&gt;
*[[List of RF1 Table Files]]&lt;br /&gt;
*[[List of RF1 Stock Files]]&lt;br /&gt;
&lt;br /&gt;
===Red Faction Tools===&lt;br /&gt;
*[[Official RF Toolkit]]&lt;br /&gt;
**[[Official RF Toolkit#CCrunch|CCrunch]]&lt;br /&gt;
**[[Official RF Toolkit#MakeVBM|MakeVBM]]&lt;br /&gt;
**[[Official RF Toolkit#FontTool2|FontTool2]]&lt;br /&gt;
**[[Official RF Toolkit#MVFReduce|MVFReduce]]&lt;br /&gt;
**[[Official RF Toolkit#3ds Max Plugins|3ds Max Plugins]]&lt;br /&gt;
*[[Descent Manager Toolkit]]&lt;br /&gt;
**[[Descent Manager Toolkit#VPP Builder|VPP Builder]]&lt;br /&gt;
**[[Descent Manager Toolkit#VPP Viewer|VPP Viewer]]&lt;br /&gt;
**[[Descent Manager Toolkit#VBM Viewer|VBM Viewer]]&lt;br /&gt;
**[[Descent Manager Toolkit#TBL Viewer|TBL Viewer]]&lt;br /&gt;
**[[Descent Manager Toolkit#RF Launch|RF Launch]]&lt;br /&gt;
*[[rafalh RF Tools]]&lt;br /&gt;
**[[rafalh RF Tools#V3D Tool|V3D Tool]]&lt;br /&gt;
**[[rafalh RF Tools#MakeVBM (Enhanced)|MakeVBM (Enhanced)]]&lt;br /&gt;
**[[rafalh RF Tools#VBM Exporter|VBM Exporter]]&lt;br /&gt;
**[[rafalh RF Tools#VF Exporter|VF Exporter]]&lt;br /&gt;
**[[rafalh RF Tools#VPP Exporter|VPP Exporter]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
====Beginner====&lt;br /&gt;
*[[Hello Room]]&lt;br /&gt;
*[[Beginner Mapping (Daedalus)]]&lt;br /&gt;
*[[Lighting, Water, and Vertex Editing]]&lt;br /&gt;
*[[Basic Moving Doors]] (Video)&lt;br /&gt;
*[[Brush Mode Operators]] (Video)&lt;br /&gt;
*[[Basic Portals]]&lt;br /&gt;
====Brushwork, Environments, and Texturing====&lt;br /&gt;
*[[Outside Areas, Fog, Skyboxes]] (Video)&lt;br /&gt;
*[[Geometry Bending and Twisting]] (Video)&lt;br /&gt;
*[[Subtractive Geometry and Layering - Start/End of Time]] (Video)&lt;br /&gt;
*[[Importing Custom Textures]] (Video)&lt;br /&gt;
*[[Importing Heightmap Terrain]] (Video)&lt;br /&gt;
*[[Smoothing Groups|Lightmap Smoothing Groups]]&lt;br /&gt;
====AI and Entities====&lt;br /&gt;
*[[Basic AI Attack and Patrol]]&lt;br /&gt;
====Events and Scripting====&lt;br /&gt;
*[[Creating Security Monitors]]&lt;br /&gt;
*[[Realistic Explosions]]&lt;br /&gt;
*[[Modifying Gravity]] (Video)&lt;br /&gt;
*[[Toggling Emitters]]&lt;br /&gt;
*[[Cutscene Tutorial]]&lt;br /&gt;
====Lighting====&lt;br /&gt;
*[[Fake Volumetric Lighting via Particle Emitters]]&lt;br /&gt;
====Sound====&lt;br /&gt;
====Multiplayer Specific====&lt;br /&gt;
*[[Basic Multiplayer Map]]&lt;br /&gt;
*[[Dynamic Multiplayer Spawn Points]]&lt;br /&gt;
*[[Custom Static Meshes in Multiplayer Maps]] (Video)&lt;br /&gt;
*[[RF CTF Level Design]] (Video)&lt;br /&gt;
*[[Changing Liquid Depth in Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
*[[Door Rooms]] (Video)&lt;br /&gt;
*[[Basic Decals]]&lt;br /&gt;
*[[Basic Liquids]]&lt;br /&gt;
*[[Basic Skyboxes]]&lt;br /&gt;
*[[Adding a Moon to a Skybox]]&lt;br /&gt;
*[[Distributing User Made Levels]]&lt;br /&gt;
*[[Resetting a Player Start]]&lt;br /&gt;
====Mod Development====&lt;br /&gt;
*[[Using Blender for Red Faction Static Meshes]] (Video)&lt;br /&gt;
*[[Using Blender for Red Faction Skeletal Meshes &amp;amp; Animations]] (Video)&lt;br /&gt;
*[[Static Meshes from 3ds Max]] (Video)&lt;br /&gt;
*[[First Person Weapon Models and Animations from 3ds Max]] (Video)&lt;br /&gt;
*[[Custom First Person Weapons]]&lt;br /&gt;
*[[Beginner's Guide to Table Editing]]&lt;br /&gt;
*[[Importing a Level from a Mod to the Base Game]] (Video)&lt;br /&gt;
&lt;br /&gt;
====End User Guides====&lt;br /&gt;
*[[Installing Conversion Mods (RF1)]]&lt;br /&gt;
*[[Installing Clientside Mods (RF1)]]&lt;br /&gt;
*[[Installing Custom Levels (RF1)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;/div&gt;</summary>
		<author><name>Spikey</name></author>
	</entry>
</feed>