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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SimpleArrows</id>
	<title>Red Faction Wiki - User contributions [en]</title>
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	<updated>2026-05-02T22:02:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=W.A.S.P&amp;diff=14407</id>
		<title>W.A.S.P</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=W.A.S.P&amp;diff=14407"/>
		<updated>2024-03-20T00:25:42Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = Wide Area Saturation Projectile&lt;br /&gt;
|image          = [[Image:wasp.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|ammo type      = 15cm HE Rocket Canisters&lt;br /&gt;
|range          = Medium to Long&lt;br /&gt;
|mag size       = 6&lt;br /&gt;
|max ammo       = 12&lt;br /&gt;
|damage         = ~750&lt;br /&gt;
|primary        = Fire&lt;br /&gt;
|alt            = Engage homing device&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''W.A.S.P (Wide Area Saturation Projectile)''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The W.A.S.P is primarily an anti-vehicle weapon. More powerful than the Grenade Launcher, the W.A.S.P fires a barrage of six armour piercing rockets. it has the ability to &amp;quot;lock on&amp;quot; to mobile vehicles and launch a swarm of destruction that will seek out and strike its target. The W.A.S.P is used by [[Sopot]]s heavily fortified ground troops and guards&lt;br /&gt;
&lt;br /&gt;
Though the W.A.S.P has a slow to medium fire rate, the area of effect damage from being able to fire into a group of enemies is also equally effective at clearing multiple enemies at once, and even better at wreaking havoc on the vehicles throughout the game making it a really good weapon throughout the game. &lt;br /&gt;
&lt;br /&gt;
No major character is seen using the W.A.S.P though the player is able to pick it up rather early via a secret on the [[Public Information Building]]s final level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rail_Driver_(RF2)&amp;diff=14406</id>
		<title>Rail Driver (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rail_Driver_(RF2)&amp;diff=14406"/>
		<updated>2024-03-19T23:29:06Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CMRD-32 Magnetic Rail Driver&lt;br /&gt;
|image          = [[Image:railgun rf2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Hanging In The Hood']]&lt;br /&gt;
|type           = Heavy&lt;br /&gt;
|ammo type      = Rail Slugs&lt;br /&gt;
|range          = Long&lt;br /&gt;
|mag size       = 3&lt;br /&gt;
|max ammo       = 12&lt;br /&gt;
|damage         = 500&lt;br /&gt;
|primary        = Fire&lt;br /&gt;
|alt            = Toggle thermal scanner&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''Magnetic Rail Gun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Magnetic Rail Driver was developed by a secret R &amp;amp; D team of scientists hand-picked by Sopot, the Rail Driver fires metal slugs at extremely high speeds through just about any surface without losing significant velocity. When the scope is engaged, this weapon also allows the user to see through walls and target enemies. The Rail Driver has a long re-load time, but this weapon is very effective and deadly when equipped in experienced hands.&lt;br /&gt;
&lt;br /&gt;
The rail Driver is an extremely good mid to late game weapon. Much like its [[Red Faction]] version, is a thermal heat seeking style gun which can spot targets through walls at long range. This makes the weapon extremely useful if you find yourself needing to take out enemies from a hidden position or fighting snipers  at a distance. However unlike its counterpart it features 3 slugs in the clip instead of 1, which allows for a slightly more consistent fire rate between reloads. &lt;br /&gt;
&lt;br /&gt;
Throughout the game, both [[Quill]] and [[Molov]] use the Rail Driver, however Quills usage is only during a cutscene. The player may only gain access to the weapon shortly after the midway point of the games story in the level [[Hanging In The Hood']].&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Anti-Personnel_Weapon&amp;diff=14405</id>
		<title>Anti-Personnel Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Anti-Personnel_Weapon&amp;diff=14405"/>
		<updated>2024-03-19T23:27:28Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = MKAP-97 Anti-Personnel Weapon&lt;br /&gt;
|image          = [[Image:Anti-Personnel.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RF2}} &amp;lt;br&amp;gt; {{Team|RC}}&lt;br /&gt;
|first          = [[Inside The Nano Base]]&lt;br /&gt;
|ammo type      = 40mm HV HE Grenades&lt;br /&gt;
|range          = Short to Long&lt;br /&gt;
|mag size       = 15&lt;br /&gt;
|max ammo       = 30&lt;br /&gt;
|damage         = ~420&lt;br /&gt;
|primary        = Fire (bomb)&lt;br /&gt;
|alt            = Fire (sticky bomb)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''MKAP-97 Anti-Personnel Weapon''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A favourite of interdiction forces worldwide, the MKAP-97 is extremely effective at saturating a strike zone with a bombardment of explosive bomblets. Heavy weapon specialists can lock on to specific personnel and use the aiming reticule to carpet the location with bomblets that explode shortly after contact. Unarmoured enemy personnel caught by the ensuing blast are often eliminated from the combat engagement. This weapon is often used by [[Repta]], the heavy-weapons specialist in [[Molov]]'s elite squad.&lt;br /&gt;
&lt;br /&gt;
The Anti-Personnel is an extremely strong late game weapon. Its combination of either immediate contact explosives or delayed sticky bombs are great at suppression [[Inside the Nano Base]] corridors, and can clear a wide area of enemies very quickly. &lt;br /&gt;
&lt;br /&gt;
The player will ONLY be able to grab this weapon after beating the first Repta fight in the Nano Base level and, as implied, the only character you see wielding this weapon in the game is in fact, Repta.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Enhanced_Machine_Gun&amp;diff=14404</id>
		<title>Enhanced Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Enhanced_Machine_Gun&amp;diff=14404"/>
		<updated>2024-03-19T22:37:57Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = NCMG-44 Enhanced Machine Gun&lt;br /&gt;
|image          = [[Image:Nano_MP.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Inside The Nano Base]]&lt;br /&gt;
|ammo type      = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 64&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 7.5&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|alt            = Fire (automatic, dual wield)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''NCMG-44 Enhanced Machine Gun''' and its dual-wield counterpart are two weapon choices in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sporting a higher rate of fire and larger ammunition clips than normal submachine guns, the NMG-44 Enhanced Machine Gun is an extremely powerful close-combat weapon. It is extremely effective against all enemies, including heavily armoured targets.&lt;br /&gt;
&lt;br /&gt;
The Enhanced Machine guns are the most effective fully automatic mini machine guns, and is a very strong late game weapon. They are able to deal with the [[Processed]] far better than any other projectile based weapon at such range. &lt;br /&gt;
&lt;br /&gt;
The player can access this weapon [[Inside The Nano Base]] level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Precision_Rifle_(RF2)&amp;diff=14403</id>
		<title>Precision Rifle (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Precision_Rifle_(RF2)&amp;diff=14403"/>
		<updated>2024-03-19T22:35:43Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = NPSR-755 Precision Sniper Rifle&lt;br /&gt;
|image          = [[Image:PRrilfe.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[A River Runs To It]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo type      = 7.62mm Armor Piercing Rounds&lt;br /&gt;
|range          = Short to Long&lt;br /&gt;
|mag size       = 32&lt;br /&gt;
|max ammo       = 192&lt;br /&gt;
|damage         = 50&lt;br /&gt;
|primary        = Fire&lt;br /&gt;
|alt            = Activate/Deactivate scope&amp;lt;br&amp;gt;Zoom (hold)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''NPSR-755 Precision Sniper Rifle''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The NPS5-755 Precision Sniper Rifle is capable of firing explosive rounds at a semi-automatic rate. the NPRS-755 is a specially crafted weapon created for [[Quill]]. Its devastating firepower combined with zoom cability and tactical combat data provides Quill with precision lethality. &lt;br /&gt;
&lt;br /&gt;
The Precision Rifle is a very good mid to late game weapon. Capable of a quick fire rate alongside the scope make for deadly precision. The scope also comes with a feature in which a compass will somewhat direct you towards enemy targets it detects are nearby. &lt;br /&gt;
&lt;br /&gt;
Despite being used by Quill throughout the game, the player may only get the weapon after battling her in the climax of the [[Dancing With The Dead]] Level,  obtaining it as a new weapon to his arsenal after her defeat.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle_(RF2)&amp;diff=14402</id>
		<title>Sniper Rifle (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle_(RF2)&amp;diff=14402"/>
		<updated>2024-03-19T22:34:35Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CSR-60 Sniper Rifle&lt;br /&gt;
|image          = [[Image:Sniper rf2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Hanging In The Hood']]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo type      = 7.62mm Armor Piercing Rounds&lt;br /&gt;
|range          = Short to Long&lt;br /&gt;
|mag size       = 6&lt;br /&gt;
|max ammo       = 192&lt;br /&gt;
|damage         = 250&lt;br /&gt;
|primary        = Fire&lt;br /&gt;
|alt            = Activate/Deactivate scope&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CSR-60 Sniper Rifle''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Capable of bolt-action fire only, this rifle comes standard with a UNVS-8 scope that provides the user with pinpoint accuracy on the battlefield. It also features a wind velocity offset that automatically corrects for any wind conditions present. This weapon can inflict immediate fatal wounds if a head shot is achieved, and is capable of penetrating both body-armour and lightly armoured vehicles. &lt;br /&gt;
&lt;br /&gt;
The sniper rifle is a good mid to late game weapon, serving its purpose better over long ranged scope firing, taking out enemies at a distance, but can still do good damage in close ranged combat aswell. &lt;br /&gt;
&lt;br /&gt;
The weapon is attributed to the military sniper units in the game - and is the only enemy that uses it. The player can pick it up in the second level of [[Hanging In The Hood']]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun_(RF2)&amp;diff=14401</id>
		<title>Heavy Machine Gun (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun_(RF2)&amp;diff=14401"/>
		<updated>2024-03-19T22:32:09Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = JF90-HMG/BF Heavy Supression Machine Gun&lt;br /&gt;
|image          = [[Image:HSMG.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RF2}} &amp;lt;br&amp;gt; {{Team|RC}}&lt;br /&gt;
|first          = [[Hanging In The Hood']]&lt;br /&gt;
|ammo type      = .50 Caliber&lt;br /&gt;
|range          = Short&lt;br /&gt;
|mag size       = 99&lt;br /&gt;
|max ammo       = 297&lt;br /&gt;
|damage         = 30&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''JF90-HMG/BF Heavy Suppression Machine Gun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A terribly inaccurate but very powerful weapon, the HMG is the preferred weapon of [[Repta]], the heavy weapons specialist in [[Molov]]'s squad. Capable of firing huge numbers of bullets in a very short period of time, the HMG is most effective when opponents are engaged at close range. It is best equipped in situations where raw firepower and maximum suppression is required. &lt;br /&gt;
&lt;br /&gt;
The HMG is a really strong mid to late game weapon good for clearing foes in thin corridors and short distances. The 99 clip gun can decimate close range foes but over a longer range will prove to be much less effective.&lt;br /&gt;
&lt;br /&gt;
The player can pick this up for the first time in [[Hanging In The Hood']], taking it off of enemy soldiers or the deceased faction fighters. Other appearances include Repta in the introductory cutscene and the second phase of Reptas mini-boss fight, Repta+.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=NICW&amp;diff=14396</id>
		<title>NICW</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=NICW&amp;diff=14396"/>
		<updated>2024-03-12T09:10:11Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = N.I.C.W (Nanotech Individual Combat Weapon)&lt;br /&gt;
|image          = [[Image:NICW.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RF2}} &amp;lt;br&amp;gt; {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|ammo type      = 7.62mm Rounds&lt;br /&gt;
|ammo type alt  = 40mm HV HE Grenades&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 48&lt;br /&gt;
|mag size alt   = 5&lt;br /&gt;
|max ammo       = 192&lt;br /&gt;
|damage         = 25&lt;br /&gt;
|damage alt     = ~370&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|alt            = Fire (grenade launcher)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''N.I.C.W (Nanotech Individual Combat Weapon)''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The NICW is used primarily by [[Sopot]]s most trusted, experienced and feared guards. It is capable of delivering extremely powerful 7.62mm automatic armour piercing rounds in fearsome bursts, and can discharge grenades that explode on impact as an alternate means of fire. The N.I.C.W is able to identify and target enemies from behind walls. A customised HUD device visually relays information to the user about the target opponent's remaining health.&lt;br /&gt;
&lt;br /&gt;
The N.I.C.W is a very good mid to late game weapon which you are first able to use first in [[Foreign Lands]] as the tutorial mission, and then again just under the halfway mark in [[Sopot's Citadel]]. Its combination of both assault rifle and grenade launcher make it an excellent choice to deal with both enemies in close combat and enemies further back, as well as easily being able to eliminate clusters of enemies with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
Usually you see members of Sopots elite units using it or [[processed]] units in the later game. [[Molov]] can be seen wielding the rifle in the early stages of the game though later swaps to the [[Magnetic Rail Driver|Rail Driver]].&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle_(RF2)&amp;diff=14395</id>
		<title>Assault Rifle (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle_(RF2)&amp;diff=14395"/>
		<updated>2024-03-12T08:53:35Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CAR-72 Military Assault Rifle&lt;br /&gt;
|image          = [[Image:Assault Rifle RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|ammo type      = 7.62mm Armor Piercing Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 48&lt;br /&gt;
|max ammo       = 192&lt;br /&gt;
|damage         = 25&lt;br /&gt;
|primary        = Fire (three round burst)&lt;br /&gt;
|alt            = Fire (automatic)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}{{SameName|multi|[[Assault Rifle]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}&lt;br /&gt;
The '''CAR-72 Military Assault Rifle''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Similar to the AK-47s from the past, this semi-automatic weapon is designed to offer all the benefits of a full sized rifle in compact form. It is capable of firing a three round burst or a less accurate fully automatic onslaught. The high-velocity, armour-piercing shells inflict massive amounts of damage on unarmoured targets and will exact noticeable damage on armoured opponents as well. The assault rifle is a standard-issue weapon for the Commonwealth soldiers and grunts.&lt;br /&gt;
&lt;br /&gt;
The Assault Rifle is a very good mid game close range weapon, that can also deal good damage at a longer range with its short burst rounds. Use it in close-range firefights with fully automatic to clear enemies fast.&lt;br /&gt;
&lt;br /&gt;
As previously stated, the common units weilding the assault rife is [[Sopot]]'s ground troops. The player can access it in [[Foreign Lands]], before the weapons are reset, and then again in the [[Underground]] level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF2)&amp;diff=14394</id>
		<title>Shotgun (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF2)&amp;diff=14394"/>
		<updated>2024-03-12T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CAS-14 Automatic Combat Shotgun&lt;br /&gt;
|image          = [[Image:Shotgun_RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Underground]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo type      = 10 Gauge Buckshot Shells&lt;br /&gt;
|range          = Short&lt;br /&gt;
|mag size       = 8&lt;br /&gt;
|max ammo       = 96&lt;br /&gt;
|max ammo alt   = 16&lt;br /&gt;
|damage         = 130&lt;br /&gt;
|primary        = Fire (buckshot shell)&lt;br /&gt;
|alt            = Fire (incendiary round)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CAS-14 Automatic Combat Shotgun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The military-grade shotgun is capable of delivering extremely powerful single-shot blasts and inflict the most damage at close ranges. Its accuracy and effectiveness decrease significantly when the range of the target is increased, rendering it almost useless when firing at targets more than 50 meters away. This weapon is also capable of discharging incendiary rounds as a form of alternate fire, making it a very powerful weapon. &lt;br /&gt;
&lt;br /&gt;
the shotgun is a very good mid game weapon. It excels in close range weapon combat, being able to take out enemies quickly and effectively at short distances. The incendiary rounds provide a unique second option, if enemies are further away, the incendiary round will set them on fire, putting them in a fear and panic state, effectively dead. &lt;br /&gt;
&lt;br /&gt;
The common security forces and military ground troops can carry the automatic shotgun. The players can access the weapon in the [[Underground]] level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Silenced_Machine_Gun&amp;diff=14393</id>
		<title>Silenced Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Silenced_Machine_Gun&amp;diff=14393"/>
		<updated>2024-03-12T08:52:35Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CSMG-19 Silenced Machine Gun&lt;br /&gt;
|image          = [[Image:SMG RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}} &amp;lt;br&amp;gt; {{Team|RF2}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo type      = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 64&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 7.5&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CSMG-19 Silenced Machine Gun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fully automatic silenced machine gun is a good weapon to equip if you prefer not to be heard. Silent and swift, this weapon is more accurate than the [[Machine Pistol]]s, but not quite as powerful. It can penetrate most body-armour and is most effective at close ranges. This weapon is a favourite of tactical covert specialists, including [[Tangier]].&lt;br /&gt;
&lt;br /&gt;
The SMG is a fairly good early to mid game weapon. It is really good for a close range, slightly more stealthy approach, to dealing with enemies. Its higher fire rate than your standard pistols makes it excellent for dealing quick onslaughts to multiple units at once, excellent for avoiding large retaliation. &lt;br /&gt;
&lt;br /&gt;
Tangier wields the SMG as her primary ranged weapon, as does several members of both [[Sopot]]'s ground troops and [[Red Faction (Group)|Red Faction]] fighters. The player can access the weapon in the [[Public Information Building]].&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Machine_Pistol&amp;diff=14392</id>
		<title>Machine Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Machine_Pistol&amp;diff=14392"/>
		<updated>2024-03-12T08:52:07Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CMP-32 Machine Pistol&lt;br /&gt;
|image          = [[Image:Machine Pistols.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo type      = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 32&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 10&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|alt            = Fire (automatic, dual pistol)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CMP-32 Machine Pistol''' and its dual-wield counterpart are two weapon choices in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Larger and more formidable than the CSP-19 Pistol, the Machine Pistol is capable of fully automatic firepower. Equipped by [[Sopot]]'s more experienced guards, this weapon can easily penetrate body-armour and effectively neutralise most enemies at close ranges.&lt;br /&gt;
&lt;br /&gt;
The Machine Pistol is a rather strong early to mid game weapon, featuring very heavily in the first half of the campaign. Both [[Kn.A.N.O.]] and Sopot soldiers alike wield this weapon. &lt;br /&gt;
&lt;br /&gt;
The Machine Pistol also comes with a dual-wield counterpart allowing you to deal more damage in much more rapid succession. The player first gets access to the weapon in [[Foreign Lands]] and then again in the [[Public Information Building]] after the weapon reset.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nanotech_Grenade_Launcher&amp;diff=14391</id>
		<title>Nanotech Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nanotech_Grenade_Launcher&amp;diff=14391"/>
		<updated>2024-03-12T08:51:56Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = NGL-8 Nanotech Grenade Launcher&lt;br /&gt;
|image          = [[Image:nanotechgl.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&amp;lt;br&amp;gt;{{Team|RF2}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo type      = 40mm HV HE Grenades&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 6&lt;br /&gt;
|max ammo       = 30&lt;br /&gt;
|damage         = ~370&lt;br /&gt;
|primary        = Fire (impact-based grenade)&lt;br /&gt;
|alt            = Fire (time-based grenade)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''NGL-8 Nanotech Grenade Launcher''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grenade Launcher is the preferred weapon of [[Alias]], the demolitions expert in [[Molov]]'s squad of elite, nano-enhanced super soldiers. It fires a single yet powerful grenade that explodes on impact and is capable of taking out nearly everything unlucky enough to be caught in its blast. Because it can easily blast through many walls, floors and other surfaces, the Grenade Launcher is a useful weapon for finding alternate routes, secret rooms and blowing away enemy cover. &lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is the first major weapon the player starts with after the introduction levels, and has it immediately upon starting the [[Public Information Building]] level. Its capable of wreaking havok on environments thanks to the grenades [[Geomod]] capabiltiies, whilst also being good at blowing up enemies. Its a very strong early to mid game weapon, upon where you may desire to swap to the [[NICW]] rifle for more controlled chaos and automatic rifle fire.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14390</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14390"/>
		<updated>2024-03-11T22:31:40Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Projectiles'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size alt}}} {{#if: {{{mag size alt multi|}}}| / {{{mag size alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo alt}}} {{#if: {{{max ammo alt multi|}}}| / {{{max ammo alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nanotech_Grenade_Launcher&amp;diff=14389</id>
		<title>Nanotech Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nanotech_Grenade_Launcher&amp;diff=14389"/>
		<updated>2024-03-11T22:30:13Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = NGL-8 Nanotech Grenade Launcher&lt;br /&gt;
|image          = [[Image:nanotechgl.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&amp;lt;br&amp;gt;{{Team|RF2}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo           = 40mm HV HE Grenades&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 6&lt;br /&gt;
|max ammo       = 30&lt;br /&gt;
|damage         = ~370&lt;br /&gt;
|primary        = Fire (impact-based grenade)&lt;br /&gt;
|alt            = Fire (time-based grenade)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''NGL-8 Nanotech Grenade Launcher''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grenade Launcher is the preferred weapon of [[Alias]], the demolitions expert in [[Molov]]'s squad of elite, nano-enhanced super soldiers. It fires a single yet powerful grenade that explodes on impact and is capable of taking out nearly everything unlucky enough to be caught in its blast. Because it can easily blast through many walls, floors and other surfaces, the Grenade Launcher is a useful weapon for finding alternate routes, secret rooms and blowing away enemy cover. &lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is the first major weapon the player starts with after the introduction levels, and has it immediately upon starting the [[Public Information Building]] level. Its capable of wreaking havok on environments thanks to the grenades [[Geomod]] capabiltiies, whilst also being good at blowing up enemies. Its a very strong early to mid game weapon, upon where you may desire to swap to the [[NICW]] rifle for more controlled chaos and automatic rifle fire.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Machine_Pistol&amp;diff=14388</id>
		<title>Machine Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Machine_Pistol&amp;diff=14388"/>
		<updated>2024-03-11T22:29:51Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CMP-32 Machine Pistol&lt;br /&gt;
|image          = [[Image:Machine Pistols.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo           = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 32&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 10&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|alt            = Fire (automatic, dual pistol)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CMP-32 Machine Pistol''' and its dual-wield counterpart are two weapon choices in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Larger and more formidable than the CSP-19 Pistol, the Machine Pistol is capable of fully automatic firepower. Equipped by [[Sopot]]'s more experienced guards, this weapon can easily penetrate body-armour and effectively neutralise most enemies at close ranges.&lt;br /&gt;
&lt;br /&gt;
The Machine Pistol is a rather strong early to mid game weapon, featuring very heavily in the first half of the campaign. Both [[Kn.A.N.O.]] and Sopot soldiers alike wield this weapon. &lt;br /&gt;
&lt;br /&gt;
The Machine Pistol also comes with a dual-wield counterpart allowing you to deal more damage in much more rapid succession. The player first gets access to the weapon in [[Foreign Lands]] and then again in the [[Public Information Building]] after the weapon reset.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Silenced_Machine_Gun&amp;diff=14387</id>
		<title>Silenced Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Silenced_Machine_Gun&amp;diff=14387"/>
		<updated>2024-03-11T22:29:30Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CSMG-19 Silenced Machine Gun&lt;br /&gt;
|image          = [[Image:SMG RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}} &amp;lt;br&amp;gt; {{Team|RF2}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo           = 9mm rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 64&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 7.5&lt;br /&gt;
|primary        = Fire (automatic)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CSMG-19 Silenced Machine Gun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fully automatic silenced machine gun is a good weapon to equip if you prefer not to be heard. Silent and swift, this weapon is more accurate than the [[Machine Pistol]]s, but not quite as powerful. It can penetrate most body-armour and is most effective at close ranges. This weapon is a favourite of tactical covert specialists, including [[Tangier]].&lt;br /&gt;
&lt;br /&gt;
The SMG is a fairly good early to mid game weapon. It is really good for a close range, slightly more stealthy approach, to dealing with enemies. Its higher fire rate than your standard pistols makes it excellent for dealing quick onslaughts to multiple units at once, excellent for avoiding large retaliation. &lt;br /&gt;
&lt;br /&gt;
Tangier wields the SMG as her primary ranged weapon, as does several members of both [[Sopot]]'s ground troops and [[Red Faction (Group)|Red Faction]] fighters. The player can access the weapon in the [[Public Information Building]].&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF2)&amp;diff=14386</id>
		<title>Shotgun (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF2)&amp;diff=14386"/>
		<updated>2024-03-11T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CAS-14 Automatic Combat Shotgun&lt;br /&gt;
|image          = [[Image:Shotgun_RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Underground]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo           = 10 Gauge Buckshot Shells&lt;br /&gt;
|range          = Short&lt;br /&gt;
|mag size       = 8&lt;br /&gt;
|max ammo       = 96&lt;br /&gt;
|max ammo alt   = 16&lt;br /&gt;
|damage         = 130&lt;br /&gt;
|primary        = Fire (buckshot shell)&lt;br /&gt;
|alt            = Fire (incendiary round)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CAS-14 Automatic Combat Shotgun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The military-grade shotgun is capable of delivering extremely powerful single-shot blasts and inflict the most damage at close ranges. Its accuracy and effectiveness decrease significantly when the range of the target is increased, rendering it almost useless when firing at targets more than 50 meters away. This weapon is also capable of discharging incendiary rounds as a form of alternate fire, making it a very powerful weapon. &lt;br /&gt;
&lt;br /&gt;
the shotgun is a very good mid game weapon. It excels in close range weapon combat, being able to take out enemies quickly and effectively at short distances. The incendiary rounds provide a unique second option, if enemies are further away, the incendiary round will set them on fire, putting them in a fear and panic state, effectively dead. &lt;br /&gt;
&lt;br /&gt;
The common security forces and military ground troops can carry the automatic shotgun. The players can access the weapon in the [[Underground]] level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle_(RF2)&amp;diff=14385</id>
		<title>Assault Rifle (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle_(RF2)&amp;diff=14385"/>
		<updated>2024-03-11T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CAR-72 Military Assault Rifle&lt;br /&gt;
|image          = [[Image:Assault Rifle RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo           = 7.62mm armour piercing rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 48&lt;br /&gt;
|max ammo       = 192&lt;br /&gt;
|damage         = 25&lt;br /&gt;
|primary        = Fire (three round burst)&lt;br /&gt;
|alt            = Fire (automatic)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}{{SameName|multi|[[Assault Rifle]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}&lt;br /&gt;
The '''CAR-72 Military Assault Rifle''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Similar to the AK-47s from the past, this semi-automatic weapon is designed to offer all the benefits of a full sized rifle in compact form. It is capable of firing a three round burst or a less accurate fully automatic onslaught. The high-velocity, armour-piercing shells inflict massive amounts of damage on unarmoured targets and will exact noticeable damage on armoured opponents as well. The assault rifle is a standard-issue weapon for the Commonwealth soldiers and grunts.&lt;br /&gt;
&lt;br /&gt;
The Assault Rifle is a very good mid game close range weapon, that can also deal good damage at a longer range with its short burst rounds. Use it in close-range firefights with fully automatic to clear enemies fast.&lt;br /&gt;
&lt;br /&gt;
As previously stated, the common units weilding the assault rife is [[Sopot]]'s ground troops. The player can access it in [[Foreign Lands]], before the weapons are reset, and then again in the [[Underground]] level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF2)&amp;diff=14384</id>
		<title>Shotgun (RF2)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF2)&amp;diff=14384"/>
		<updated>2024-03-11T22:27:01Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CAS-14 Automatic Combat Shotgun&lt;br /&gt;
|image          = [[Image:Shotgun_RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Underground]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo           = 10 Gauge Buckshot Shells&lt;br /&gt;
|range          = Short&lt;br /&gt;
|mag size       = 8&lt;br /&gt;
|max ammo       = 96&lt;br /&gt;
|max ammo alt   = 16&lt;br /&gt;
|damage         = 130&lt;br /&gt;
|primary        = Fire Buckshot Round&lt;br /&gt;
|alt            = Fire Incendiary Round&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CAS-14 Automatic Combat Shotgun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The military-grade shotgun is capable of delivering extremely powerful single-shot blasts and inflict the most damage at close ranges. Its accuracy and effectiveness decrease significantly when the range of the target is increased, rendering it almost useless when firing at targets more than 50 meters away. This weapon is also capable of discharging incendiary rounds as a form of alternate fire, making it a very powerful weapon. &lt;br /&gt;
&lt;br /&gt;
the shotgun is a very good mid game weapon. It excels in close range weapon combat, being able to take out enemies quickly and effectively at short distances. The incendiary rounds provide a unique second option, if enemies are further away, the incendiary round will set them on fire, putting them in a fear and panic state, effectively dead. &lt;br /&gt;
&lt;br /&gt;
The common security forces and military ground troops can carry the automatic shotgun. The players can access the weapon in the [[Underground]] level.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14383</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14383"/>
		<updated>2024-03-11T22:25:39Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Projectiles'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size alt}}} {{#if: {{{mag size alt multi|}}}| / {{{mag size alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo alt}}} {{#if: {{{max ammo alt multi|}}}| / {{{max ammo alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Silenced_Machine_Gun&amp;diff=14382</id>
		<title>Silenced Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Silenced_Machine_Gun&amp;diff=14382"/>
		<updated>2024-03-11T22:05:35Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CSMG-19 Silenced Machine Gun&lt;br /&gt;
|image          = [[Image:SMG RF2.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}} &amp;lt;br&amp;gt; {{Team|RF2}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo           = 9mm rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 64&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 7.5&lt;br /&gt;
|primary        = Fully Automatic Fire&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CSMG-19 Silenced Machine Gun''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fully automatic silenced machine gun is a good weapon to equip if you prefer not to be heard. Silent and swift, this weapon is more accurate than the [[Machine Pistol]]s, but not quite as powerful. It can penetrate most body-armour and is most effective at close ranges. This weapon is a favourite of tactical covert specialists, including [[Tangier]].&lt;br /&gt;
&lt;br /&gt;
The SMG is a fairly good early to mid game weapon. It is really good for a close range, slightly more stealthy approach, to dealing with enemies. Its higher fire rate than your standard pistols makes it excellent for dealing quick onslaughts to multiple units at once, excellent for avoiding large retaliation. &lt;br /&gt;
&lt;br /&gt;
Tangier wields the SMG as her primary ranged weapon, as does several members of both [[Sopot]]'s ground troops and [[Red Faction (Group)|Red Faction]] fighters. The player can access the weapon in the [[Public Information Building]].&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Machine_Pistol&amp;diff=14381</id>
		<title>Machine Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Machine_Pistol&amp;diff=14381"/>
		<updated>2024-03-11T22:04:49Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CMP-32 Machine Pistol&lt;br /&gt;
|image          = [[Image:Machine Pistols.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|ammo           = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 32&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 10&lt;br /&gt;
|primary        = Fire Automatic Rounds&lt;br /&gt;
|alt            = Fire Automatic Rounds (dual pistol)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CMP-32 Machine Pistol''' and its dual-wield counterpart are two weapon choices in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Larger and more formidable than the CSP-19 Pistol, the Machine Pistol is capable of fully automatic firepower. Equipped by [[Sopot]]'s more experienced guards, this weapon can easily penetrate body-armour and effectively neutralise most enemies at close ranges.&lt;br /&gt;
&lt;br /&gt;
The Machine Pistol is a rather strong early to mid game weapon, featuring very heavily in the first half of the campaign. Both [[Kn.A.N.O.]] and Sopot soldiers alike wield this weapon. &lt;br /&gt;
&lt;br /&gt;
The Machine Pistol also comes with a dual-wield counterpart allowing you to deal more damage in much more rapid succession. The player first gets access to the weapon in [[Foreign Lands]] and then again in the [[Public Information Building]] after the weapon reset.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nanotech_Grenade_Launcher&amp;diff=14380</id>
		<title>Nanotech Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nanotech_Grenade_Launcher&amp;diff=14380"/>
		<updated>2024-03-11T22:04:01Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = NGL-8 Nanotech Grenade Launcher&lt;br /&gt;
|image          = [[Image:nanotechgl.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RC}} &amp;lt;/br&amp;gt; {{Team|RF2}}&lt;br /&gt;
|first          = [[Public Information Building]]&lt;br /&gt;
|type           = Medium&lt;br /&gt;
|ammo           = 40mm HV HE Grenades&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 6&lt;br /&gt;
|max ammo       = 30&lt;br /&gt;
|damage         = ~370&lt;br /&gt;
|primary        = Fire one impact-based grenade&lt;br /&gt;
|alt            = Fire one time-based grenade&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''NGL-8 Nanotech Grenade Launcher''' is a weapon in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grenade Launcher is the preferred weapon of [[Alias]], the demolitions expert in [[Molov]]'s squad of elite, nano-enhanced super soldiers. It fires a single yet powerful grenade that explodes on impact and is capable of taking out nearly everything unlucky enough to be caught in its blast. Because it can easily blast through many walls, floors and other surfaces, the Grenade Launcher is a useful weapon for finding alternate routes, secret rooms and blowing away enemy cover. &lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is the first major weapon the player starts with after the introduction levels, and has it immediately upon starting the [[Public Information Building]] level. Its capable of wreaking havok on environments thanks to the grenades [[Geomod]] capabiltiies, whilst also being good at blowing up enemies. Its a very strong early to mid game weapon, upon where you may desire to swap to the [[NICW]] rifle for more controlled chaos and automatic rifle fire.&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Semi-Automatic_Pistol&amp;diff=14379</id>
		<title>Semi-Automatic Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Semi-Automatic_Pistol&amp;diff=14379"/>
		<updated>2024-03-11T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CSP-19 Semi-Automatic Pistol&lt;br /&gt;
|image          = [[Image:Dualpistol.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RF2}} &amp;lt;br&amp;gt; {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|damage type    = Bullet&lt;br /&gt;
|ammo type      = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 16&lt;br /&gt;
|max ammo       = 256&lt;br /&gt;
|damage         = 10&lt;br /&gt;
|primary        = Fire&lt;br /&gt;
|alt            = Pistol whip (single pistol) &amp;lt;br&amp;gt; Fire one round (dual wield)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CSP-19 Semi Automatic Pistol''' and its dual-wield counterpart are two weapon choices in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This basic semi-automatic pistol is a standard issued weapon for many of the armed personnel employed by [[Sopot]]. This weapon is fairly accurate and can be effective against unarmoured opponents when used properly. Although able to pierce body armour, the CSP-18 is not an ideal weapon to equip against more resilient enemies.&lt;br /&gt;
&lt;br /&gt;
The pistol is your standard 9mm pistol and is a basic early game weapon that can deal good damage to unarmoured opponents.&lt;br /&gt;
&lt;br /&gt;
The Pistol also comes with a dual-wield counterpart allowing you to deal more damage in much more rapid succession. the pistol is used by many allied and enemy characters throughout the game, having its first appearance in the first level [[Foreign Lands]] and is the only weapon from this level you will still have after the weapon reset going into [[Public Information Building]], alongside the [[Nanotech Grenade Launcher|Nano-GL]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14378</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14378"/>
		<updated>2024-03-11T07:51:38Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Projectiles'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14377</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14377"/>
		<updated>2024-03-11T07:35:48Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Weapon&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group collapse=&amp;quot;closed&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Statistics&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Projectiles'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14376</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14376"/>
		<updated>2024-03-11T07:35:15Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;Weapon&amp;lt;/header&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group collapse=&amp;quot;closed&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;Statistics&amp;lt;/header&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Projectiles'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Semi-Automatic_Pistol&amp;diff=14375</id>
		<title>Semi-Automatic Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Semi-Automatic_Pistol&amp;diff=14375"/>
		<updated>2024-03-09T00:22:09Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = CSP-19 Semi-Automatic Pistol&lt;br /&gt;
|image          = [[Image:Dualpistol.png|350px]]&lt;br /&gt;
|game           = {{Game|RF2}}&lt;br /&gt;
|faction        = {{Team|RF2}} &amp;lt;br&amp;gt; {{Team|RC}}&lt;br /&gt;
|first          = [[Foreign Lands]]&lt;br /&gt;
|type           = Light&lt;br /&gt;
|damage type    = Bullet&lt;br /&gt;
|ammo type      = 9mm Rounds&lt;br /&gt;
|range          = Short to Medium&lt;br /&gt;
|mag size       = 16&lt;br /&gt;
|primary        = Fire&lt;br /&gt;
|alt            = Pistol whip (single pistol) &amp;lt;br&amp;gt; Fire one round (dual wield)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
}}{{BubbleNav|RF2Weapons}}&lt;br /&gt;
The '''CSP-19 Semi Automatic Pistol''' and its dual-wield counterpart are two weapon choices in [[Red Faction II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This basic semi-automatic pistol is a standard issued weapon for many of the armed personnel employed by [[Sopot]]. This weapon is fairly accurate and can be effective against unarmoured opponents when used properly. Although able to pierce body armour, the CSP-18 is not an ideal weapon to equip against more resilient enemies.&lt;br /&gt;
&lt;br /&gt;
The pistol is your standard 9mm pistol and is a basic early game weapon that can deal good damage to unarmoured opponents.&lt;br /&gt;
&lt;br /&gt;
The Pistol also comes with a dual-wield counterpart allowing you to deal more damage in much more rapid succession. the pistol is used by many allied and enemy characters throughout the game, having its first appearance in the first level [[Foreign Lands]] and is the only weapon from this level you will still have after the weapon reset going into [[Public Information Building]], alongside the [[Nanotech Grenade Launcher|Nano-GL]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14369</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14369"/>
		<updated>2024-03-08T13:21:05Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Projectiles'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14368</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14368"/>
		<updated>2024-03-08T13:20:15Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;num projectiles&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Num. Projectiles'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=14367</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=14367"/>
		<updated>2024-03-08T13:20:10Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = UAS-10 Ultor Automatic Combat Shotgun&lt;br /&gt;
|image               = Shotty.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|RF1}}&amp;lt;br&amp;gt;{{Team|Ultor}}&lt;br /&gt;
|first               = [[Barracks]]&lt;br /&gt;
|damage type         = Bullet&lt;br /&gt;
|ammo type           = 10 Gauge Buckshot&lt;br /&gt;
|range               = Short to Medium&lt;br /&gt;
|primary             = Fire (double pump action shot)&lt;br /&gt;
|alt                 = Fire (continuous rounds)&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 40&lt;br /&gt;
|damage multi        = 35&lt;br /&gt;
|fire wait           = 1.50&lt;br /&gt;
|fire wait alt       = 0.225&lt;br /&gt;
|num projectiles     = 4&lt;br /&gt;
|spread              = 3.0&lt;br /&gt;
|spread multi        = 2.75&lt;br /&gt;
|spread alt          = 6.0&lt;br /&gt;
|spread alt multi    = 4.0&lt;br /&gt;
|mag size            = 8&lt;br /&gt;
|max ammo            = 48&lt;br /&gt;
|reload time         = 2.0&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Shotgun''' is a weapon in [[Red Faction]].&lt;br /&gt;
==Description==&lt;br /&gt;
The UAS-10 Ultor Automatic Combat Shotgun is a dual-mode weapon, capable of both pump action and fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
In pump action mode, it fires two shells simultaneously via pump action, with fair accuracy thanks to its built-in recoil compensator.&lt;br /&gt;
&lt;br /&gt;
In full-auto mode, it can unload 8 shells in a mere 1.2 seconds, making it extremely deadly in close quarters. However, its recoil is much harsher in this mode, hindering accuracy outside of close quarters.&lt;br /&gt;
&lt;br /&gt;
The Shotgun is used sparingly by enemies throughout the game, for the most part rather ineffectively, and is never hard to find ammo for.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Shotgun was featured on '''May 11, 2001''' in [[Volition]]'s [[Weapon_Of_The_Week#May_11,_2001|Weapon of the Week]] series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14366</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14366"/>
		<updated>2024-03-08T13:18:51Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher&amp;diff=14352</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher&amp;diff=14352"/>
		<updated>2024-03-08T10:27:14Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = URL-6T Ultor Tactical Rocket Launcher&lt;br /&gt;
|image               = Rocket.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Live Mines]]&lt;br /&gt;
|damage type         = Explosive&lt;br /&gt;
|ammo type           = 15cm Rocket&lt;br /&gt;
|range               = Short to Medium&lt;br /&gt;
|primary             = Fire&lt;br /&gt;
|alt                 = Fire (homing rocket, hold to target)&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 400&lt;br /&gt;
|damage multi        = 275&lt;br /&gt;
|damage ai scale     = 0.1&lt;br /&gt;
|damage ai scale multi = 0.4&lt;br /&gt;
|velocity            = 20.0&lt;br /&gt;
|lifetime            = 15.0&lt;br /&gt;
|thrust lifetime     = 3.0&lt;br /&gt;
|fire wait           = 1.25&lt;br /&gt;
|mag size            = 6&lt;br /&gt;
|max ammo            = 18&lt;br /&gt;
|reload time         = 1.7&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''URL-6T Ultor Tactical Rocket Launcher''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Big Earl, as the URL-6T is known, is a fearsome weapon, especially if you need a door. It fires 15cm long rockets, six to a clip, in either homing mode (which requires a 2.75s lock-on time) or in dumb-fire mode, which has a 2s cycle time. Both modes utilize the built-in, always-on IR sensor which grants those lucky enough to control Big Earl the ability to see life forms through walls and such. It's not recommended for use as a close-quarters weapon; blast shockwaves are indiscriminate in whom they may hit. You'll find this weapon is not used very often by opposition that you may encounter throughout the game and is rarely something to fear when you're on the wrong end of the stick (side that goes boom) of the badboy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Fusion_Rocket_Launcher&amp;diff=14351</id>
		<title>Fusion Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Fusion_Rocket_Launcher&amp;diff=14351"/>
		<updated>2024-03-08T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = F-ITL Fusion Rocket Launcer&lt;br /&gt;
|image               = Fusion.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Missile Command Center]]&lt;br /&gt;
|damage type         = Explosive&lt;br /&gt;
|ammo type           = Shell&lt;br /&gt;
|range               = Long&lt;br /&gt;
|primary             = Fire&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 1000&lt;br /&gt;
|damage multi        = 1500&lt;br /&gt;
|damage ai scale     = 0.16&lt;br /&gt;
|damage ai scale multi = 0.65&lt;br /&gt;
|damage radius       = 25.0&lt;br /&gt;
|damage radius multi = 30.0&lt;br /&gt;
|velocity            = 20.0&lt;br /&gt;
|lifetime            = 15.0&lt;br /&gt;
|thrust lifetime     = 3.0&lt;br /&gt;
|fire wait           = 0.8&lt;br /&gt;
|mag size            = 1&lt;br /&gt;
|max ammo            = 5&lt;br /&gt;
|max ammo multi      = 1&lt;br /&gt;
|reload time         = 1.0&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Fusion Rocket Launcher''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Big Gun. Friend-or-Foe weapon. Could you possibly need any more explanation than that? The F-1TL Fusion Rocket Launcher fires a massive long-range rocket capable of inflecting incredible havoc regardless of what it hits; however, it does only fire one rocket at a time, with each subsequent rocket you wish to fire requiring a reload into the tube launcher similar to the Rail Driver, only taking much more time. If you need something large blown apart, look no further than here; just be careful somebody doesn't sneak up behind you while you're using this behemoth of a weapon, and for the love of God, don't shoot it at close range to anything.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The F-1TL Fusion Rocket Launcher bears some resemblance to the Nuke Launcher from the 1997 science-fiction movie Starship Troopers and, again, some resemblance to the BFG 900 (9000 depending on game) off the video game Doom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher&amp;diff=14350</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher&amp;diff=14350"/>
		<updated>2024-03-08T10:23:20Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = URL-6T Ultor Tactical Rocket Launcher&lt;br /&gt;
|image               = Rocket.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Live Mines]]&lt;br /&gt;
|damage type         = Explosive&lt;br /&gt;
|ammo type           = 15cm Rocket&lt;br /&gt;
|range               = Short to Medium&lt;br /&gt;
|primary             = Fire&lt;br /&gt;
|alt                 = Fire (homing rocket, hold to target)&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 400&lt;br /&gt;
|damage multi        = 275&lt;br /&gt;
|damage ai scale     = 0.1&lt;br /&gt;
|damage ai scale multi = 0.4&lt;br /&gt;
|velocity            = 20.0&lt;br /&gt;
|lifetime            = 15.0&lt;br /&gt;
|fire wait           = 1.25&lt;br /&gt;
|mag size            = 6&lt;br /&gt;
|max ammo            = 18&lt;br /&gt;
|reload time         = 1.7&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''URL-6T Ultor Tactical Rocket Launcher''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Big Earl, as the URL-6T is known, is a fearsome weapon, especially if you need a door. It fires 15cm long rockets, six to a clip, in either homing mode (which requires a 2.75s lock-on time) or in dumb-fire mode, which has a 2s cycle time. Both modes utilize the built-in, always-on IR sensor which grants those lucky enough to control Big Earl the ability to see life forms through walls and such. It's not recommended for use as a close-quarters weapon; blast shockwaves are indiscriminate in whom they may hit. You'll find this weapon is not used very often by opposition that you may encounter throughout the game and is rarely something to fear when you're on the wrong end of the stick (side that goes boom) of the badboy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grenade&amp;diff=14349</id>
		<title>Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grenade&amp;diff=14349"/>
		<updated>2024-03-08T10:19:05Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = UHG-90 Ultor Offensive Hand Grenade&lt;br /&gt;
|image               = Grenade.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Maintenance]]&lt;br /&gt;
|damage type         = Explosive&lt;br /&gt;
|ammo type           = Grenade&lt;br /&gt;
|range               = Short&lt;br /&gt;
|primary             = Throw timed grenade (4 seconds)&lt;br /&gt;
|alt                 = Throw impact grenade&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 150&lt;br /&gt;
|damage multi        = 250&lt;br /&gt;
|damage radius       = 8.0&lt;br /&gt;
|damage radius multi = 12.0&lt;br /&gt;
|velocity            = 10.0&lt;br /&gt;
|velocity multi      = 12.5&lt;br /&gt;
|lifetime            = 5.0&lt;br /&gt;
|lifetime multi      = 3.0&lt;br /&gt;
|fire wait           = 3.0&lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|max ammo            = 8&lt;br /&gt;
|max ammo multi      = 9&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Grenade''' is a weapon in Red Faction.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These high-explosive concussion hand grenades (as opposed to a fragmentation grenade), looking much like their &amp;quot;potato masher&amp;quot; predecessors, and are as such easily thrown due to their elongated handles. They have two detonators; primary is a four-second timer, armed upon throwing, which is useful for throwing around corners and in tight quarters, assuming you have an escape route.  Secondary is an impact detonator - as soon as it hits something, it explodes. They have a very short range, so be careful about that five-meter radius yourself. Enemies rarely use grenades against you, but there are instances when you'll be hearing blasts and wondering where the heck they're coming from.&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14348</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14348"/>
		<updated>2024-03-08T10:15:16Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Dmg Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage ai scale multi = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage ai scale multi = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Remote_Charge&amp;diff=14347</id>
		<title>Remote Charge</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Remote_Charge&amp;diff=14347"/>
		<updated>2024-03-08T10:14:34Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = URC 15 Ultor Remote Mining Charge&lt;br /&gt;
|image               = C4.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|RF1}}&lt;br /&gt;
|first               = [[Live Mines]]&lt;br /&gt;
|damage type         = Explosive&lt;br /&gt;
|ammo type           = Remote Charge&lt;br /&gt;
|range               = Short&lt;br /&gt;
|primary             = Throw/Detonate charge&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 500&lt;br /&gt;
|damage multi        = 350&lt;br /&gt;
|damage radius       = 5.0&lt;br /&gt;
|damage radius multi = 8.0&lt;br /&gt;
|velocity            = 10&lt;br /&gt;
|lifetime            = 20.0&lt;br /&gt;
|fire wait           = 0.75&lt;br /&gt;
|max ammo            = 20&lt;br /&gt;
|max ammo multi      = 21&lt;br /&gt;
|reload time         = &lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Remote Charge''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The URC-15 Ultor Remote Mining Charge is every amateur bomber's best-friend. These little bundles of joy will stick to anything once thrown, including the ugly butts and uglier faces of Ultor guards. Once thrown, the detonator pops up and you can let it blow at your discretion. You can only deploy one of these babies at a time, so a well thought out tactical deployment is highly advised in an actual combat situation. And yes, it is a big red button that blows 'em up. Enemies will never use the Remote Charge against you (perhaps the programmers couldn't be bothered).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
For some reason the player is able to duplicate the amount of Remote Mining Charges by simply throwing one down, then picking it up again by using the 'use' button without detonating it. It is modeled after the C-4 Plastic Explosive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun&amp;diff=14346</id>
		<title>Heavy Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun&amp;diff=14346"/>
		<updated>2024-03-08T10:11:14Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = JF60 BF Heavy Supression Machine Gun&lt;br /&gt;
|image               = Hmg.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Missile Command Center]]&lt;br /&gt;
|damage type         = Armor Piercing Bullet&lt;br /&gt;
|ammo type           = 7.62mm AP&lt;br /&gt;
|range               = Long&lt;br /&gt;
|primary             = Fire (fully automatic)&lt;br /&gt;
|alt                 = Fire (slower automatic)&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 75&lt;br /&gt;
|damage multi        = 45&lt;br /&gt;
|damage ai scale     = 0.7&lt;br /&gt;
|damage ai scale multi = 0.5&lt;br /&gt;
|velocity            = 275.0&lt;br /&gt;
|lifetime            = 2.0&lt;br /&gt;
|fire wait           = 0.10&lt;br /&gt;
|fire wait alt       = 0.2&lt;br /&gt;
|spread              = 2.0&lt;br /&gt;
|spread multi        = 1.25&lt;br /&gt;
|spread alt          = 1.0&lt;br /&gt;
|spread alt multi    = 0.25&lt;br /&gt;
|mag size            = 99&lt;br /&gt;
|max ammo            = 240&lt;br /&gt;
|max ammo multi      = 297&lt;br /&gt;
|reload time         = 3.85&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Heavy Machine Gun''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
By spewing forth immensely powerful 7.62mm rounds at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off. It is based on the M249 Squad Automatic Weapon.&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=14345</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=14345"/>
		<updated>2024-03-08T10:10:29Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = UAS-10 Ultor Automatic Combat Shotgun&lt;br /&gt;
|image               = Shotty.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|RF1}}&amp;lt;br&amp;gt;{{Team|Ultor}}&lt;br /&gt;
|first               = [[Barracks]]&lt;br /&gt;
|damage type         = Bullet&lt;br /&gt;
|ammo type           = 10 Gauge Buckshot&lt;br /&gt;
|range               = Short to Medium&lt;br /&gt;
|primary             = Fire (double pump action shot)&lt;br /&gt;
|alt                 = Fire (continuous rounds)&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 40&lt;br /&gt;
|damage multi        = 35&lt;br /&gt;
|fire wait           = 1.50&lt;br /&gt;
|fire wait alt       = 0.225&lt;br /&gt;
|spread              = 3.0&lt;br /&gt;
|spread multi        = 2.75&lt;br /&gt;
|spread alt          = 6.0&lt;br /&gt;
|spread alt multi    = 4.0&lt;br /&gt;
|mag size            = 8&lt;br /&gt;
|max ammo            = 48&lt;br /&gt;
|reload time         = 2.0&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Shotgun''' is a weapon in [[Red Faction]].&lt;br /&gt;
==Description==&lt;br /&gt;
The UAS-10 Ultor Automatic Combat Shotgun is a dual-mode weapon, capable of both pump action and fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
In pump action mode, it fires two shells simultaneously via pump action, with fair accuracy thanks to its built-in recoil compensator.&lt;br /&gt;
&lt;br /&gt;
In full-auto mode, it can unload 8 shells in a mere 1.2 seconds, making it extremely deadly in close quarters. However, its recoil is much harsher in this mode, hindering accuracy outside of close quarters.&lt;br /&gt;
&lt;br /&gt;
The Shotgun is used sparingly by enemies throughout the game, for the most part rather ineffectively, and is never hard to find ammo for.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Shotgun was featured on '''May 11, 2001''' in [[Volition]]'s [[Weapon_Of_The_Week#May_11,_2001|Weapon of the Week]] series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Submachine_Gun&amp;diff=14344</id>
		<title>Submachine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Submachine_Gun&amp;diff=14344"/>
		<updated>2024-03-08T10:09:07Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = UAP-32/20 Ultor Submachine Gun&lt;br /&gt;
|image               = Smg.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Corporate HQ]]&lt;br /&gt;
|damage type         = Bullet&lt;br /&gt;
|ammo type           = 12mm&amp;lt;br&amp;gt;5.56mm&lt;br /&gt;
|range               = Short to Medium&lt;br /&gt;
|primary             = Fire (automatic)&lt;br /&gt;
|alt                 = Toggle 12mm &amp;amp; 5.56 bullets&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 40&lt;br /&gt;
|damage multi        = 30&lt;br /&gt;
|damage ai scale     = 0.7&lt;br /&gt;
|velocity            = 320.0&lt;br /&gt;
|lifetime            = 1.5&lt;br /&gt;
|fire wait           = 0.09&lt;br /&gt;
|spread              = 2.0&lt;br /&gt;
|spread multi        = 1.0&lt;br /&gt;
|mag size            = 30&lt;br /&gt;
|mag size multi      = 64&lt;br /&gt;
|max ammo            = 200&lt;br /&gt;
|max ammo multi      = 192&lt;br /&gt;
|reload time         = 1.2&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Submachine Gun''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Although it's a slightly larger, heavier, and less accurate weapon than the Pistol, the SMG is capable of fully automatic fire with both standard 12mm bulets as well as 5.56mm high velocity armor piercing bullets. During the game you'll often find this particular weapon being wielded by Ultor's elite guard who seem content on showering you with lead at close quarters while relying on their body armor to keep them safe from your counter attacks. The SMG secures its place in the arsenal by being a solid close range weapon somewhere between the Shotgun and the Assault Rifle. There are better choices for general warfare, but it's probably the best fallback weapon in there.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
It is an interesting choice by the designers to allow the weapon to chamber 5.56mm, yet give them a lower magazine capacity than the 12mm rounds. A 12mm round would be of .47 caliber and would make the magazine much longer in visible size than shown in game, and would be larger in diameter than any modern 5.56 x 45mm round. This may indicate that the 5.56mm rounds are of a higher case capacity than current ones, which the name &amp;quot;high velocity armor piercing round&amp;quot; would indicate. It seems to be visually based on the Heckler &amp;amp; Koch MP5K.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Submachine Gun is known as the Machine Pistol within the game files, because of it's Machine Pistol special mode.&lt;br /&gt;
*It is possibly based off of an MP5 Kurz Submachine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle&amp;diff=14343</id>
		<title>Assault Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle&amp;diff=14343"/>
		<updated>2024-03-08T10:06:30Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User talk:SimpleArrows&lt;br /&gt;
|name           = UAR-42 Ultor Military Assault Rifle&lt;br /&gt;
|image          = Ar.jpg&lt;br /&gt;
|game           = {{Game|RF1}}&lt;br /&gt;
|faction        = {{Team|Ultor}}&lt;br /&gt;
|first          = [[Miner Registration]]&lt;br /&gt;
|damage type    = Armor Piercing Bullet&lt;br /&gt;
|ammo type      = 5.65mm Rounds&lt;br /&gt;
|range          = Medium&lt;br /&gt;
|primary        = Fire (three round burst)&lt;br /&gt;
|alt            = Fire (automatic)&lt;br /&gt;
|player         = Yes&lt;br /&gt;
|sp             = Yes&lt;br /&gt;
|mp             = Yes&lt;br /&gt;
|damage         = 60&lt;br /&gt;
|damage multi   = 40&lt;br /&gt;
|damage ai scale = 0.4&lt;br /&gt;
|velocity       = 275.0&lt;br /&gt;
|lifetime       = 20.0&lt;br /&gt;
|fire wait      = 0.75&lt;br /&gt;
|fire wait alt  = 0.1&lt;br /&gt;
|spread         = 0.8&lt;br /&gt;
|spread multi   = .25&lt;br /&gt;
|spread alt     = 4.0&lt;br /&gt;
|spread alt multi = .75&lt;br /&gt;
|mag size       = 42&lt;br /&gt;
|max ammo       = 200&lt;br /&gt;
|max ammo multi = 210&lt;br /&gt;
|reload time    = 1.35&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}&lt;br /&gt;
The '''Assault Rifle''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun&amp;diff=14342</id>
		<title>Heavy Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun&amp;diff=14342"/>
		<updated>2024-03-08T10:05:29Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = JF60 BF Heavy Supression Machine Gun&lt;br /&gt;
|image               = Hmg.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Missile Command Center]]&lt;br /&gt;
|damage type         = Armor Piercing Bullet&lt;br /&gt;
|ammo type           = 7.62mm AP&lt;br /&gt;
|range               = Long&lt;br /&gt;
|primary             = Fully automatic fire&lt;br /&gt;
|alt                 = Slower automatic fire&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 75&lt;br /&gt;
|damage multi        = 45&lt;br /&gt;
|damage ai scale     = 0.7&lt;br /&gt;
|damage ai scale multi = 0.5&lt;br /&gt;
|velocity            = 275.0&lt;br /&gt;
|lifetime            = 2.0&lt;br /&gt;
|fire wait           = 0.10&lt;br /&gt;
|fire wait alt       = 0.2&lt;br /&gt;
|spread              = 2.0&lt;br /&gt;
|spread multi        = 1.25&lt;br /&gt;
|spread alt          = 1.0&lt;br /&gt;
|spread alt multi    = 0.25&lt;br /&gt;
|mag size            = 99&lt;br /&gt;
|max ammo            = 240&lt;br /&gt;
|max ammo multi      = 297&lt;br /&gt;
|reload time         = 3.85&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Heavy Machine Gun''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
By spewing forth immensely powerful 7.62mm rounds at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off. It is based on the M249 Squad Automatic Weapon.&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun&amp;diff=14341</id>
		<title>Heavy Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Machine_Gun&amp;diff=14341"/>
		<updated>2024-03-08T10:05:14Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = JF60 BF Heavy Supression Machine Gun&lt;br /&gt;
|image               = Hmg.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Missile Command Center]]&lt;br /&gt;
|damage type         = Armor Piercing Bullet&lt;br /&gt;
|ammo type           = 7.62mm AP&lt;br /&gt;
|range               = Long&lt;br /&gt;
|primary             = Fully automatic fire&lt;br /&gt;
|alt                 = Slower automatic fire&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 75&lt;br /&gt;
|damage multi        = 45&lt;br /&gt;
|damage ai scale     = 0.7&lt;br /&gt;
|damage ai scale multi = 0.5&lt;br /&gt;
|velocity            = 275.0&lt;br /&gt;
|lifetime            = 2.0&lt;br /&gt;
|fire wait           = 0.10&lt;br /&gt;
|fire wait alt       = 0.2&lt;br /&gt;
|spread              = 2.0&lt;br /&gt;
|spread multi        = 1.25&lt;br /&gt;
|spread alt          = 1.0&lt;br /&gt;
|spread alt multi    = 0.25&lt;br /&gt;
|mag size            = 99&lt;br /&gt;
|max ammo            = 240&lt;br /&gt;
|max ammo multi      = 297&lt;br /&gt;
|reload time         = 3.85&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Heavy Machine Gun''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
By spewing forth immensely powerful 7.62mm rounds at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you hear it going off. It is based on the M249 Squad Automatic Weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      7.62mm/Belt Fed, typically 99 rounds&lt;br /&gt;
*'''Range:'''               Long&lt;br /&gt;
*'''Primary Fire:'''        Full Auto&lt;br /&gt;
*'''Primary Velocity:'''    275 m/s&lt;br /&gt;
*'''Primary Damage:'''      Head shot 85 Hp (42 Armour)&lt;br /&gt;
*'''Alternate Fire:'''      Slower firing rate, but significantly more accurate&lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
{{RFWeapons}}&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14340</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14340"/>
		<updated>2024-03-08T10:02:02Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage ai scale multi = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage ai scale multi = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14339</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:Infobox_Weapon&amp;diff=14339"/>
		<updated>2024-03-08T09:59:53Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;format&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/format&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;media source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;caption source=&amp;quot;imageinfo&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{imageinfo}}}&amp;lt;/small&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
    &amp;lt;/media&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;&amp;lt;small&amp;gt;Information&amp;lt;/small&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Game'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Faction'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;first&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''First Seen'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;panel&amp;gt;&lt;br /&gt;
    &amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Weapon&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;ammo type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Ammo Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage type&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Type'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;range&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Range'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;price&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Price'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;primary&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Primary Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Alt. Fire'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data&amp;gt;&amp;lt;default&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; font-size: 9px; text-align: center; ce&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Player&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Singleplayer&lt;br /&gt;
!style=&amp;quot;width: 70px&amp;quot;|Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch: {{{player|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{sp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|{{#switch: {{{mp|}}}&lt;br /&gt;
|Yes = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
|No  = {{Icon|Icon_Cross.png|13px}}&lt;br /&gt;
|#default = {{Icon|Icon_Tick.png|13px}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/default&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
	&amp;lt;section&amp;gt;&lt;br /&gt;
    &amp;lt;label&amp;gt;Statistics&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage ai scale&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''AI Dmg Scale'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;damage radius&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Damage Radius'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&lt;br /&gt;
    &amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;velocity&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Velocity'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Lifetime'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;thrust lifetime&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Thrust Lifetime'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;fire wait alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Fire Wait (Alt)'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;spread alt&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Spread (Alt)'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;mag size&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Mag Size'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;|}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;max ammo&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Max Ammo'''&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} &amp;lt;small&amp;gt;'''(Multi)'''&amp;lt;/small&amp;gt;}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;reload time&amp;quot;&amp;gt;&amp;lt;label&amp;gt;'''Reload Time'''&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/section&amp;gt;&lt;br /&gt;
    &amp;lt;/panel&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;player&amp;quot;: {},&lt;br /&gt;
		&amp;quot;sp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mp&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity&amp;quot;: {},&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size&amp;quot;: {},&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;: {},&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;: {},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;game&amp;quot;: {},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {},&lt;br /&gt;
		&amp;quot;first&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;: {},&lt;br /&gt;
		&amp;quot;range&amp;quot;: {},&lt;br /&gt;
		&amp;quot;primary&amp;quot;: {},&lt;br /&gt;
		&amp;quot;alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;: {},&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;: {},&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;: {},&lt;br /&gt;
		&amp;quot;reload time&amp;quot;: {}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;name&amp;quot;,&lt;br /&gt;
		&amp;quot;image&amp;quot;,&lt;br /&gt;
		&amp;quot;imageinfo&amp;quot;,&lt;br /&gt;
		&amp;quot;game&amp;quot;,&lt;br /&gt;
		&amp;quot;faction&amp;quot;,&lt;br /&gt;
		&amp;quot;first&amp;quot;,&lt;br /&gt;
		&amp;quot;damage type&amp;quot;,&lt;br /&gt;
		&amp;quot;ammo type&amp;quot;,&lt;br /&gt;
		&amp;quot;range&amp;quot;,&lt;br /&gt;
		&amp;quot;primary&amp;quot;,&lt;br /&gt;
		&amp;quot;alt&amp;quot;,&lt;br /&gt;
		&amp;quot;player&amp;quot;,&lt;br /&gt;
		&amp;quot;sp&amp;quot;,&lt;br /&gt;
		&amp;quot;mp&amp;quot;,&lt;br /&gt;
		&amp;quot;damage&amp;quot;,&lt;br /&gt;
		&amp;quot;damage multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage ai scale&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt&amp;quot;,&lt;br /&gt;
		&amp;quot;damage alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius&amp;quot;,&lt;br /&gt;
		&amp;quot;damage radius multi&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity&amp;quot;,&lt;br /&gt;
		&amp;quot;velocity multi&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;lifetime multi&amp;quot;,&lt;br /&gt;
		&amp;quot;thrust lifetime&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait&amp;quot;,&lt;br /&gt;
		&amp;quot;fire wait alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread&amp;quot;,&lt;br /&gt;
		&amp;quot;spread multi&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt&amp;quot;,&lt;br /&gt;
		&amp;quot;spread alt multi&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size&amp;quot;,&lt;br /&gt;
		&amp;quot;mag size multi&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;max ammo multi&amp;quot;,&lt;br /&gt;
		&amp;quot;reload time&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage ai scale multi = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Red Faction 1=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name                = &lt;br /&gt;
|image               = &lt;br /&gt;
|game                = {{Game|}}&lt;br /&gt;
|faction             = {{Team|}}&lt;br /&gt;
|first               = &lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = &lt;br /&gt;
|range               = &lt;br /&gt;
|primary             = &lt;br /&gt;
|alt                 = &lt;br /&gt;
|player              = &lt;br /&gt;
|sp                  = &lt;br /&gt;
|mp                  = &lt;br /&gt;
|damage              = &lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = &lt;br /&gt;
|damage alt          = &lt;br /&gt;
|damage alt multi    = &lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = &lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = &lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
NOTE: If &amp;quot;name&amp;quot; is omitted, it will default to the name of the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle&amp;diff=14338</id>
		<title>Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle&amp;diff=14338"/>
		<updated>2024-03-08T09:59:20Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = USG-50 Ultor Sniper Rifle&lt;br /&gt;
|image               = Sniper.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|RF1}}&amp;lt;br&amp;gt;{{Team|Ultor}}&lt;br /&gt;
|first               = [[Abandoned Mines]]&lt;br /&gt;
|damage type         = Armor Piercing Bullet&lt;br /&gt;
|ammo type           = .50 Calibre AP&lt;br /&gt;
|range               = Short to Long&lt;br /&gt;
|primary             = Fire&lt;br /&gt;
|alt                 = Activate/Deactivate scope&amp;lt;br&amp;gt;Zoom (hold)&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 250&lt;br /&gt;
|damage multi        = 150&lt;br /&gt;
|damage ai scale     = 0.5&lt;br /&gt;
|damage ai scale multi = 1.0&lt;br /&gt;
|fire wait           = 0.70&lt;br /&gt;
|spread              = 1.5&lt;br /&gt;
|spread multi        = 0.25&lt;br /&gt;
|mag size            = 6&lt;br /&gt;
|max ammo            = 36&lt;br /&gt;
|reload time         = 2.25&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Sniper Rifle''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The USG-50 Ultor Sniper Rifle is one of two scoped weapons in Red Faction. It fires .50 caliber armor piercing bullets to an extreme range; however, it only has a six-shot capacity and is thus not recommended for close-quarters combat. But, if you're looking to reach out and touch someone, you can't ask for more than this. Just engage its UNVS-8 12x scope and zoom in to pick 'em off one by one. This weapon never poises a problem when used against you throughout the actual game. Those who use it against you do so very ineffectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Control_Baton&amp;diff=14337</id>
		<title>Control Baton</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Control_Baton&amp;diff=14337"/>
		<updated>2024-03-08T09:59:01Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = UCB-24 Ultor Control Baton&lt;br /&gt;
|image               = Baton.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|Ultor}}&lt;br /&gt;
|first               = [[Live Mines]]&lt;br /&gt;
|damage type         = &lt;br /&gt;
|ammo type           = Battery Cell&lt;br /&gt;
|range               = Short&lt;br /&gt;
|primary             = Swing&lt;br /&gt;
|alt                 = Electric shock&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 60&lt;br /&gt;
|damage multi        = &lt;br /&gt;
|damage ai scale     = 0.1&lt;br /&gt;
|damage alt          = 120&lt;br /&gt;
|damage alt multi    = 80&lt;br /&gt;
|damage radius       = &lt;br /&gt;
|damage radius multi = &lt;br /&gt;
|velocity            = &lt;br /&gt;
|velocity multi      = &lt;br /&gt;
|lifetime            = &lt;br /&gt;
|lifetime multi      = &lt;br /&gt;
|thrust lifetime     = &lt;br /&gt;
|fire wait           = &lt;br /&gt;
|fire wait alt       = &lt;br /&gt;
|spread              = &lt;br /&gt;
|spread multi        = &lt;br /&gt;
|spread alt          = &lt;br /&gt;
|spread alt multi    = &lt;br /&gt;
|mag size            = 100&lt;br /&gt;
|mag size multi      = &lt;br /&gt;
|max ammo            = 900&lt;br /&gt;
|max ammo multi      = &lt;br /&gt;
|reload time         = 2.7&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Control Baton''' is a weapon in [[Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The UCB-24 Ultor Control Baton is a crowd control weapon that can serve as both a truncheon as well as a stun gun. The player can use this weapon to either strike their opponent with bludgeoning melee strikes, or tazer them with electricity. The stun gun aspect of the baton relies on battery packs, so keep an eye out for them. &lt;br /&gt;
&lt;br /&gt;
This is the first weapon [[Parker]] obtains in the game, but despite its unique functionality, is a rather weak weapon in the grand scheme of things. Once in possession of the [[12mm Pistol]], it will be the weapon to rely on as far as weaker weapons go. &lt;br /&gt;
&lt;br /&gt;
[[Ultor Security Guards]] are the only enemies in the game to use the Baton, so watch out, on their own they aren't to problematic, but more than 1 can deal damage quite quickly.&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=14336</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun&amp;diff=14336"/>
		<updated>2024-03-08T09:58:47Z</updated>

		<summary type="html">&lt;p&gt;SimpleArrows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name                = UAS-10 Ultor Automatic Combat Shotgun&lt;br /&gt;
|image               = Shotty.jpg&lt;br /&gt;
|game                = {{Game|RF1}}&lt;br /&gt;
|faction             = {{Team|RF1}}&amp;lt;br&amp;gt;{{Team|Ultor}}&lt;br /&gt;
|first               = [[Barracks]]&lt;br /&gt;
|damage type         = Bullet&lt;br /&gt;
|ammo type           = 10 Gauge Buckshot&lt;br /&gt;
|range               = Short to Medium&lt;br /&gt;
|primary             = Fire double pump action shot&lt;br /&gt;
|alt                 = Fire continuous rounds&lt;br /&gt;
|player              = Yes&lt;br /&gt;
|sp                  = Yes&lt;br /&gt;
|mp                  = Yes&lt;br /&gt;
|damage              = 40&lt;br /&gt;
|damage multi        = 35&lt;br /&gt;
|fire wait           = 1.50&lt;br /&gt;
|fire wait alt       = 0.225&lt;br /&gt;
|spread              = 3.0&lt;br /&gt;
|spread multi        = 2.75&lt;br /&gt;
|spread alt          = 6.0&lt;br /&gt;
|spread alt multi    = 4.0&lt;br /&gt;
|mag size            = 8&lt;br /&gt;
|max ammo            = 48&lt;br /&gt;
|reload time         = 2.0&lt;br /&gt;
}}{{BubbleNav|RF1Weapons}}&lt;br /&gt;
The '''Shotgun''' is a weapon in [[Red Faction]].&lt;br /&gt;
==Description==&lt;br /&gt;
The UAS-10 Ultor Automatic Combat Shotgun is a dual-mode weapon, capable of both pump action and fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
In pump action mode, it fires two shells simultaneously via pump action, with fair accuracy thanks to its built-in recoil compensator.&lt;br /&gt;
&lt;br /&gt;
In full-auto mode, it can unload 8 shells in a mere 1.2 seconds, making it extremely deadly in close quarters. However, its recoil is much harsher in this mode, hindering accuracy outside of close quarters.&lt;br /&gt;
&lt;br /&gt;
The Shotgun is used sparingly by enemies throughout the game, for the most part rather ineffectively, and is never hard to find ammo for.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Shotgun was featured on '''May 11, 2001''' in [[Volition]]'s [[Weapon_Of_The_Week#May_11,_2001|Weapon of the Week]] series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>SimpleArrows</name></author>
	</entry>
</feed>